PARALLAX WINDOWS

An important optimisation that is available for larger airframes is the ability to use a parallax effect to "fake" an aircraft interior using specifrically set up window textures. This effect is ideal for airliners, as it means you do not have to model the airliner interior, saving time on the modelling process and also improving overall performance for the aircraft.

Example Of An Airliner With Parallax Windows

 

The Porthole Material

Since we will are creating the parallax effect for the aircraft portholes, we will need to make a dedicated "porthole" FlightSim material:

The Porthole Material In 3DsMax

The important things to note about this material are that the material type must be set to "PortHole", and that the Emissive colour is used to give a global "tint" to the interior prallax effect. For example, the following image shows a Boeing 737 with a bluish emissive colour, which you can compare to the example at the top of the page:

An Example Of The PortHole Material With A Blue Emissive

 

Texture Slots

For this material to work correctly you will need four textures:

The Textures Required By The PortHole Material

 

  • Albedo

 

  • Occlusion, Roughness, Metallic

 

  • Normal:

 

  • Emissive

 

 

Editing

 

 

 

Known Issues