# Scenery Editor Objects Scenery objects from the Scenery Editor that do not belong to an airport, like {{< glossterm >}}poi{{< /glossterm >}} objects, are defined in one or more `*.xml` files (the name of which is up to you, as long as it's in the correct "scene" folder of the project). The scenery XML file can define one or more models to be used for the scenery, and permits you to do some basic terraforming of the zone to accommodate the models better, as well as add certain other features like beacons. Note that while the objects defined in these files don't *have* to belong to an airport, you can still include a scenery object file along *with* an airport to add extra buildings and features. Also note that scenery editor objects are also *not* simulated in any way and are considered "static". If you need to simulate something then you should see the section on [SimObjects](../../modular-simobjects/simobjects/simobjects/). {{< callout context="caution" title="IMPORTANT!" icon="outline/alert-triangle" >}} The file details given here are meant purely for reference purposes and we do not recommend that you manually create these files but instead always use [The Scenery Editor](../../../devmode/editors/scenery-editor/the-scenery-editor/). {{< /callout >}}   The pages below explain the [XML](../../../devmode/editors/project-editor/file-formats/xml-files/) format that is for scenery objects used and give examples: - [Scenery Editor Object XML Properties](scenery-xml-properties/) - [Scenery Editor Object Examples](scenery-object-example/) - [SimPropContainer XML Properties](../simprop-containers/simpropcontainer-xml-properties/)   If you are looking for information on creating airports or airport scenery, please see here: - [Airports And Facilities](../airports-and-facilities/airports-and-facilities/)