BOATS sim.cfg EXAMPLES

This section contains examples of the contents of the sim.cfg file for various different living boat SimObjects.

 

 

Boat - General

The lines below come from the definition of any basic boat SimObject:

[fltsim.0]
title = Yacht01
model = ""
texture = ""
 
[General]
category = Boat
 
[contact_points]
static_pitch = 0.0
static_cg_height = 0.0
 
[DesignSpecs]
max_speed_mph = 50     
acceleration_constants = 0.5, 0.4
deceleration_constants = 2.0, 0.5
SternPosition = 0
 
[Effects]
wake = fx_wake_s

 

 

Boat - Whale

The lines below come from the definition of a "whale" object, which - although technically a "living thing" - is considered as a boat SimObject since it goes in the water:

[fltsim.0]
title = OrcaWhale
model = ""
texture = ""
[General]
category = Boat
[contact_points]
static_pitch = 0.0
static_cg_height = 0.0
[DesignSpecs]
max_speed_mph = 30     
acceleration_constants = 0.5, 0.4
deceleration_constants = 2.0, 0.5
SternPosition = 10
[Effects]
wake = fx_wake_ss