AtlasPlayer
This Node can be used to set the framerate for playing sprites from a texture atlas. This node requires that the Output UVMode is set to "Atlas" and is used to automatically increment the current texture index based on the given framerate, and would usually be connected to the TextureIndex input of the Update block (for example). When specifying a framerate you can input it directly to the node input box, or you can input it through the Inspector window:
Node Inputs
This node accepts the following the input:
-
FrameRate
This will set the framerate to the specified input value.
Node Output
The node will output a scalar (float) value which is the interpolated texture index based on the input framerate.