SIMCONNECT INI DEFINITION
IMPORTANT! This section relates to a legacy process intended for use with Microsoft Flight Simulator X. It is still valid for Microsoft Flight Simulator but may be changed or even removed at some time in the future and should only be used for support of legacy add-ons.
The SimConnect.ini
file (which you can get here) will enable the debug window and disable the log file when using SimConnect. This base file can be edited from the default values to suit your own needs. This file is optional and would go in the local folder for the server, which will be different depending on which source installed Microsoft Flight Simulator:
- Microsoft Store:
C:\Users\<user_name>\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalState\
- Steam:
C:\Users\<user_name>\AppData\Roaming\Microsoft Flight Simulator\
[SimConnect]
The SimConnect.ini
has only one section header [SimConnect]
, and under that you would have the following key/value pairs:
Key | Description | Value Type |
---|---|---|
level |
This key sets the level of text communication to be provided to the console, debug string, or log file. Default is "Off" |
String: Verbose |
console |
When set to TRUE (1) this will open a command line debug window to display server to client communication. Default is FALSE (0). | Bool |
RedirectStdOutToConsole |
Sets whether to redirect the output of console print functions to the SimConnect console window (TRUE, 1) or not (FALSE, 0), which can be useful for debugging DLL or GUI based SimConnect applications that do not launch a console window. Default is FALSE (0). |
Bool |
OutputDebugString |
Sets whether to send the output text to the Platform SDK (TRUE, 1) or not (FALSE, 0). |
Bool |
file |
This holds the output path for writing debug information to a log file. If the text |
String |
file_next_index |
The index of the first log file. Subsequent log files will have the index number incremented by one. | Integer |