LIVING THINGS sim.cfg EXAMPLES
This section contains examples of the contents of the sim.cfg
file for various different living SimObjects.
Flying Animal - Seagull
The lines below come from the definition of a "FlyingAnimal" sim object:
[VERSION]
Major=1
Minor=0
[fltsim.0]
title=Seagull
model=Seagull
texture=Seagull
animation=
[General]
category=FlyingAnimal
DistanceToNotAnimate=500
[contact_points]
wheel_radius=1
static_pitch=0.0
static_cg_height=0
[DesignSpecs]
max_speed_mph = 15
acceleration_constants = 1, 5
deceleration_constants = 1, 5
[WAYPOINT]
CanReverse = 0
Ground Animal - Bears
The lines below come from the definition of a "Animal" object with two different skins:
[VERSION]
Major=1
Minor=0
[fltsim.0]
title=BlackBear
model=BlackBear
texture=BlackBear
animation=
[fltsim.1]
title=GrizzlyBear
model=GrizzlyBear
texture=GrizzlyBear
[fltsim.2]
title=PolarBear
model=PolarBear
texture=PolarBear
[fltsim.3]
title=SyrianBear
model=SyrianBear
texture=SyrianBear
[General]
category=Animal
DistanceToNotAnimate=1500
[contact_points]
wheel_radius=1
static_pitch=0.0
static_cg_height=0
[DesignSpecs]
max_speed_mph = 15
acceleration_constants = 0.3, 0.4
deceleration_constants = 0.2, 0.4
[WAYPOINT]
CanReverse = 0
Human - Ground Staff
The lines below come from the definition of a "Human" object that will be used as a marshaller, with 8 different models being used, two different animations and a single base texture:
[VERSION]
Major=1
Minor=0
[fltsim.0]
title=Marshaller_Male_Summer_African
model=Marshaller_Male_Summer_African
texture=
animation=Marshaller_Male
[fltsim.1]
title=Marshaller_Male_Summer_Arab
model=Marshaller_Male_Summer_Arab
texture=
animation=Marshaller_Male
[fltsim.2]
title=Marshaller_Male_Summer_Asian
model=Marshaller_Male_Summer_Asian
texture=
animation=Marshaller_Male
[fltsim.3]
title=Marshaller_Male_Summer_Caucasian
model=Marshaller_Male_Summer_Caucasian
texture=
animation=Marshaller_Male
[fltsim.4]
title=Marshaller_Female_Summer_African
model=Marshaller_Female_Summer_African
texture=
animation=Marshaller_Female
[fltsim.5]
title=Marshaller_Female_Summer_Arab
model=Marshaller_Female_Summer_Arab
texture=
animation=Marshaller_Female
[fltsim.6]
title=Marshaller_Female_Summer_Asian
model=Marshaller_Female_Summer_Asian
texture=
animation=Marshaller_Female
[fltsim.7]
title=Marshaller_Female_Summer_Caucasian
model=Marshaller_Female_Summer_Caucasian
texture=
animation=Marshaller_Female
[General]
category=Human
[contact_points]
wheel_radius=1
static_pitch=0.0
static_cg_height=0
[DesignSpecs]
max_speed_mph = 15
acceleration_constants = 0.3, 0.4
deceleration_constants = 0.2, 0.4
Human - Pilot
The lines below come from the definition of a "AircraftPilot" object:
[VERSION]
Major=1
Minor=0
[fltsim.0]
title=Pilot_Male_Casual
model=Pilot_Male_Casual
texture=
[fltsim.1]
title=Pilot_Female_Casual
model=Pilot_Female_Casual
texture=
[fltsim.2]
title=Pilot_Male_Uniform
model=Pilot_Male_Uniform
texture=
[General]
category=AircraftPilot
DistanceToNotAnimate=500
[Pilot.0]
name=TT:MENU.MISC_PILOT_AVATAR_001
image=images\Male_Casual_Caucasian.png
biography=$$:Nothing for now
copilot=1
instructor=0
[Pilot.1]
name=TT:MENU.MISC_PILOT_AVATAR_002
image=images\Female_Casual_Caucasian.png
biography=$$:Nothing for now
copilot=1
instructor=0
female=1
[Pilot.2]
name=TT:MENU.MISC_PILOT_AVATAR_003
image=images\Male_Uniform_Caucasian.png
biography=$$:Nothing for now
copilot=1
instructor=0
female=0
[contact_points]
wheel_radius=1
static_pitch=0.0
static_cg_height=0
[DesignSpecs]
max_speed_mph = 15
acceleration_constants = 0.3, 0.4
deceleration_constants = 0.2, 0.4