On this page
- Properties
- excludeAirports
- excludeAllObjects
- excludeBeaconObjects
- excludeCarParking
- excludeDecal
- excludeEffectsObjects
- excludeLibraryObjects
- excludePolygons
- excludeProjectedMesh
- excludeRectangles
- excludeSimObjects
- excludeSimPropContainer
- excludeTreeObjects
- excludeTriggerObjects
- excludeVFX
- excludeWindsockObjects
- excludeWorldScripts
- Properties
ExclusionRectangle Objects
An ExclusionRectangle object is an object element used to define a rectangular area which has the sole purpose of excluding things from being rendered in a scene.
When you select this object type the Objects window will not show any different object elements as currently there is only one type of exclusion rectangle and what it does is defined through its Properties:

When you select an exclusion rectangle object and click , the rectangle will be added to the scene and you can edit its size (length / width) through the Properties window or using the Gizmo in its center. The gizmo can also be used to change the scale of the rectangle on either or both axis. You’ll notice that there are various points shown on the rectangle area in the world. Each of these points can also be clicked on, which will move the gizmo to that point and enable you to edit the following properties:

Once you are happy with the placement of the exclusion rectangle, you can then go on to edit its Properties. Note that if you wish to remove the exclusion rectangle, you can select it and press ␡ on the keyboard.
Properties
At its most basic the exclusion rectangle object element can be used to exclude everything possible, however it can be customised from this window to exclude many different things while leaving others untouched. Initially only excludeAirports and excludeAllObjects will be visible, with excludeAllObjects being checked. To view the other individual include/exclude options you will need uncheck the ExcludeAllObjects option, which will change the Properties window to look like the following:

excludeAirports
Checking this will exclude Airport Objects that it has been placed over. This requires that the exclusion rectangle covers the center point of the airport, and it will prevent all airport objects from spawning, including towers, runways, aprons, etc… Note that this will not change any ground textures, and so - if the airport being excluded exists in the real world - there may still be airport areas visible in the TIN.
IMPORTANT!This option will also delete <strong>all navigation data</strong> such as SIDs, STARs, and any approaches associated with the airport. As such, care should be taken when using the option, as incorrect use may mean that aircraft instrument procedures can no longer be loaded correctly,excludeAllObjects
This option is checked by default, and has the same effect as ticking all the individual exclude options listed below. Unchecking this means you can then selectively exclude specific things from the rectangle.
excludeBeaconObjects
Checking this will exclude any beacons from objects within the rectangular area.
excludeCarParking
Checking this will exclude any areas designated as CarParking Objects within the rectangular area.
excludeDecal
Checking this will exclude all Decal Objects placed within the rectangular area.
excludeEffectsObjects
Checking this will exclude any legacy visual effects within the rectangular area.
excludeLibraryObjects
Checking this will exclude any Scenery Objects within the rectangular area.
excludePolygons
Checking this will exclude any Polygon Objects whos vertex centroid falls within the exclusion rectangle. This means that the size of the exclusion rectangle is irrelevant - as long as the polygon vertex centroid is within the rectangle bounds, the polygon will be excluded.
excludeProjectedMesh
Checking this will exclude all ProjectedMesh Objects within the rectangular area.
excludeRectangles
Checking this will exclude any Rectangle Objects within the rectangular area.
excludeSimObjects
Checking this will exclude any SimObj Objects within the rectangular area.
excludeSimPropContainer
Checking this will exclude any SimPropContainer Objects within the rectangular area.
excludeTreeObjects
Checking this will exclude any Tree Objects within the rectangular area.
excludeTriggerObjects
Checking this will exclude any triggers within the rectangular area.
NOTETriggers are deprecated in Microsoft Flight Simulator 2024, so checking/unchecking this option will make no difference to rendering.excludeVFX
Checking this will exclude all VFX Objects within the rectangular area.
excludeWindsockObjects
Checking this will exclude any Windsocks within the rectangular area.
excludeWorldScripts
Checking this will exclude any WorldScript Objects within the rectangular area.