# Livery XML Examples The examples on this page are all taken from the [`livery.xml`](livery-xml-properties/) file of a modular SimObject. This file goes in the *model* folder of a part of a livery and is used to define the LOD properties for the model part, as well as any **dynamic elements**. LOD setup is explained on the [LOD Selection System](../../../../models-and-textures/modeling/lods/lod-selection-system/) page, and so here we will show examples of the setup of the different types of dynamic materials.     ### Adaptive Text Example The following XML is an example of how adaptive text is set up (note that the material uses the "language\_code" label key, and so will be translated based on the contents of the [`.lbl`](../../../lbl-files/text-lbl/) file): ``` xml Custom_Text_00 Text Special Air Service Roboto #111111 center #dddddd ```     ### Adaptive Texture Example The following XML is an example of how adaptive textures are set up, where the final image will be selected based on the labels from a [`.lbl`](../../../lbl-files/texture-lbl/) file: ``` xml CUSTOM_Image_00 EnforceLogo Texture CUSTOM_Image_01 Texture ```     ### Adaptive Material Example The following XML is an example of how adaptive materials are set up, where the final material will be selected based on matching labels within the [`material.lbl`](../../../lbl-files/material-lbl/) file: ``` xml Mat_Livery_1 Material Mat_Livery_2 Material ```     ### Adaptive Palette Example The following XML is an example of how adaptive color palettes are set up, where the first is simply finding a palette from the [`.lbl`](../../../lbl-files/palette-lbl/) file based on the associated labels, and the second is defining random colours: ``` xml Flag_01 Color 1 Fuselage_1 Color #278d12 #1f8557 #e7468e #ea713a #a6eb72 ```