# Scenery Editor XML Examples This section presents a couple of examples of how to write a Scenery Objects file. A complete sample project is available in the `Samples\SimpleScenery` folder of the SDK, explained on [this page](../../../samples-tutorials/samples/sceneries/simplescenery/) of the documentation. For more information about the xml specifications, see [Scenery XML Properties](scenery-xml-properties/). ``` xml ``` The following example is to illustrate a few of the XML elements that require no attributes and that are self-closing, for example the `` element: ``` xml ```     ### Effects Objects The following three examples illustrate the XML that is created for VFX Objects when added into the world. Each effect shown in the example illustrates a different way to reference the source VFX file: by name, by path/name and by GUID: ``` xml ```     ### Polygon Objects The following shows the definition for a few `` objects: ``` xml ```     ### LandmarkLocation Objects The following example shows a scenery file that only contains `` objects: ``` xml ```     ### Decal Objects The following example shows a scenery file setup for a `` object: ``` xml ```     ### Runway Objects The following example shows a scenery file setup for a [Runway](../airports-and-facilities/runway-xml-properties/) object: ``` xml ```