fsVfxSetRotation
The fsVfxSetRotation function is used to change the pitch, bank and heading values of a VFX instance.
Syntax
bool fsVfxSetRotation( FsVfxId id, FsVec3d newPbh );
Members
Parameters | Description |
---|---|
id |
The ID of the VFX to set the rotation of, as returned by either fsVfxSpawnInWorld or fsVfxSpawnOnSimObject . |
newPbh |
An array of three values representing the new pitch bank and heading values. |
Return Values
The function will return TRUE if the given ID exists and is a valid VFX instance, otherwise it will return FALSE.
Example
FsVec3d pbh = { 0, 0, 90 };
fsVfxSetWorldPosition(vfxId, pbh);
Remarks
If the VFX instance was spawned on a SimObject, then the new pbh values will be relative to the pbh of the object, however if the VFX instance was spawned in the world, then the pbh values are absolute.
See Also