# AtlasPlayer ![The AtlasPlayer Node](images/2_DevMode/vfx_editor/nodes/atlasplayer_1.png)This **Node** can be used to set the framerate for playing sprites from a texture atlas. This node requires that the [Output](output/) **UVMode** is set to "*Atlas*" and is used to automatically increment the current texture index based on the given framerate, and would usually be connected to the **TextureIndex** input of the [Update](update/) block (for example). When specifying a framerate you can input it directly to the node input box, or you can input it through the [Inspector](../menus/#h5) window: {{< image-center src="images/2_DevMode/vfx_editor/nodes/atlasplayer_2.png" alt="The Inspector Window Inputs For The AtlasPlayer Node" >}}     ### Node Inputs This node accepts the following the input:   - ##### FrameRate This will set the framerate to the specified input value.     ### Node Output The node will output a scalar (float) value which is the interpolated texture index based on the input framerate.