The Terrain option from the Debug menu will open up the following sub-menu:

The Terrain Sub-Menu

This menu has the following debug options for terrain:

  • Draw On Terrain

    When enabled, surfaces and other items will be drawn on top of the base terrain photogram textures. When disabled, the terrain photogram will be drawn only. Mouse over the image below to see the difference this makes when enabled or disabled. This option is enabled by default.

    Draw On Terrain Disabled And Enabled Draw On Terrain Disabled And Enabled
  • Draw Shapes

    This option is for enabling or disabling the different polygon shapes that may have been used to generate terrain. By default this is enabled.

  • Debug Shapes

    Enabling this option will outline the different polygon shapes used to generate terrain.

    Different Polygons Shown In The Terrain Debug Overlay

    This will open an additional window for toggling further information:

    Vector Data Debug Window

    Draw Package Name will draw the name of the add-on package that the polygon (vector) data comes from, while Draw Type will draw information about the type of data the polygon is associated with (eg NoTIN - Buildings, or NoTIN - Airport, etc…)

  • Debug Exclusion Rectangles

    This option permits you to debug any exclusion rectangles that are used in the add-on. It will open the following window that permits you to filter the the visuals to show more or less information:

    The Exclusion Rectangle Debug Window

    Checking Draw Package Name will add an overlay text to the rectangles with the name of the package they belong to, while checking Draw Type will draw the type of things the rectangle is excludding. You can also filter the rectangles using the Filter By Type list. FInally, at the bottom, you have the Count section, which gives you a numeric breakdown of the packages and how many rectangles are included within them.

  • Debug OSM Roads

    Enabling this option will show all the debug information for the OSM road system in the simulation.

    The OSM Debug Overlay In The Simulation
  • Debug OSM Powerlines

    Enabling this option will show all the debug information for the OSM powerline system in the simulation. Red lines are major powerlines with tall masts and the blue lines are minor powerlines with smaller masts.

    The OSM Debug Powerlines In The Simulation
  • Debug OSM Feature Points

    When this option is enabled, various OSM feature points will be marked in the simulation using coloured crosses.

    The OSM Debug Feature Points In The Simulation
    NOTE
    This option can cause severe lag in areas where there are a lot of feature points.
    

    Each colour represents the following features:

ColourDescription
Lime GreenBroadleaf trees and shrubs.
GreenNeedle leaved trees and shrubs.
Light GreenPalm trees.
Yellow-GreenLeafless trees and shrubs.
Pale GreenMixed leaf trees and shrubs.
WhiteHorizontal turbine.
GrayVertical turbine.
RedWindmill with vanes.
Dark RedWindmill without vanes.
OrangeOil/petroleum well.
Light BlueWater well.
Dark BlueWater tower.
MagentaGeneric/unknown mast of some kind.
PinkCOMs mast.
Deep PinkCommunication tower.
  • Debug Road Vehicles

    When this option is enabled, all road vehicles will be shown using a red bounding sphere:

    The World With Debug Road Vehicles Enabled
  • Debug Biomes

    The Debug Biomes Window

    This window offers multiple debug tools related to the different biomes in the world. It is designed to be used in conjunction with the Biomes Editor. You can find full details on the contents of this window on the following page:

  • Debug Surface Types

    The Debug Surface Type Window

    This window allows you to see a visual representation of the different ground surface types. The display will initially be centered around the mouse and show a square area of sample points showing either surface type, or the meta-marker for each point (you can toggle between the two with the * key). Meta-markers are the ones added manually through scenery and other means, and are more nuanced and detailed, while the surface types are generated through machine learning and are more general and used primarily for vegetation and other large-scale geographic features. Note that from this window you can also change the number of sample points, and the distance between them, so you can expand/contract the area depending on what you require.

    An Example Of The Debug Surface Sampling Grid

    The table below shows the various acronyms and colours that are used, and what surface type / meta marker they represent:

Meta Markers

Colour NameAcronymDescription
PinkCRTConcrete.
GreenGGrass, low vegetation, soft, bumpy ground that can be landed on.
PinkWFSLegacy water from FSX.
PinkGBGrass, low vegetation, bumpy ground that cannot be landed on.
Dark GreyAAsphalt.
Bright GreenSGShort grass.
Bright GreenLGLong grass.
PinkHTHard turf.
Light greySNSnow.
PinkICEIce.
Mid BrownURBUrban buildings and concrete.
Dark GreenFRTForest and high vegetation.
Light BrownDDirt and mud, in particular for dirt runways.
PinkCORCoral, used for coral runways.
Grey BrownGRVGravel, in particular for gravel runways.
PinkOTRUsed for oil treated (tar-and-chip) runways.
PinkSTMUsed for steel mats (steel mesh) temporary runways.
PinkBITBituminous surfaces.
PinkBRIBrickwork.
PinkMCDMacadam (compacted small stones).
PinkPLAWooden planks.
YellowSNDSand.
PinkSHAShale.
PinkTMCTar macadam.
PinkWFTLegacy Wright flyer track from FSX.
BlueRRivers and creeks.
BlueWWWaste water.
Dark BlueWLarge bodies of water.
BluePPonds.
BlueLLakes.
BlueOOcean.
PinkPPainted surfaces.
Dark GreyRRoads.
PinkEGGrass erasure.
Mid GreyRCKRocky surfaces.
Light BrownSCRScree.
PinkDSTDusty surfaces.
BrownMUDMud.
Light BlueUKNAn unknown (but still valid) surface.
OrangeUDFAn unknown (but invalid)

Surface Types

Colour NameAcronymDescription
Mid brownDAMDirt and mud.
Red BrownRSRocks.
Light BrownDAGDust and gravel.
BlackSABScree and boulders.
YellowSNDSand.
GreenLVLow vegetation.
Dark GreenHVHigh vegetation.
PurpleBACBuilding and concrete.
BlueWWater.
Dark LilacAAsphalt.
WhiteSNWSnow.
LilacCLDClouds.
PinkPLGPloughed land.
PinkCLFCliffs.
  • Disable TIN Colour Correction

    This option will disable any colour correction that has been applied from TIN data. Mouse over the image below to see what kind of difference this can make:

    TIN Colour Correction Enabled And Disabled TIN Colour Correction Enabled And Disabled
  • Display GenId

    This window is purely for Microsoft Flight Simulator 2024 debugging and should not be used under any circumstances.

    The GenID Debug Window