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  1. Loading and building the project

SimpleAircraft

The SimpleAircraft sample includes a minimal set of files that define an aircraft as described in the Aircraft Configuration section of this document. This sample can be build and added to Microsoft Flight Simulator (which is explained further down this page) so you can see how the process works, and it's simplicity makes it an ideal study subject for those of you just getting started creating add-on content.

 

You can expand the link below to see the SimpleAircraft file and folder structure:

File OverviewFile Overview

+ SimpleAircraft
|---+ PackageDefinitions
|   |---+ mycompany-aircraft-simple
|   |   |---+ ContentInfo
|   |   |   |---- Thumbnail.jpg
|   |   |---+ MarketplaceData
|   |   |   |---- Marketplace.json
|   |   |   |---- <4 placeholder PNG>
|   |   |   |---- <3 Thumbnail JPG>
|   |   |---- Business.json
|   |---- mycompany-aircraft-simple.xml
|---+ PackageSources
|   |---+ SimObjects
|       |---+ Airplanes
|           |---+ MyCompany_Simple_Aircraft
|               |---+ model
|               |   |---- model.cfg
|               |   |---- SimpleAircraft.xml
|               |   |---- SimpleAircraft_LOD00.bin
|               |   |---- SimpleAircraft_LOD00.gltf
|               |   |---- SimpleAircraft_LOD01.bin
|               |   |---- SimpleAircraft_LOD01.gltf
|               |   |---- SimpleAircraft_LOD02.bin
|               |   |---- SimpleAircraft_LOD02.gltf
|               |   |---- SimpleAircraft_LOD03.bin
|               |   |---- SimpleAircraft_LOD03.gltf
|               |   |---- SimpleAircraft_LOD04.bin
|               |   |---- SimpleAircraft_LOD04.gltf
|               |---+ model.01
|               |   |---- model.cfg
|               |---+ model.02
|               |   |---- model.cfg
|               |---+ panel
|               |   |---- panel.cfg
|               |---+ sound
|               |   |---- SimpleAircraft.PC.PCK
|               |   |---- sound.xml
|               |---+ soundAI
|               |   |---- SimpleAircraft_AI.PC.PCK
|               |   |---- soundAI.xml
|               |---+ texture
|               |   |---- < various PNG files >
|               |   |---- texture.cfg
|               |---+ texture.01
|               |   |---- SimpleAircraft_FUSELAGE_albd_000.png
|               |   |---- SimpleAircraft_WINGS_albd_000.png
|               |   |---- texture.cfg
|               |---+ texture.02
|               |   |---- SimpleAircraft_FUSELAGE_albd_000.png
|               |   |---- SimpleAircraft_WINGS_albd_000.png
|               |   |---- texture.cfg
|               |   |---- thumbnail.jpg
|               |---+ texture.base
|               |   |---- < various PNG files >
|               |---- ai.cfg
|               |---- aircraft.cfg
|               |---- Approach.flt
|               |---- apron.flt
|               |---- cameras.cfg
|               |---- Climb.flt
|               |---- cockpit.cfg
|               |---- Cruise.flt
|               |---- engines.cfg
|               |---- Final.flt
|               |---- flight_model.cfg
|               |---- gameplay.cfg
|               |---- hangar.flt
|               |---- runway.flt
|               |---- systems.cfg
|               |---- taxi.flt
|---+ Sources
|   |---+ Art
|       |---+ Max
|           |---- < various PNG files >
|---- SimpleAircraftProject.xml

 

 

Loading and building the project

In order to load and build the project in Microsoft Flight Simulator, you must have previously enabled Developer Mode (see here for more information). Once enabled, simply follow these steps:

 

Developer Mode Open Project

 

SimpleAircraft Project Directory

 

The SimpleAircraft Sample Open In The Project Editor

 

The Project Inspector Window

 

New Package Location

 

The SimpleAircraft Example In The Simulation

 

 

 

 

 

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