SIMCONNECT_RECV_EVENT_RACE_END

The SIMCONNECT_RECV_EVENT_RACE_END structure is used in multi-player racing to hold the results for one player at the end of a race.

 

Syntax
struct SIMCONNECT_RECV_EVENT_RACE_END : public SIMCONNECT_RECV_EVENT {
    DWORD  dwRacerNumber;
    SIMCONNECT_DATA_RACE_RESULT  RacerData;
};

 

Members
Member Description
dwRacerNumber The index of the racer the results are for. Players are indexed from 0. 
RacerData A SIMCONNECT_DATA_RACE_RESULT structure.

Remarks

In a multi-player race players can come and go, so index numbers are not a reliable means of identifiying the players. The szPlayerName and szPlayerRole parameters of the SIMCONNECT_DATA_RACE_RESULT structure should be used to identify each player. 

 

See Also