# Vector2, Vector3, Vector4 {{< image-center src="images/2_DevMode/vfx_editor/nodes/vecs_1.png" alt="The Vector Node2" >}} These **nodes** can be used to create a *vectors* which can contain 2, 3, or 4 values. When specifying the values for a vector, you can: - supply the required [Node Inputs](vector2-vector3-vector4/#input) and the node will output a value based on those - add the values directly to the node input boxes - add values through the [Inspector](../menus/#h5) window **Properties**: {{< image-center src="images/2_DevMode/vfx_editor/nodes/vecs_2.gif" alt="The Inspector Window Inputs For The Float Node" >}}     ### Node Inputs This node accepts the following the input:   - ##### X A scalar (float) input value for Vector 2, Vector 3 and Vector 4 nodes.   - ##### Y The scalar (float) input value for Vector 2, Vector 3 and Vector 4 nodes.   - ##### Z The scalar (float) input value for Vector 3 and Vector 4 nodes.   - ##### W The scalar (float) input value for Vector 4 nodes.     ### Node Output The node will output a vector of the same type as the node that is generating the output.