# Ground Vehicles Information As one might expect, Ground Vehicles are SimObjects representing vehicles that move on the ground. These types of SimObjects can be used in missions - for example - but are mainly used as part of the [Living World](../../../environment/living-world/living-world/), to populate [airports](../../../environment/airports-and-facilities/airports-and-facilities/). More precisely, there are two types of Ground Vehicles uses in airports: - **Ambient Traffic**, which are vehicles random wandering across the airport while following taxi paths - **Services**, which can directly interact with aircrafts for specific purposes The latter generally require additional specific configuration in order to work properly, which is explained [here](../../../environment/living-world/airport-services/airport-services/). As with any other SimObject, a Ground Vehicle folder generally contains a *model* folder, a *texture* folder, and a *sound* folder, or possibly several of these if the SimObject has variations. It will also have an `ai.cfg` file, and optional `camara.cfg` and `navigation_graph.cfg` files. Note that the model folder contains an `*.xml` file referencing {{< glossterm >}}lod{{< /glossterm >}}s and model behaviors, as described in the corresponding section here: ``. Ground Vehicles have a single `*.cfg` file at their root folder, which is the file `sim.cfg`. The pages linked below outline some of the general requirements for the configuration files used by all ground vehicles: - [sim.cfg](../../../cfg-files/sim.cfg/) - [sim.cfg Examples](../../../cfg-files/aircraft-sim/sim.cfg-examples) - [Ground Vehicle ModelBehavior Helpers](../../../models/modelbehaviors/ground-vehicle-modelbehavior-helpers/) The following pages detail the basics of Ground Vehicle configuration for specific types of ground vehicle, whether they form a part of the Ambient Traffic or Services: {{< callout context="note" title="NOTE" icon="outline/bulb" >}} that the information on each of these pages builds on the information given in the `sim.cfg` page, so you should be aware of the contents of that page before continuing. {{< /callout >}} - [BaggageCart](../baggagecart-definition/) - [BaggageLoader](../baggageloader-definition/) - [BoardingRamp](../boardingramp-definition/) - [CateringTruck](../cateringtruck-definition/) - [FuelTruck](../fueltruck-definition/) - [GroundPowerUnit](../groundpowerunit-definition/) - [Pushback](../pushback-definition/) - [Winch And Parachute](../winch-parachute-definition/)