PROPELLERS AND TURBINES

This page outlines the how to texture the propellers and turbines for the aircraft engines. 

 

 

Propellers

When creating the textures for the propellers of the aircraft, apart from the detailed still texture, you can have another single texture that covers both the front and back of the propeller when it is blurred (both slow and fast blur). For example:

Propeller Blur TextureNOTE: When designing the propeller textures, keep in mind that the back should always be dark to avoid dazzling the pilot.

 

For the material, you need to make a Standard material for each of the propeller states, where:

  • The still propeller material requires the albedo (Base Color) texture, and you should also supply Occlusion(R) Roughness(G) Metallic(B) and Normal textures.
  • The slow and blur materials only require the albedo (Base Color) texture. Also note that these materials should have the Don't Cast Shadows option checked. 

The Three Propeller Materials

 

Turbines

When creating the textures for the turbines of the aircraft, apart from the detailed still texture, you can have another single texture that covers both the slow and fast blur (front only, as the back will not be visible). For example:

Turbine Blur Texture

 

For the material, you need to make two Standard materials, where:

The Three Propeller Materials