HELICOPTER VARIABLES

The tables below indicate the properties for the Simulation Variables that can be used to get and set properties related specifically to helicopters. For information on the units listed for each variable, please see here: Simulation Variable Units

NOTE: When Microsoft Flight Simulator is running in multiplayer mode, only a small number of variables are communicated between aircraft. Those variables that are available will say so in the description as being either for "All Aircraft" or for "Shared Cockpit".

You can find a complete index of all available SimVars here: SimVar Index

 

 

Collective

Simulation Variable Description Units Settable
COLLECTIVE POSITION The position of the helicopter\'s collective. 0 is fully up, 100 fully depressed. Percent Over 100

 

 

Rotors

Simulation Variable Description Units Settable
DISK BANK ANGLE:index

Rotor bank angle of the given rotor index. Index should be specified to 1 for main rotor and 2 for tail rotor.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Radians
DISK BANK PCT:index

Rotor bank percent of the given rotor index. Index should be specified to 1 for main rotor and 2 for tail rotor.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Percent Over 100
DISK CONING PCT:index

Rotor coning percent of the given rotor index. Index should be specified to 1 for main rotor and 2 for tail rotor.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Percent Over 100
DISK PITCH ANGLE:index

Rotor pitch angle of the given rotor index. Index should be specified to 1 for main rotor and 2 for tail rotor.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Radians
DISK PITCH PCT:index

Rotor pitch percent of the given rotor index. Index should be specified to 1 for main rotor and 2 for tail rotor.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Percent Over 100
ROTOR BRAKE ACTIVE

Whether the rotor brake is active (1, TRUE) or not (0, FALSE).

Bool
ROTOR BRAKE HANDLE POS

The percentage actuated of the rotor brake handle.

Percent Over 100
ROTOR CHIP DETECTED

Whether the rotor chip is detected (1,TRUE) or not (0, FALSE).

Bool
ROTOR CLUTCH ACTIVE

Whether the rotor clutch is active (1, TRUE) or not (0, FALSE).

Bool
ROTOR CLUTCH SWITCH POS

The rotor clutch switch position, either on (1 TRUE) or off (0, FALSE).

Bool
ROTOR COLLECTIVE BLADE PITCH PCT

The rotor collective blade pitch.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Percent Over 100
ROTOR CYCLIC BLADE MAX PITCH POSITION

The position (angle) at which blade has the maximum cyclic pitch.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Degrees
ROTOR CYCLIC BLADE PITCH PCT

The rotor cyclic blade (maximum) pitch.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Percent Over 100
ROTOR GOV ACTIVE

Whether the rotor governor is active (1, TRUE) or not (0, FALSE).

Bool
ROTOR GOV SWITCH POS

The rotor governor switch position, either on (1 TRUE) or off (0, FALSE).

Bool
ROTOR LATERAL TRIM PCT

The rotor lateral trim percentage.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Percent Over 100
ROTOR LONGITUDINAL TRIM PCT

The rotor longitudinal trim percentage.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Percent Over 100
ROTOR ROTATION ANGLE:index

Rotor rotation angle of the given rotor index. Index should be specified to 1 for main rotor and 2 for tail rotor.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Radians
ROTOR RPM:index

The indexed rotor RPM.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

RPM
ROTOR RPM PCT:index Percent max rated rpm of the given rotor index. Index should be specified to 1 for main rotor and 2 for tail rotor. Percent Over 100
ROTOR TEMPERATURE

The main rotor transmission temperature.

Rankine
STRUCT ROTOR POSITION:index The position of the indexed rotor.

SIMCONNECT_DATA_XYZ

feet

TAIL ROTOR BLADE PITCH PCT The pitch position of the tailrotor blades. Percent Over 100
TAIL ROTOR PEDAL POSITION Percent tail rotor pedal deflection. Percent Over 100

 

 

Engine

Simulation Variable Description Units Settable
ENG ROTOR RPM:index

Returns the indexed rotor RPM.

NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.

Percent scalar 16K (Max rpm * 16384)
ENG TORQUE PERCENT:index

Returns the indexed rotor torque.

Percent scalar 16K (Ft/lbs * 16384)
HELICOPTER_MASTER_THROTTLE_POSITION Returns the position of the master throttle as a value between 0 and 1. Percent Over 100

 

 

Sling

Simulation Variable Description Units Settable
IS ATTACHED TO SLING Set to true if this object is attached to a sling. Bool
NUM SLING CABLES The number of sling cables (not hoists) that are configured for the helicopter. Number
SLING ACTIVE PAYLOAD STATION:index, param The payload station (identified by the parameter) where objects will be placed from the sling (identified by the index). Number
SLING CABLE BROKEN:index THis will be True (1) if the indexed cable is broken, or False (0) otherwise. Bool
SLING CABLE EXTENDED LENGTH:index The length of the indexed cable extending from the aircraft. Feet (ft)
SLING HOIST PERCENT DEPLOYED:index The percentage of the full length of the sling cable deployed. Percent Over 100
SLING HOIST SWITCH:index This will be True (1) if the hoist is enabled or False (0) otherwise. Bool
SLING HOOK IN PICKUP MODE This will be True (1) if the hook is in pickup mode or False (0) otherwise. When True, the hook will be capable of picking up another object. Bool
SLING OBJECT ATTACHED:index

If the SimVar units are set as boolean, this will return True (1) if a sling object is attached, or False (0) otherwise.

If the SimVar units are set as a string, tis will return the container title of the object.

Note that there can be multiple sling positions, indexed from 1. The sling positions are set in the Aircraft Configuration File.

Bool/String

 

 

Eng

Simulation Variable Description Units Settable
ENG ELECTRICAL LOAD:index

The electrical load on the indexed engine.

Percent scalar 16K (Max load * 16384)
ENG FUEL PRESSURE:index

The fuel pressure for the indexed engine.

PSI scalar 16K (Psi * 16384)
ENG TRANSMISSION PRESSURE:index

The transmission pressure of the indexed engine.

PSI scalar 16K (Psi * 16384)
ENG TRANSMISSION TEMPERATURE:index

The transmission temperature of the indexed engine.

Celsius scalar 16K (Degrees * 16384)
ENG TURBINE TEMPERATURE:index

The tubine temperature for the indexed engine.

Celsius scalar 16K (degrees * 16384)