# ASVigilus [Go back to index]

Asobo\Misc\ASVigilus.xml

Source XML
<ModelBehaviors> <Include RelativeFile="Inputs\\Misc_Inputs.xml"/> <Template Name="ASOBO_ASVigilus_Template"> <Parameters Type="Default"> <ID>1</ID> </Parameters> <UseTemplate Name="ASOBO_GT_Helper_Suffix_ID_Appender"> <TEMPLATE_TO_CALL>ASOBO_ASVigilus_SubTemplate</TEMPLATE_TO_CALL> </UseTemplate> </Template> <Template Name="ASOBO_ASVigilus_SubTemplate"> <Parameters Type="Default"> <NODE_ID_KNOB>ENGINE_MONITOR_KNOB_SELECT#SUFFIX_ID#</NODE_ID_KNOB> <NODE_ID_KNOB_PUSH>ENGINE_MONITOR_KNOB_SELECT_PUSH#SUFFIX_ID#</NODE_ID_KNOB_PUSH> <NODE_ID_PUSH_LEFT>ENGINE_MONITOR_PUSH_LEFT#SUFFIX_ID#</NODE_ID_PUSH_LEFT> <NODE_ID_PUSH_RIGHT>ENGINE_MONITOR_PUSH_RIGHT#SUFFIX_ID#</NODE_ID_PUSH_RIGHT> <NODE_ID_SCREEN>ENGINE_MONITOR_Screen#SUFFIX_ID#</NODE_ID_SCREEN> <TOOLTIP_TITLE_KNOB>@TT_Package.AS_VIGILUS_KNOB_TITLE</TOOLTIP_TITLE_KNOB> <TOOLTIP_TITLE_BUTTON_L>@TT_Package.AS_VIGILUS_BUTTON_L_TITLE</TOOLTIP_TITLE_BUTTON_L> <TOOLTIP_TITLE_BUTTON_R>@TT_Package.AS_VIGILUS_BUTTON_R_TITLE</TOOLTIP_TITLE_BUTTON_R> <TT_DESCRIPTION_ID_KNOB>@TT_Package.AS_VIGILUS_KNOB_ACTION</TT_DESCRIPTION_ID_KNOB> <TT_DESCRIPTION_ID_KNOB_PUSH>@TT_Package.AS_VIGILUS_KNOB_ACTION_PUSH</TT_DESCRIPTION_ID_KNOB_PUSH> <TT_DESCRIPTION_ID_BUTTON_L>@TT_Package.AS_VIGILUS_BUTTON_L_ACTION</TT_DESCRIPTION_ID_BUTTON_L> <TT_DESCRIPTION_ID_BUTTON_R>@TT_Package.AS_VIGILUS_BUTTON_R_ACTION</TT_DESCRIPTION_ID_BUTTON_R> <WWISE_PREFIX>asvigilus</WWISE_PREFIX> <COUNT>36</COUNT> <SCREEN_MIN_EMISSIVE_PERCENT>0.05</SCREEN_MIN_EMISSIVE_PERCENT> <MAX_EMISSIVE_PERCENT>1</MAX_EMISSIVE_PERCENT> </Parameters> <Parameters Type="Default"> <ANIM_NAME_KNOB>#NODE_ID_KNOB#</ANIM_NAME_KNOB> <ANIM_NAME_KNOB_PUSH>#NODE_ID_KNOB_PUSH#</ANIM_NAME_KNOB_PUSH> <ANIM_NAME_PUSH_LEFT>#NODE_ID_PUSH_LEFT#</ANIM_NAME_PUSH_LEFT> <ANIM_NAME_PUSH_RIGHT>#NODE_ID_PUSH_RIGHT#</ANIM_NAME_PUSH_RIGHT> </Parameters> <Parameters Type="Override"> <AS_VIGILUS>ASVigilus</AS_VIGILUS> <Condition Check="IS_MINI"> <AS_VIGILUS>ASVigilus_Mini</AS_VIGILUS> </Condition> </Parameters> <Component ID="ASOBO_ASVIGILUS"> <Component ID="#NODE_ID_SCREEN#" Node="#NODE_ID_SCREEN#"> <UseTemplate Name="ASOBO_GT_Emissive_Gauge"> <EMISSIVE_CODE>(L:#AS_VIGILUS#_Brightness, number) 16 /</EMISSIVE_CODE> <EMISSIVE_CODE>#MAX_EMISSIVE_PERCENT# #SCREEN_MIN_EMISSIVE_PERCENT# - (L:#AS_VIGILUS#_Brightness, number) 16 / * #SCREEN_MIN_EMISSIVE_PERCENT# + @AutomaticBrightnessFactor *</EMISSIVE_CODE> </UseTemplate> </Component> <Condition Check="NO_BUTTONS"> <False> <Component ID="#NODE_ID_KNOB#" Node="#NODE_ID_KNOB#"> <UseTemplate Name="ASOBO_AS_Vigilus_Push_Event_Base_Template"> <IE_NAME>Knob_Button</IE_NAME> <INTERACTION_TYPE>Push</INTERACTION_TYPE> <ON_PUSH_EVENT>(&gt;H:#AS_VIGILUS#_knob_Push)</ON_PUSH_EVENT> <TT_DESCRIPTION_ID>#TT_DESCRIPTION_ID_KNOB_PUSH#</TT_DESCRIPTION_ID> </UseTemplate> <UseTemplate Name="ASOBO_AS_Vigilus_Base_Template"> <IE_NAME>Knob</IE_NAME> <INTERACTION_TYPE>Knob</INTERACTION_TYPE> <CREATE_COMPONENT>False</CREATE_COMPONENT> <ANIM_NAME_KNOB>#ANIM_NAME_KNOB#</ANIM_NAME_KNOB> <ANIM_NAME_PUSH>#ANIM_NAME_KNOB_PUSH#</ANIM_NAME_PUSH> <PART_ID>#NODE_ID_KNOB#</PART_ID> <IS_INFINITE>True</IS_INFINITE> <SET_STATE_EXTERNAL>0 &gt; if{ (&gt;H:#AS_VIGILUS#_knob_Inc) } els{ (&gt;H:#AS_VIGILUS#_knob_Dec) }</SET_STATE_EXTERNAL> <IE_ID_EXTERNAL_0>Knob_Button</IE_ID_EXTERNAL_0> <TOOLTIP_TITLE>#TOOLTIP_TITLE_KNOB#</TOOLTIP_TITLE> <TT_DESCRIPTION_ID>#TT_DESCRIPTION_ID_KNOB#</TT_DESCRIPTION_ID> </UseTemplate> </Component> <UseTemplate Name="ASOBO_AS_Vigilus_Base_Template"> <IE_NAME>Left_Button</IE_NAME> <INTERACTION_TYPE>Push</INTERACTION_TYPE> <NODE_ID>#NODE_ID_PUSH_LEFT#</NODE_ID> <ANIM_NAME>#ANIM_NAME_PUSH_LEFT#</ANIM_NAME> <SET_STATE_EXTERNAL>if{ (&gt;H:#AS_VIGILUS#_push_left) }</SET_STATE_EXTERNAL> <TOOLTIP_TITLE>#TOOLTIP_TITLE_BUTTON_L#</TOOLTIP_TITLE> <TT_DESCRIPTION_ID>#TT_DESCRIPTION_ID_BUTTON_L#</TT_DESCRIPTION_ID> </UseTemplate> <UseTemplate Name="ASOBO_AS_Vigilus_Base_Template"> <IE_NAME>Right_Button</IE_NAME> <INTERACTION_TYPE>Push</INTERACTION_TYPE> <NODE_ID>#NODE_ID_PUSH_RIGHT#</NODE_ID> <ANIM_NAME>#ANIM_NAME_PUSH_RIGHT#</ANIM_NAME> <SET_STATE_EXTERNAL>if{ (&gt;H:#AS_VIGILUS#_push_right) }</SET_STATE_EXTERNAL> <TOOLTIP_TITLE>#TOOLTIP_TITLE_BUTTON_R#</TOOLTIP_TITLE> <TT_DESCRIPTION_ID>#TT_DESCRIPTION_ID_BUTTON_R#</TT_DESCRIPTION_ID> </UseTemplate> </False> </Condition> </Component> </Template> <!-- ########################################## --> <!-- AS_Vigilus Interaction inputs setup template --> <Template Name="ASOBO_AS_Vigilus_Base_Template"> <Parameters Type="Default"> <INPUT_EVENT_ID_SOURCE>AS_Vigilus</INPUT_EVENT_ID_SOURCE> <WWISE_PREFIX>AS_Vigilus</WWISE_PREFIX> </Parameters> <UseTemplate Name="ASOBO_Interaction_Base_Template"> <USE_INPUT_EVENT_ID>AS_Vigilus</USE_INPUT_EVENT_ID> </UseTemplate> </Template> <Template Name="ASOBO_AS_Vigilus_Push_Event_Base_Template"> <UseTemplate Name="ASOBO_Interaction_Push_Event_Base_Template"> <USE_INPUT_EVENT_ID>AS_Vigilus</USE_INPUT_EVENT_ID> </UseTemplate> </Template> <Template Name="ASOBO_AS_Vigilus_Pull_Event_Base_Template"> <UseTemplate Name="ASOBO_Interaction_Pull_Event_Base_Template"> <USE_INPUT_EVENT_ID>AS_Vigilus</USE_INPUT_EVENT_ID> </UseTemplate> </Template> </ModelBehaviors>

 

 

Includes

Templates

Template list
  1. ASOBO_ASVigilus_Template
  2. ASOBO_ASVigilus_SubTemplate
  3. ASOBO_AS_Vigilus_Base_Template
  4. ASOBO_AS_Vigilus_Push_Event_Base_Template
  5. ASOBO_AS_Vigilus_Pull_Event_Base_Template