Airport KALO

The AirportKALO sample illustrates an expanded and complete - but still relatively simple - airport designed for Microsoft Flight Simulator. The airport this package replaces is Waterloo Regional Airport (KALO) in Iowa, N.America and, unlike the SimpleAirport sample - which is meant as a base to build on and contains very little in the way of objects - this sample contains multiple different scenery objects. It is designed to show a medium complexity airport that makes use of almost all the available scenery tools, as well as a few other important features that are important for creating good scenery like aerials, custom models and custom materials.

 

You can expand the link below to see the AirportKALO file and folder structure:

File OverviewFile Overview

|---+ AirportKALO
    |---+ PackageDefinitions
    |   |---+ mycompany-airport-kalo-waterloo-sdk
    |   |   |---+ ContentInfo
    |   |   |   |---- Thumbnail.jpg
    |   |   |---+ MarketplaceData
    |   |   |   |---- Marketplace.json
    |   |   |   |---- background_1.jpeg
    |   |   |   |---- background_2.jpeg
    |   |   |   |---- media_scroller_1.jpeg
    |   |   |   |---- media_scroller_2.jpeg
    |   |   |   |---- ContentInfo_Thumbnail.jpg
    |   |   |   |---- Thumbnail.jpg
    |   |   |---- PackageMetadata.json
    |   |   |---- ReleaseNotes.xml
    |   |---- mycompany-airport-kalo-waterloo-sdk.xml
    |---+ PackageSources
    |   |---+ CGL
    |   |   |---+ aerial_images
    |   |   |   |---- <multiple 256x256png files>
    |   |   |---- CGLBuilderConfig.xml
    |   |---+ MaterialLibs
    |   |   |---+ mycompany-kalo-materials
    |   |   |   |---- MyCompany_kalo_runway_marking_01.material
    |   |   |   |---- mycompany-kalo-runway-closed-mark01.png
    |   |   |   |---- mycompany-kalo-runway-closed-mark01.png.FLAGS
    |   |---+ mycompany-kalo-ModelLib
    |   |   |---+ kalo-projectedmesh-closed-sign-01
    |   |   |   |---- kalo-pm-closed-sign-01.bin
    |   |   |   |---- kalo-pm-closed-sign-01.gltf
    |   |   |   |---- kalo-pm-closed-sign-01.xml
    |   |   |---+ kalo-projectedmesh-jetway
    |   |   |   |---- kalo-projectedmesh-jetway_00.bin
    |   |   |   |---- kalo-projectedmesh-jetway_00.gltf
    |   |   |   |---- kalo-projectedmesh-jetway_00.xml
    |   |   |---+ kalo-projectednesh-closed-sign-02
    |   |   |   |---- kalo-pm-closed-sign-02.bin
    |   |   |   |---- kalo-pm-closed-sign-02.gltf
    |   |   |   |---- kalo-pm-closed-sign-02.xml
    |   |   |---+ texture
    |   |   |   |---- MYCOMPANY-KALO-PARKING-JETWAY_ALBEDO.png
    |   |---+ Scenery
    |   |   |---- mycompany-kalo-airport.xml
    |---- mycompany-airport-kalo.xml

 

 

Loading And Building The Project

In order to load and build the project in Microsoft Flight Simulator, you must have previously enabled Developer Mode (see here for more information). Once enabled, simply follow these steps:

 

  • Use the Open project... command from the File menu.

Developer Mode Open Project

 

  • Select the file mycompany-airport-kalo.xml from the AirportKALO sample project.

Opening The AirportKALO XML File

 

  • The Project Editor should open automatically and show you the project mycompany-airport-kalo-waterloo-sdk (if the Project Editor doesn't open, then you can open it from the Developer Mode Tools menu)

KALO Airport Sample In The Project Editor

 

  • Clicking on the project in the Project Editor will open the Inspector Window, and here you need to click the Build Package button (if the Inspector Window does not open automatically, go to the View menu in the Project Editor and open it from there).

Build The AirportKALO Package

 

  • This will build a package from the files specified in your project. This package will be named mycompany-airport and will be output in the Packages folder created in the same directory as AirportProject.xml:

New Package Location For The KALO Airport

 

  • To get to the airport location, you need to select the Scenery BGL in the Project Editor, and then in the Inspector window, click on the Load In Editor button: Edit Simple Airport BGL

 

  • Clicking this will load the airport in the Scenery Editor and take you to it: