Ground Vehicles

As one might expect, Ground Vehicles are SimObjects representing vehicles that move on the ground. These types of SimObjects can be used in missions - for example - but are mainly used as part of the Living World, to populate airports. More precisely, there are two types of Ground Vehicles uses in airports:

  • Ambient Traffic, which are vehicles random wandering across the airport while following taxi paths
  • Services, which can directly interact with aircrafts for specific purposes

The latter generally require additional specific configuration in order to work properly, which is explained here.

 

As with any other SimObject, a Ground Vehicle folder generally contains a model folder, a texture folder, and a sound folder, or possibly several of these if the SimObject has variations. It will also have an ai.cfg file, and optional camara.cfg and navigation_graph.cfg files. Note that the model folder contains an *.xml file referencing LODs and model behaviors, as described in the corresponding section here: <Behaviors>. Ground Vehicles have a single *.cfg file at their root folder, which is the file sim.cfg.

 

The pages linked below outline some of the general requirements for the configuration files used by all ground vehicles:

 

 

The following pages detail the basics of Ground Vehicle configuration for specific types of ground vehicle, whether they form a part of the Ambient Traffic or Services:

NOTE
that the information on each of these pages builds on the information given in the sim.cfg page, so you should be aware of the contents of that page before continuing.