# GetInstanceAttribute {{< image-center src="images/2_DevMode/vfx_editor/nodes/getinstattribute_1.png" alt="The GetInstanceAttribute Node" >}} This **Node** can be used to retrieve a single simobject **attribute** for the current instance of the effect in the world. The returned attribute value will generally then be used in reference to a [SimVar](simvar/).     ### Node Output This node has the following output:   - ##### InstanceAttributeType The attribute type is set from the [Inspector](../menus/#h5) window: {{< image-center src="images/2_DevMode/vfx_editor/nodes/getinstattribute_2.png" alt="The GetInstanceAttribute Options in The Inspector Window" >}} The following attribute types are available:   {{< table-wrapper >}} | String | Type | Description | |----------------|---------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | `ContactPoint` | Integer | Returns the integer value that defines the contact point index for the current instance of the VFX. This is the value set using the `` setting in the aircraft model behaviours ``. See here for more information: [Using Visual Effects](../../../content-configuration/visualeffects/visual-effects/#UsingVFX). | | `Age` | Float | Returns a floating point value representing the time that has passed since the emitter that emitted the particle was created. | {{< /table-wrapper >}}