# Editors {{< image-center src="images/2_DevMode/menus/editors/editors_1_menu.png" alt="The Editors Menu" >}} The **Editors** menu is the menu from which you can open the various available Developer Mode editors. These can be used to create and edit the add-on content that you are making for the simulation. {{< callout context="note" title="NOTE" icon="outline/bulb" >}} Not all these options will be available at all times, as it depends on whether you have a project open and what kind of package you are creating. {{< /callout >}} - ##### Project Editor Opens [The Project Editor](../../editors/project-editor/the-project-editor) where you can create a new project or edit an existing one. - ##### Biomes Editor Opens [The Biomes Editor](../../editors/biomes-editor/the-biomes-editor) where you can create and modify different biome features. - ##### Input Device Editor Opens [The Input Device Editor](../../editors/input-editors/the-input-device-editor) where you can add or edit input device packages. - ##### Input Profile Editor Opens [The Input Profile Editor](../../editors/input-editors/the-input-profile-editor) where you can edit input profiles for use with specific devices and / or aircraft. - ##### Material Editor Opens [The Material Editor](../../editors/material-editor/the-material-editor) where you can view, create, and modify the different simulation materials. - ##### Procedural Assets Editor Opens [The Procedural Assets Editor](../../editors/proceduralassets-editor/the-procedural-assets-editor) where you can add or edit any procedural assets defined for your add-on. - ##### Scenery Editor Opens [The Scenery Editor](../../editors/scenery-editor/the-scenery-editor) where you can add scenery, terraform the terrain, or create an airport. - ##### SimAttachment Editor Opens [The SimAttachment Editor](../../editors/simobject-editor/the-simobject-editor) where you can create, edit, and modify, SimAttachments. - ##### SimObject Editor Opens [The SimObject Editor](../../editors/simobject-editor/the-simobject-editor) for modifying aircraft parameters. - ##### Visual Effects Editor Opens [The Visual Effects Editor](../../editors/vfx-editor/the-visual-effects-editor) for creating and modifying dynamic visual effects, like contrails and smoke.