FsScissor
The FsScissor structure represents a rectangular region, potentially transformed, that can be used as a mask.
Syntax
struct FsScissor {
float xform[6];
float extent[2];
bool use;
bool set;
FsClipMode mode;
};
Members
Member | Description |
---|---|
xform |
Defines the transformation of the pattern using an array of 6 floats: This is a lightweight version of 3x3 transformation matrix. If you consider the following matrix:
|
extent |
Defines the size of the pattern using an array of two floats: [width, height] . |
use |
If true, the drawing call will modify the clipping stencil. |
set |
If true, the drawing call will use the current clipping stencil (if false, it will ignore it) |
mode |
The clipmode to use. See the table below for details. |
Remarks
The "mode" member of the struct can take one of the following constants:
Constant |
Description |
---|---|
ClipModeReplace |
Specifies that the existing region is replaced by the new region. |
ClipModeIntersect |
Specifies that the existing region is replaced by the intersection of itself and the new region. |
ClipModeUnion |
Specifies that the existing region is replaced by the union of itself and the new region. |
ClipModeXor |
Specifies that the existing region is replaced by the result of performing an XOR on the two regions. A point is in the XOR of two regions if it is in one region or the other but not in both regions. NOTE: This mode is currently unsupported and should not be used. |
ClipModeExclude |
Specifies that the existing region is replaced by the portion of itself that is outside of the new region. |
ClipModeComplement |
Specifies that the existing region is replaced by the portion of the new region that is outside of the existing region. |
See Also