STATIC OBJECT CONFIG EXAMPLES

This section contains examples of the contents of the sim.cfg file for various different Static Objects.

 

Static Scenery Object - Windmill

The lines below come from the definition of a "windmill" scenery static object:

[VERSION]
Major=1.0
Minor=0.0
 
[fltsim.0]
title=my_company_Windmill
model=""
texture=""
 
[General]
category=StaticObject
DistanceToNotAnimate=7500

 

 

Static Scenery Object - Marshaller Stick

The lines below come from the definition of a "marshaller stick" static object:

[VERSION]
Major=1.0
Minor=0.0
 
[fltsim.0]
title=my_company_Marshaller_Stick
model=""
texture=""
 
[General]
category=StaticObject

 

Static Scenery Object - Flag

The lines below come from the definition of a "flag" scenery static object that has two variations:

[VERSION]
Major=1.0
Minor=0.0
 
[fltsim.0]
title=my_company_Flag
model=""
texture=""
 
[fltsim.1]
title=my_company_Flag_White
model="White"
texture="White"
 
[General]
category=StaticObject
DistanceToNotAnimate=7500