# TaxiwayPoint Objects A **Taxiway Point** object is an object element that is used to add a taxiway point to an airport in the world. These points form the "nodes" that are then connected together to make taxiway paths throughout the airport. When you select this object type you will be presented with a list of different object elements listed in the [Objects](../../menus/the-view-menu/#objects) window: {{< image-center src="images/2_DevMode/scenery_editor/Objects/taxipoint/taxipoint_obj_1_list.png" alt="Different Taxiway Point Object Elements Listed In The Objects Window" >}} #### Adding Points Adding taxiway points is achieved in two different ways depending on what you want to achieve. The first, and easiest, method is to enabled the `One-Click Placing` option in the Objects window then start to place the points by clicking the **left mouse button{{< mouse-press >}}** in the world: {{< image-center src="images/2_DevMode/scenery_editor/Objects/taxipoint/taxipoint_obj_2_placing.gif" alt="Different Taxiway Point Object Elements Listed In The Objects Window" >}} Adding the Taxiway Point objects in this way will also generate [TaxiwayPath Objects](../taxiwaypath-objects/) between the points in the sequence. {{< callout context="note" title="NOTE" icon="outline/bulb" >}} By default all taxiway path objects added in this and the other steps shown here will be created as TAXI types. {{< /callout >}} To end the current set of continuous points, simply disable `One-Click Placing`, click anywhere in the world, and then enable it again. The next time you click in the world a new path will be generated between the points. If you make a mistake you can use {{< input "Ctrl" />}} + {{< input "W" />}} to undo the placement, **but you will need to do it twice**! The *first* undo will undo the taxiway path, the *second* will undo the placement of the point. So, essentially, when using this method to add points you're actually performing two actions for every click of the mouse: adding a point, and adding a path between the new point and the previous one. The second way to add points is to use the {{< button "Add" />}} button in the Objects window. Using this will *not* add any Taxiway Path objects, but instead simply add the Taxiway Point object into the world at the center of the view. When using this method you would add a point, then move the camera, then add another point, etc... To link the points with a Taxiway Path Object, you would click{{< mouse-press >}} on the first point, then hold {{< input "Ctrl" />}} and click{{< mouse-press >}} on the second point (or hold {{< input "Shift" />}}, then click{{< mouse-press >}} and **drag** to select the points) and then do one of the following: - Select a Taxiway Path object in the Objects window and click{{< mouse-press >}} the {{< button "Add" />}} button - **Right-click{{< mouse-press "right" >}}** in the world view and select the **Create Path** option in the menu Both of those will add a Taxiway Path Object between the two selected points. The final method to create Taxiway Points and Path objects is to use the {{< button "Add" />}} button in the Objects window - as before - to create the *first* point, but once you add the first point, you can place your mouse at the position you want the next point and use the **right mouse button{{< mouse-press "right" >}}** menu option **Create Path.** This will add a new taxiway point at the mouse position, and also create a taxiway path between the new point and the previous. {{< callout context="caution" title="IMPORTANT!" icon="outline/alert-triangle" >}} Taxiway Point objects require one or more {{< link "airport-objects/" >}}Airport Objects{{< /link >}} to be present in the scene, and must be added to an airport group in {{< link "../the-scenery-editor/" >}}The Scenery Editor{{< /link >}}. If no airport is present then they cannot be used. Also note that if they are placed too far away (ie: outside the airport {{< link "airport-objects/#object-test-radius" >}}Object Test Radius{{< /link >}}) then they will not be rendered. {{< /callout >}} Taxiway point objects also have specific commands available from the **right mouse button{{< mouse-press "right" >}}** menu (see here for information on the general RMB options - [Scene RMB Menu](../../the-scenery-editor/#scene-rmb-menu)): {{< image-center src="images/2_DevMode/scenery_editor/Objects/taxipoint/taxipoint_obj_5_rmb.png" alt="The Polygon right mouse Button Menu" >}} - **Create Path** - As explained a bove, this option can be used to create new taxiway points along with [TaxiwayPath Objects](../taxiwaypath-objects/). However, if you select exactly two taxiway point objects and *right-click{{< mouse-press >}}*, then this option will generate a taxiway path object between them. - **Merge Points** - This option will only be visible if there are 2 or more points selected. Using this option will merge all the selected points together and remove any unecessary taxiway paths that were connecting them. - **Merge Points** - This option will only be visible if there are 3 or more points selected. Using this option will align all the selected points along the line formed by the first and last point selected. #### Removing Points Once you have a Taxiway Point in the world, you can click on it at any time and then use the Translate [Gizmo](../../menus/the-view-menu/#gizmo) to change it's position, and you can delete the point by selecting it and using the {{< input "Delete" />}} key on the keyboard. Note that if you delete a point that is between two other points - and they are all attached by Taxiway Paths - deleting the point will *also delete the paths between them*. #### Merging Points When you have selected two or more taxiway points, you can click the **right mouse button{{< mouse-press "right" >}}** to bring up the menu and then select the **Merge Points** option. This will behave differently depending on whether you have selected an *odd* or *even* number of points. An odd number will remove the middle points and merge the path between the two outer points, while an even number will remove the middle points as well as one of the end points, merging the path between a previous point and the last selected point. #### Aligning Points If you have selected three or more taxiway points, then you can click the **right mouse button{{< mouse-press "right" >}}** and select the **Align** option. What this will do is move all the points between the first and the last so that they are all aligned in a straight line. ### Properties The **Properties** window for a Taxiway Point looks like this: {{< image-center src="images/2_DevMode/scenery_editor/Objects/taxipoint/taxipoint_obj_3_props.png" alt="The Helipad Object Properties" >}} - ##### Name This is the name of the element as defined by its object type properties. - ##### Display Name This is the name of the element as it will be displayed in the [The Scenery Contents List](../../the-scenery-editor/#the-scenery-contents-list). This can be edited and is helpful for identifying elements when you have a lot of items in the content list. - ##### Type This can be used to change the type of taxiway point that is being edited. You can choose one of the following types: {{< callout context="note" title="NOTE" icon="outline/bulb" >}} The NO_DRAW options will set the point to be of the specified type, but will not render any path surface for the point, useful for when the taxiway is on gravel or grass. {{< /callout >}} - NORMAL - HOLD_SHORT - ILS_HOLD_SHORT - HOLD_SHORT_NO_DRAW - ILS_HOLD_SHORT_NO_DRAW It's worth noting that normal points will be drawn in blue, while hold short points will be drawn in yellow and have a small arrow to indicate the direction: {{< image-center src="images/2_DevMode/scenery_editor/Objects/taxipoint/taxipoint_obj_4_holddirection.png" alt="The Hold SHort Direction Marker For The TaxiwayPoint Object" >}} - ##### Orientation This can be used to set the direction of taxiway point that is being edited. You can choose one of the following types: - FORWARD - REVERSE - ##### Index This is the identifier index assigned to this taxiway point inside of an airport.