# PaintedHatchedArea Objects A **Painted Hatched Area** object is an object element that is used to add arbitrary sized, transparent, polygonal areas that are cross-hatched with painted lines within an airport. When you select this object type the [Objects](../../menus/the-view-menu/#objects) window will show the following basic painted hatched area types: {{< image-center src="images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_1_list.png" alt="Different Painted Hatched Area Object Elements Listed In The Objects Window" >}} Painted hatched area object elements are a purely visual effect that can be used to better mark out areas and sections in your airport. To add one to your airport, click the {{< button "Add" />}} button, or select **One-Click Placing**. Either of those options will add a red dot to the mouse cursor in the world view and you can then use {{< input "Ctrl" />}} + left mouse click{{< mouse-press >}} to place points in the world, delineating a "path" around the edge of the painted area. When you have added the points you require to create the area (there must be a minimum of 3 points placed for it to be considered valid), you can then hit the {{< input "Enter" />}} key to finalise the painted hatched area path. Note that if you wish to remove the painted area object from the world, you can select it and then press the {{< input "Delete" />}} key. {{< callout context="caution" title="IMPORTANT!" icon="outline/alert-triangle" >}} Painted Hatched Area objects require one or more {{< link "airport-objects/" >}}Airport Objects{{< /link >}} to be present in the scene, and must be added to an airport group in {{< link "../the-scenery-editor/" >}}The Scenery Editor{{< /link >}}. If no airport is present then they cannot be used. Also note that if they are placed too far away (ie: outside the airport {{< link "airport-objects/#object-test-radius" >}}Object Test Radius{{< /link >}}) then they will not be rendered. {{< /callout >}} Once placed in the world, the whole line can be moved using the Translate [Gizmo](../../menus/the-view-menu/#gizmo) or it can be rotated using the Rotate gizmo. It is also possible to click on any specific point along the path and then use the translate gizmo to move that point - the painted line will update accordingly. You can also select various points together by using {{< input "Ctrl" />}} + left click{{< mouse-press >}} on individual points, or by using {{< input "Shift" />}} + left click{{< mouse-press >}} + **Drag** to select multiple points. Selected points will turn green and these points can then be edited together, as illustrated in the image below (mouse over the image to see the edition): {{< image-hover src="images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_2_move1.png" hover="images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_2_move2.png" alt="Example Showing The Manipulation Of Multiple Points" >}} When editing Painted Hatched Area objects, you will have the following additional options for the **right mouse button{{< mouse-press "right" >}}** menu (see here for information on the general RMB options - [Scene RMB Menu](../../the-scenery-editor/#scene-rmb-menu)): {{< image-center src="images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_6_rmb.png" alt="The RMB Menu Options For A Painted Hatched Area Object" >}} - **Add Point**: Clicking the RMB{{< mouse-press "right" >}} on a point or on the edge of the painted area and using this option will add a new point to the area polygon, which can then be edited as normal. - **Remove Point**: Selecting one or more points on the area polygon and choosing this will remove the point(s) from the painted line. - **Split Edge**: Clicking the RMB{{< mouse-press "right" >}} on the edge of the painted hatched area and selecting this option will add a new point on the edge, halfway between the existing points at either end of the selected edge. - **Resume Editing**: Selecting this option will enable you to continue defining the painted hatched area polygon, using {{< input "Ctrl" />}} + click{{< mouse-press >}} to add new points, and using {{< input "Enter" />}} to finalise the edition. ### Properties The **Properties** window for a Painted Hatched Area object looks like this: {{< image-center src="images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_4_props.png" alt="The Painted Hatched Area Object Properties" >}} - ##### Name This is the name of the element as defined by its object type properties. - ##### Display Name This is the name of the element as it will be displayed in the [The Scenery Contents List](../../the-scenery-editor/#the-scenery-contents-list). This can be edited and is helpful for identifying elements when you have a lot of items in the content list. - ##### Type This is where you can select the **type** of painted hatched area being created. The options here are the same as those available when you select one of the elements from the Options window: {{< callout context="note" title="NOTE" icon="outline/bulb" >}} The "LIGHTED" versions of the different Painted Hatched Area lines are the same as the "normal" versions, only they will have lights added to them. {{< /callout >}} {{< table-wrapper >}} | Type | Illustration | |---------------------------|:------------:| | **DEFAULT** | ![Default Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_1.png "Default Painted Hatched Area Example") | | **EDGE\_LINE\_DASHED** | ![Edged Dashed Line Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_2.png "Edged Dashed Line Painted Hatched Area Example") | | **EDGE\_LINE\_SOLID** | ![Edged Line Solid Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_3.png "Edged Line Solid Painted Hatched Area Example") | | **EDGE\_SERVICE\_DASHED** | ![Edged Service Dashed Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_4.png "Edged Service Dashed Painted Hatched Area Example") | | **EDGE\_SERVICE\_SOLID** | ![Edged Service Solid Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_5.png "Edged Service Solid Painted Hatched Area Example") | | **HOLD\_SHORT\_TAXIWAY** | ![Hold Short Taxiway Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_6.png "Hold Short Taxiway Painted Hatched Area Example") | | **SERVICE\_DASHED** | ![Service Dashed Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_7.png "Service Dashed Painted Hatched Area Example") | | **WIDE\_YELLOW** | ![Wide Yellow Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_8.png "Wide Yellow Painted Hatched Area Example") | | **NON\_MOVEMENT** | ![Non Movement Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_9.png "Non Movement Painted Hatched Area Example") | | **ENHANCED\_CENTER** | ![Enhanced Center Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_10.png "Enhanced Center Painted Hatched Area Example") | | **WIDE\_WHITE** | ![Wide White Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_11.png "Wide White Painted Hatched Area Example") | | **NON\_MOVEMENT\_BACK** | ![Non Movement Back Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_12.png "Non Movement Back Painted Hatched Area Example") | | **WIDE\_RED** | ![Wide Red Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_13.png "Wide Red Painted Hatched Area Example") | | **SLIM\_RED** | ![Slim Red Painted Hatched Area Example](images/2_DevMode/scenery_editor/Objects/paintedarea/paintedhatch_obj_5_14.png "Slim Red Painted Hatched Area Example") | {{< /table-wrapper >}} - ##### Heading This setting can be used to change the orientation of the lines within the painted hatched area. The value can be between -90°° - ##### Spacing This setting can be used to change the spacing between the different types of lines selected. The actual effect will depend on the precise type of painted hatch area object that has been placed. - ##### Optional Material This option allows you to set the material that is used to render the painted line. Clicking the {{< button "..." />}} button will open [The Material Editor](../../../material-editor/the-material-editor/), and you can then drag a material onto the button. The button will change to show the name of the chosen material and it will be applied to the painted line in the world. {{< callout context="caution" title="IMPORTANT!" icon="outline/alert-triangle" >}} When being rendered, painted hatched area elements are baked into the terrain textures along with the runway/apron that they are on. This helps reduce the poly-count and permits the element to be terraformed. However, it also means that the texture quality won't be any greater than the resolution of the terrain textures themselves. In general, this resolution is around 4mm/pixel at the equator, with the best/highest resolution terrain textures reserved for higher LODs so we have a better quality for airports. For end-users, they will experience the best resolution possible setting the "Terrain level of detail" option to its maximum value. {{< /callout >}}