SIMPLE SIMOBJECTS

A "simple" SimObject is one which has no physics attached to it, but it will react to the physics around it. This means that it doesn't generate any forces or impulsion by itself, but it will move with gravity and other relative forces applied to it. This kind of object is used mainly for the following types of thing:

  • Aircraft seats that have interactions
  • Aircraft seatbelts
  • Cargo loads, particularly those that are going to be used for helicopter cargo missions using the hoist.

 

These objects have minimum setup requirements for the sim.cfg, consisting of the following parameters:

[VERSION]
Major=1
Minor=0
 
[fltsim.0]
title=Pallet
 
[General]
category=SimpleObjectSim

 

Additionally, you can include the following if the object has interactions and requires a navigation graph:

[InteractionMgr.0]
graph=navigation_graph_liftplate.cfg
spawnTag=LIFTPLATE

 

Finally, if the object is to be used as cargo and you want to control how it interacts with the world based on the type of cargo (for example, a pallet with boxes will react differently to some heavy machinery), then you should define the mass of the object, and also provide the stability coefficients, as shown below:

[stability coefficients]
ground translational damping=-0.4, -0.4, -0.2
ground rotational damping=-200.0, -200.0, -200.0
ground rotational stability=-150.0, -40.0, 0.0
air translational damping=-0.2, -0.2, -0.1
air rotational damping=-100.0, -100.0, -100.0
air rotational stability=-75.0, -20.0, 0.0,

 

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