BOATS sim.cfg EXAMPLES
This section contains examples of the contents of the sim.cfg
file for various different living boat SimObjects.
Boat - General
The lines below come from the definition of any basic boat SimObject:
[fltsim.0]
title = Yacht01
model = ""
texture = ""
[General]
category = Boat
[contact_points]
static_pitch = 0.0
static_cg_height = 0.0
[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4
deceleration_constants = 2.0, 0.5
SternPosition = 0
[Effects]
wake = fx_wake_s
Boat - Whale
The lines below come from the definition of a "whale" object, which - although technically a "living thing" - is considered as a boat SimObject since it goes in the water:
[fltsim.0]
title = OrcaWhale
model = ""
texture = ""
[General]
category = Boat
[contact_points]
static_pitch = 0.0
static_cg_height = 0.0
[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.5, 0.4
deceleration_constants = 2.0, 0.5
SternPosition = 10
[Effects]
wake = fx_wake_ss