# The Edit Menu {{< image-center src="images/2_DevMode/scenery_editor/Menus/se_edit_1_menu.png" alt="The Scenery Editor Edit Menu" >}} This menu is where you can find certain tools for editing the in the Scenery Editor, as well as set some options. Each item in the menu is explained below. - ##### Undo/Redo Clicking either of these options will undo or redo the editor states by one state position. For example, if you perform 3 actions in the Scenery Editor then select **Undo** 3 times, you will take the editor back to the state it was in when you opened it, before making any changes. Clicking **Redo** 3 times would then take you back to last state it was in after making changes. You can perform these actions using the following keyboard shortcuts - {{< input "Ctrl" />}} + {{< input "Z" />}}: Undo - {{< input "Ctrl" />}} + {{< input "Y" />}}: Redo You can also open the [Undo History](../the-view-menu/#undo-history) window from [The View Menu](../the-view-menu/) to see all of the stored undo/redo states and then skip directly to the one you want to be at. - ##### Remove Duplicated Objects This option is specifically for [Taxiway Parking](../../objects/taxiwayparking-objects/) and [Scenery](../../objects/scenery-objects/) object types, and will remove any object elements of the given type that share the same position within the world. - ##### Create Empty SimPropContainer This option will create a new [SimPropContainer Object](../../objects/simpropcontainer-objects/). When you select this option a window will pop up requesting a name for the object, and a package to link the object too (normally the current one): {{< image-center src="images/2_DevMode/scenery_editor/Objects/simpropcreate.png" alt="The Create SimPropContainer Window" >}} When you click on the {{< button "Create" />}} button, it should be noted that not only will the SimPropContainer be created and be added to the scene, but the Scenery Editor will change and from this moment on all edition in the scene will be of the contents of the SimPropContainer, *not* the main scene. To get back to the main scene, click the {{< button "Go Back To Main Scene" />}} button in the Scenery Editor window. - ##### Move Selected To Clipboard This option will copy the selected object element(s) to the clipboard, and a new option will be present in this menu to paste them at the current position. In this way you can copy/paste objects within the scene. - ##### View Only Current Package Checking this means that only objects in the currently selected package will be shown in the simulation. - ##### Selection Of Locked Objects When this option is checked, you will be able to select object elements that have been "locked" in [The Scenery Contents List](../../the-scenery-editor/#the-scenery-contents-list) by clicking on them or by using the multi-select ({{< input "Shift" />}} + left mouse button{{< mouse-press >}} + *Drag*). - ##### Save Polygons In Shape Files When you select this option, clicking the {{< button "Save Scenery" />}} button will not only save any edits to the project, it will also open a file explorer for you to select a location to save all the polygon objects as **shape** (`*.shp`) files. Before saving you should have created a new asset group (of the [BGL](../../../project-editor/asset-types/#BGL) type) in the Project Editor, and the files should be saved to this folder in PackageSources. These files can then be edited in an external editor and imported again as part of the scenery project by selecting the asset group in the project editor then using the {{< button "Load This Asset Group" />}} button from the Scenery Editor. - ##### Force Midday When The Editor Is Open This option will immediately switch the time of day to midday while editing scenery using the Scenery Editor.