STATIC OBJECT CONFIG EXAMPLES
This section contains examples of the contents of the sim.cfg
file for various different Static Objects.
Static Scenery Object - Windmill
The lines below come from the definition of a "windmill" scenery static object:
[VERSION]
Major=1.0
Minor=0.0
[fltsim.0]
title=my_company_Windmill
model=""
texture=""
[General]
category=StaticObject
DistanceToNotAnimate=7500
Static Scenery Object - Marshaller Stick
The lines below come from the definition of a "marshaller stick" static object:
[VERSION]
Major=1.0
Minor=0.0
[fltsim.0]
title=my_company_Marshaller_Stick
model=""
texture=""
[General]
category=StaticObject
Static Scenery Object - Flag
The lines below come from the definition of a "flag" scenery static object that has two variations:
[VERSION]
Major=1.0
Minor=0.0
[fltsim.0]
title=my_company_Flag
model=""
texture=""
[fltsim.1]
title=my_company_Flag_White
model="White"
texture="White"
[General]
category=StaticObject
DistanceToNotAnimate=7500