# Menus This page outlines the different menu options available from [The Visual Effects Editor](the-visual-effects-editor/) main window: {{< image-center src="images/2_DevMode/vfx_editor/menus/vfxmenu_1.png" alt="The Visual Effects Editor Menus" >}}     ### File {{< image-center src="images/2_DevMode/vfx_editor/menus/vfxmenu_2_file.png" alt="The File Editor View Menu" >}} From this menu you can do the following: - ##### New Effect Selecting this will open a window requesting you to input a name for the new effect you are creating. Once add the name and click the Create button, the new effect will be added to the effects list as `.xml`. IMPORTANT! The new effect file will not be created and the effect will not be saved to the file until you select the **Save** option.   - ##### Rename Effect You can use this option to rename any selected effect.   - ##### Save This option will save the current effects settings to the XML file for the effect in the package.       ### Edit {{< image-center src="images/2_DevMode/vfx_editor/menus/vfxmenu_3_edit.png" alt="The VFX Editor Edit Menu" >}} The Edit menu has the following options: - ##### Undo This option will perform a single Undo step for the Visual Effects Editor, or alternatively you can use the keyboard shortcut {{< input "Ctrl" />}} + "`Z`". Note that you can see the Undo/Redo stack from the **Undo History** window, available from the [View](menus/#h) menu.   - ##### Redo This option will perform a single Redo step for the Visual Effects Editor, or alternatively you can use the keyboard shortcut {{< input "Ctrl" />}} + "`Y`". Note that you can see the Undo/Redo stack from the **Undo History** window, available from the [View](#h) menu.   The other options are specifically for use with the Node Graph and will be available when you start to edit anything within that. These options simply replicate the standard keyboard shortcuts to **Duplicate**, **Copy**, **Paste** and **Delete** nodes.     ### Game {{< image-center src="images/2_DevMode/vfx_editor/menus/vfxmenu_4_game.png" alt="The VFX Editor Game Menu" >}} From the Game menu you can do the following: - ##### Auto Update This option can be checked or unchecked. When checked, any changes to the current effect in the Node Graph will also be reflected in any spawner for that effect in the simulation. Un-checking this option means that any spawned effects will not update. The option is checked by default.   - ##### Update This option is only relevant when the **Auto Update** option is *un-checked*. Selecting this will update any particle spawners for the current effect being edited with any changes that have been made in the Node Graph.   - ##### Draw Selection Only Lorem Ipsum     ### View {{< image-center src="images/2_DevMode/vfx_editor/menus/vfxmenu_5_view.png" alt="The VFX Editor View Menu" >}} This menu can be used to open any of the additional windows that are used by the Visual Effects Editor. The options are:   - ##### Undo History [The Visual Effects Editor](the-visual-effects-editor/) supports undo/redo functionality which can be accessed through this window, or alternatively using the keyboard shortcuts {{< input "Ctrl" />}} + "`Z`" for undo, and {{< input "Ctrl" />}} + "`Y`" for redo. From this window, however, you can select any item from the list and "reset" the editor to that state without having to go through each of the steps before or after. If you want to step through the state list, you can use the aforementioned shortcuts, or use the `Undo` and `Redo` buttons at the top.   - ##### Inspector The inspector window is used to "inspect" the different items in the effect, whether it is an **Edition**, **Block** or **Node** item. The actual contents of this window will change depending on the item selected, and each is documented on the relevant page, links to which can be found from the [VFX Node Graph](nodes/vfx-node-graph/) page: {{< image-center src="images/2_DevMode/vfx_editor/menus/vfxmenu_13_edition.png" alt="The Edition Tab Of The Inspector Window" >}}   - ##### Node Graph This will open the Node Graph window where you can create your effects. This window is explained in full on the [VFX Node Graph](nodes/vfx-node-graph/) page.   - ##### Node List ![The Node List View In The Visual Effects Editor](images/2_DevMode/vfx_editor/menus/vfxmenu_11_list.png)This window provides a sectioned list of all the Edition, Block and Node items that comprise the current effect. Unlike the **Items Tree** this is not a hierarchy and simply lists the different items by *type*. You can, however, click on any item and the Node Graph window will pan to that item, and also open the item details in the **Inspector** window. Note that any item listed in this window that is **red**, is an item that is incorrectly configured. For example, an [Update](nodes/update/) node with no [Output](nodes/output/) would show up as red in this window.   - ##### Template/Instance Debugger This window is used to help view and debug what is happening within the visual effects that you create. You can find more information here: - [Debugging Visual Effects](templates-instances-debugger/)