VISUAL EFFECTS XML EXAMPLES

This page lists some examples of the XML used to create Visual Effects in Microsoft Flight Simulator 2024. You can find more information about the different XML elements used in these examples from the following page:

 

 

Complete Effect - Contrail

The XML shown below is an example of a complete effect for creating aircraft contrails:

<?xml version="1.0" encoding="UTF-8"?>
<SimBase.Document Type="AceXML" version="1,0">
    <Descr>AceXML Document</Descr>
    <WorldBase.Flight>
        <VisualEffect.VisualEffect InstanceId="{904EC2CE-F8DD-4480-99E7-B33F7CF6E114}">
            <Name>Contrails_RIBBON</Name>
            <EmitterList>
                <ObjectReference InstanceId="{1969C736-D184-484A-B845-44B2612397F4}" id="Emitter"/>
            </EmitterList>
        </VisualEffect.VisualEffect>
        <VisualEffect.Emitter InstanceId="{1969C736-D184-484A-B845-44B2612397F4}">
            <Capacity>1200.000</Capacity>
            <MaxDistanceEmission>60000.000</MaxDistanceEmission>
            <ParticleRate>{D0437518-8907-4DE5-9973-6C751C4BC39D}, 0.000000</ParticleRate>
            <ParticleRateType>Distance</ParticleRateType>
            <ParticleInit>
                <ObjectReference InstanceId="{29F1717C-8183-41E4-87D7-DFE3FB3C4317}" id="BlockParticleInit"/>
            </ParticleInit>
        </VisualEffect.Emitter>
        <VisualEffect.BlockParticleInit InstanceId="{29F1717C-8183-41E4-87D7-DFE3FB3C4317}">
            <ParticleLifetime>
                <FloatIn>{AD7743F6-3392-4C61-A95D-B4E041590642}, 0.000000</FloatIn>
            </ParticleLifetime>
            <ParticleUpdate>
                <ObjectReference InstanceId="{7E818355-22B4-4670-AFA9-D1E59A361D96}" id="BlockParticleUpdate"/>
            </ParticleUpdate>
            <ParticleVelocity>
                <Float3In>{74CDC4A1-0571-47B9-B598-201FBED37F76}, 0.000000, 0.000000, 0.000000</Float3In>
            </ParticleVelocity>
        </VisualEffect.BlockParticleInit>
        <VisualEffect.BlockParticleUpdate InstanceId="{7E818355-22B4-4670-AFA9-D1E59A361D96}">
            <ParticleOutput>
                <ObjectReference InstanceId="{8F12BC9F-B7D8-484C-9569-F15A5DFB4E69}" id="Output"/>
            </ParticleOutput>
            <ParticleSize>
                <FloatIn>{18412C95-E4D0-485C-9D81-54A96E589634}, 0.000000</FloatIn>
            </ParticleSize>
        </VisualEffect.BlockParticleUpdate>
        <VisualEffect.Output InstanceId="{8F12BC9F-B7D8-484C-9569-F15A5DFB4E69}">
            <PrimitiveType>Ribbon</PrimitiveType>
            <Material>{003A712E-62CF-4F2C-A811-C5FC17ADCD1B}</Material>
            <ParticleColor>
                <ColorIn>{00336AC4-E654-4065-9BD5-40C56D61B91B}, 0, 0, 0, 0</ColorIn>
            </ParticleColor>
        </VisualEffect.Output>
        <VisualEffect.Float InstanceId="{CD314712-E9B9-4FAD-9E9D-D98E04CAE74D}">
            <OutputValue>{AD7743F6-3392-4C61-A95D-B4E041590642}</OutputValue>
            <x>{00000000-0000-0000-0000-000000000000}, 40.000000</x>
        </VisualEffect.Float>
        <VisualEffect.Float InstanceId="{6BB10415-6322-4EE1-B153-58633549C2AC}">
            <OutputValue>{A4792B2E-2EEE-43A5-A8EC-3D1FE61BF2C0}</OutputValue>
            <x>{00000000-0000-0000-0000-000000000000}, 70.000000</x>
        </VisualEffect.Float>
        <VisualEffect.GetBezierCurve InstanceId="{9C9E5B38-8779-4650-8C8D-5454CC468C45}">
            <OutputValue>{36D16B9D-B113-494B-A2B5-828AD9CCEBFE}</OutputValue>
            <FXTime>{8C887F59-DACC-489A-B250-33E32B46A720}, 0.000000</FXTime>
            <Curve>0.000,0.000,NAN,-0.004,0.064,0.007,0.003,NAN,0.080,0.463,-0.477,-0.475,0.928,-0.002,0.005,NAN</Curve>
        </VisualEffect.GetBezierCurve>
        <VisualEffect.Vector4 InstanceId="{003585A5-0316-42D8-BA53-E2445B78F9F0}">
            <OutputValue>{00336AC4-E654-4065-9BD5-40C56D61B91B}</OutputValue>
            <x>{00000000-0000-0000-0000-000000000000}, 1.000000</x>
            <y>{00000000-0000-0000-0000-000000000000}, 1.000000</y>
            <z>{00000000-0000-0000-0000-000000000000}, 1.000000</z>
            <w>{D211B744-4AF4-4CA9-8360-E36F23B7AF2A}, 0.000000</w>
        </VisualEffect.Vector4>
        <VisualEffect.GetParticleAttribute InstanceId="{EA93FDED-2565-4894-A0D5-F7ECD57CFBC2}">
            <OutputValue>{8C887F59-DACC-489A-B250-33E32B46A720}</OutputValue>
            <ParticleAttributeType>AgeOverLifetime</ParticleAttributeType>
        </VisualEffect.GetParticleAttribute>
        <VisualEffect.MultiplyOperation InstanceId="{2DD24F31-0DE7-4979-A18A-DECB9CE61025}">
            <OutputValue>{18412C95-E4D0-485C-9D81-54A96E589634}</OutputValue>
            <xVariant>{A4792B2E-2EEE-43A5-A8EC-3D1FE61BF2C0}, 0.000000</xVariant>
            <yVariant>{6B9E95E6-6A4F-4455-BD3A-AC5393327F67}, 0.000000</yVariant>
        </VisualEffect.MultiplyOperation>
        <VisualEffect.GetBezierCurve InstanceId="{66FB59F4-86AD-4BED-8479-2B769BC120A2}">
            <OutputValue>{6B9E95E6-6A4F-4455-BD3A-AC5393327F67}</OutputValue>
            <FXTime>{8C887F59-DACC-489A-B250-33E32B46A720}, 0.000000</FXTime>
            <Curve>0.000,0.000,NAN,NAN,0.270,0.669,-0.217,0.146,0.949,1.000,NAN,NAN</Curve>
        </VisualEffect.GetBezierCurve>
        <VisualEffect.Clamp InstanceId="{8237A4D6-BF11-4A03-AE04-F6B0DC0E442C}">
            <OutputValue>{D211B744-4AF4-4CA9-8360-E36F23B7AF2A}</OutputValue>
            <x>{36D16B9D-B113-494B-A2B5-828AD9CCEBFE}, 0.000000</x>
            <z>{00000000-0000-0000-0000-000000000000}, 1.000000</z>
        </VisualEffect.Clamp>
        <VisualEffect.Float InstanceId="{A1F92557-A7AF-4A28-A0F4-C6D3440ADE40}">
            <OutputValue>{D0437518-8907-4DE5-9973-6C751C4BC39D}</OutputValue>
            <x>{00000000-0000-0000-0000-000000000000}, 0.010000</x>
        </VisualEffect.Float>
        <VisualEffect.WindDirection InstanceId="{40DAEBDC-4A69-4D9A-81A9-F6F2BE1A2CFE}">
            <OutputValue>{74CDC4A1-0571-47B9-B598-201FBED37F76}</OutputValue>
        </VisualEffect.WindDirection>
    </WorldBase.Flight>
</SimBase.Document>

 

 

Emitter Example

The XML shown below is a simple example of the XML used to define a single Emitter Block. Note that each effect can have one or more emitters in it:

<VisualEffect.Emitter InstanceId="{5224AC6B-B1C7-4566-97C2-1C1261E8249B}">
    <EmitInLocalSpace>False</EmitInLocalSpace>
    <Capacity>32.000</Capacity>
    <ParticleRate>{00000000-0000-0000-0000-000000000000}, 8.000000</ParticleRate>
    <ParticleRateType>Time</ParticleRateType>
    <TimeEmission>-1</TimeEmission>
    <Delay>0.000</Delay>
    <MaxDistanceEmission>2000.000</MaxDistanceEmission>
    <ParticleInit>
        <ObjectReference InstanceId="{6EA84586-C0F4-4665-BC76-41F4A0C44830}" id="BlockParticleInit"/>
    </ParticleInit>
</VisualEffect.Emitter>

 

 

StaticMesh Example

The XML shown below is a simple example of the XML used to define a single <VisualEffect.StaticMesh> block. This example shows the basic block as it would generally be used:

<VisualEffect.StaticMesh InstanceId="{B6537934-100D-4F1F-A05E-2E433F3A3567}">
    <StaticMeshPosition>{FF97CF94-B89A-4E0D-8EEF-FDDB4C7274F3}, 0.000000, 0.000000, 0.000000</StaticMeshPosition>
    <StaticMeshRotation>{00000000-0000-0000-0000-000000000000}, -90.000000, 55.000000, 90.000000</StaticMeshRotation>
    <StaticMeshScale>{D3514CD6-6F70-4BB2-80B6-BACC0CC788BD}, 1.000000</StaticMeshScale>
    <Material>{DE37F56D-442C-45AB-A325-4572668CE135}</Material>
    <Mesh>{58F995B0-49DE-40FD-B839-881844D30EAD}</Mesh>
</VisualEffect.StaticMesh>

 

This next example shows how the block XML would look if the block was using a Heat Deform material type:

<VisualEffect.StaticMesh InstanceId="{B6537934-100D-4F1F-A05E-2E433F3A3567}">
    <StaticMeshPosition>{FF97CF94-B89A-4E0D-8EEF-FDDB4C7274F3}, 0.000000, 0.000000, 0.000000</StaticMeshPosition>
    <StaticMeshRotation>{00000000-0000-0000-0000-000000000000}, -90.000000, 55.000000, 90.000000</StaticMeshRotation>
    <StaticMeshScale>{D3514CD6-6F70-4BB2-80B6-BACC0CC788BD}, 1.000000</StaticMeshScale>
    <Material>{DE37F56D-442C-45AB-A325-4572668CE135}</Material>
    <Mesh>{58F995B0-49DE-40FD-B839-881844D30EAD}</Mesh>
    <HeatDeformDeformation>{00000000-0000-0000-0000-000000000000}, 2.500000, 1.750000</HeatDeformDeformation>
    <HeatDeformBlur>{CDA63B57-19F0-4EA6-974B-46320C5B2FFD}, 1.000000</HeatDeformBlur>
</VisualEffect.StaticMesh>

 

This final example shows how the block XML would look if it was using an Afterburner material type:

<VisualEffect.StaticMesh InstanceId="{B6537934-100D-4F1F-A05E-2E433F3A3567}">
    <StaticMeshPosition>{FF97CF94-B89A-4E0D-8EEF-FDDB4C7274F3}, 0.000000, 0.000000, 0.000000</StaticMeshPosition>
    <StaticMeshRotation>{00000000-0000-0000-0000-000000000000}, -90.000000, 55.000000, 90.000000</StaticMeshRotation>
    <StaticMeshScale>{D3514CD6-6F70-4BB2-80B6-BACC0CC788BD}, 1.000000</StaticMeshScale>
    <Material>{DE37F56D-442C-45AB-A325-4572668CE135}</Material>
    <Mesh>{58F995B0-49DE-40FD-B839-881844D30EAD}</Mesh>
    <AfterburnerPower>{79EE1094-52FF-432F-9F6E-D1680A85D4A7}, 1</AfterburnerPower>
    <AfterburnerColor1>{00000000-0000-0000-0000-000000000000}, 255, 189, 35, 255</AfterburnerColor1>
    <AfterburnerColor2>{6EA84586-C0F4-4665-BC76-41F4A0C44835}, 1, 1, 1, 1</AfterburnerColor2>
</VisualEffect.StaticMesh>

 

 

Node Examples

Below you can find examples of several different VFX Node Graph Nodes that can be used to create your effects:

 

GetInstanceAttribute
<VisualEffect.GetInstanceAttribute InstanceId="{D66FCBC3-F90F-4656-B035-ABBFAB668285}">
    <InstanceAttributeType>ContactPoint</InstanceAttributeType>
    <OutputValue>{8BC8B1C5-7526-4590-A1F7-00C34D808B1D}</OutputValue>
</VisualEffect.GetInstanceAttribute>

 

GetParticleAttribute
<VisualEffect.GetParticleAttribute InstanceId="{D3514CD6-6F70-4BB2-80B6-BACC0CC788BD}">
    <AttributeType>id</AttributeType>
    <OutputValue>{F3C8CF62-2A01-49DC-A37C-D163127FBAF8}</OutputValue>
</VisualEffect.GetParticleAttribute>

 

GetGroundAttribute
<VisualEffect.GetGroundAttribute InstanceId="{D3514CD6-6F70-4BB2-80B6-BACC0CC788BD}">
    <GroundAttributeType>id</GroundAttributeType>
    <OutputValue>{F3C8CF62-2A01-49DC-A37C-D163127FBAF8}</OutputValue>
</VisualEffect.GetParticleAttribute>

 

EmitterDirection
<VisualEffect.EmitterDirection InstanceId="{76DC2083-8540-4E4D-9CE6-89DD90A4D515}">
    <EmitterDirectionType>Y+</EmitterDirectionType>
    <OutputValue>{345A9153-2AEE-43F0-BDB9-79FC6843D4DE}</OutputValue>
</VisualEffect.EmitterDirection>

 

WindDirection
<VisualEffect.WindDirection InstanceId="{5DD2B2EB-6B86-46F5-A6CA-64167E88B341}">
    <OutputValue>{0B254A32-8810-4155-B54F-BAFEE3D49087}</OutputValue>
    <WindDirOptions>Normalized</WindDirOptions>
</VisualEffect.WindDirection>

 

AtlasPlayer
<VisualEffect.AtlasPlayer InstanceId="{6ED18A4E-DC3A-4E35-B603-063DD2ED38D6}">
    <OutputValue>{1D93AF87-FE17-4C35-8990-02EA1A04CD79}</OutputValue>
    <FrameRate>0.5</FrameRate>
</VisualEffect.AtlasPlayer>

 

GravityVector
<VisualEffect.GravityVector InstanceId="{CDA63B57-19F0-4EA6-974B-46320C5B2FFD}">
    <GravityScale>{00000000-0000-0000-0000-000000000000}, 9.807</GravityScale>
    <OutputValue>{318F7504-B393-45C7-822D-6A38AD1234DC}</OutputValue>
</VisualEffect.GravityVector>

 

SimVar
<VisualEffect.GetSimVar InstanceId="{7D466461-9070-425F-80A1-C74758EBC0A8}">
    <SimvarType>PROP RPM</SimvarType>
    <Unit>rpm</Unit>
    <OutputValue>{BF0416C8-B9F4-4A63-ACA7-5E0485121C85}</OutputValue>
</VisualEffect.GetSimVar>

 

Lerp
<VisualEffect.Lerp InstanceId="{CB4A180B-ECA3-45F1-9923-A045F1C87651}">
    <xVariant>{00000000-0000-0000-0000-000000000000}, 1.000000</xVariant>
    <yVariant>{00000000-0000-0000-0000-000000000000}, 8.000000</yVariant>
    <FXTime>{1384B3BB-7654-4F27-A43D-8974A16F7877}, 0.000000</FXTime>
    <OutputValue>{D5F4EB80-1472-4E95-BB8F-85B7B0946E50}</OutputValue>
</VisualEffect.Lerp>

 

Clamp
<VisualEffect.Clamp InstanceId="{6435E809-249F-4B88-B0F6-64ADF48C29FD}">
    <y>{D5F4EB80-1472-4E95-BB8F-85B7B0946E50}, 0.000000</x>
    <z>{00000000-0000-0000-0000-000000000000}, 1.000000</z>
    <OutputValue>{BE50390B-EE5A-4BB1-9FB9-92BE3FE259DD}</OutputValue>
</VisualEffect.Clamp>

 

SampleNoise
<VisualEffect.SampleNoise InstanceId="{D66FCBC3-F90F-4656-B035-ABBFAB668285}">
    <NoiseType>Perlin</NoiseType>
    <Coordinate3D>{BDE8E9FF-2B79-41B5-9B9E-10C18D62233F}, 0.000000, 0.000000, 0.000000</Coordinate3D>
    <OutputValue>{48AE9ED8-6ACB-4D81-99A7-2A3B95C15621}</OutputValue>
</VisualEffect.SampleNoise>

 

Add
<VisualEffect.AddOperation InstanceId="{FF97CF94-B89A-4E0D-8EEF-FDDB4C7274F3}">
    <xVariant>{1977EAE1-4E78-4DC0-838E-0EC8B53D060C}, 0.000000</xVariant>
    <yVariant>{318F7504-B393-45C7-822D-6A38AD1234DC}, 0.000000</yVariant>
    <OutputValue>{FE672E1C-6FBC-40AE-B93D-3770BE2C2063}</OutputValue>
</VisualEffect.AddOperation>

 

Subtract
<VisualEffect.SubtractOperation InstanceId="{1D93AF87-FE17-4C35-8990-02EA1A04CD79}">
    <xVariant>{7E68323C-E75D-4F5B-988E-65DD4956F6BA}, 0.000000</xVariant>
    <yVariant>{00000000-0000-0000-0000-000000000000}, 10.000000</yVariant>
    <OutputValue>{BF0416C8-B9F4-4A63-ACA7-5E0485121C85}</OutputValue>
</VisualEffect.SubtractOperation>

 

Multiply
<VisualEffect.MultiplyOperation InstanceId="{6ED18A4E-DC3A-4E35-B603-063DD2ED38D6}">
    <xVariant>{00000000-0000-0000-0000-000000000000}, 360.000000</xVariant>
    <yVariant>{0133478C-8AE6-41CD-808C-CE9B9DB2B7B0}, 0.000000</yVariant>
    <OutputValue>{EF88A2B9-C49D-4CCB-BF6A-B36DAF92A8FB}</OutputValue>
</VisualEffect.MultiplyOperation>

 

Divide
<VisualEffect.DivideOperation InstanceId="{6ED18A4E-DC3A-4E35-B603-063FF286AB2}">
    <xVariant>{00000000-0000-0000-0000-000000000000}, 100.000000</xVariant>
    <yVariant>{0133478C-8AE6-41CD-808C-CE9B9DB2B7B0}, 0.000000</yVariant>
    <OutputValue>{318F7504-B393-45C7-822D-6A38AD1234DC}</OutputValue>
</VisualEffect.DivideOperation>

 

Pow
<VisualEffect.PowOperation InstanceId="{748DA266-4169-41F6-B992-D9AE68DD75A5}">
    <xVariant>{48AE9ED8-6ACB-4D81-99A7-2A3B95C15621}, 0.000000</xVariant>
    <yVariant>{00000000-0000-0000-0000-000000000000}, 2.000000</yVariant>
    <OutputValue>{D07180F4-B796-4A5E-BEE9-FBF5264C9BB7}</OutputValue>
</VisualEffect.PowOperation>

 

Float
<VisualEffect.Float InstanceId="{E1962601-AEC6-483E-A854-757EFF5F05FB}">
    <x>{00000000-0000-0000-0000-000000000000}, 4.000000</x>
    <OutputValue>{FC379BDD-69EF-4D09-A912-749D3AB6BB19}</OutputValue>
</VisualEffect.Float>

 

Vector2, Vector3, Vector4
<VisualEffect.Vector4 InstanceId="{8BC8B1C5-7526-4590-A1F7-00C34D808B1D}">
    <x>{00000000-0000-0000-0000-000000000000}, 1.000000</x>
    <y>{00000000-0000-0000-0000-000000000000}, 1.000000</y>
    <z>{4BD2FC23-9D73-4B9B-AE35-FCEA22AED562}, 0.000000</z> <!-- vec3, vec4 only -->
    <w>{BF0416C8-B9F4-4A63-ACA7-5E0485121C85}, 0.000000</w> <!-- vec4 only -->
    <OutputValue>{480EC47F-EEF0-4F86-B37B-A3F89071D651}</OutputValue>
</VisualEffect.Vector4>

 

RandomValue
<VisualEffect.RandomValue InstanceId="{2D6917D8-67FC-4C8E-8A1C-70AC4C848687}">
    <MinRandValue>{00000000-0000-0000-0000-000000000000}, -0.500000</MinRandValue>
    <MaxRandValue>{00000000-0000-0000-0000-000000000000}, 0.500000</MaxRandValue>
    <RandSeed>{00000000-0000-0000-0000-000000000000}, 512.000000</RandSeed>
    <RandIndex>{F3C8CF62-2A01-49DC-A37C-D163127FBAF8}, 0.000000</RandIndex>
    <OutputValue>{0133478C-8AE6-41CD-808C-CE9B9DB2B7B0}</OutputValue>
</VisualEffect.RandomValue>

 

BezierCurve
<VisualEffect.GetBezierCurve InstanceId="{1D93AF87-FE17-4C35-8990-02EA1A04CD79}">
    <FXTime>{1384B3BB-7654-4F27-A43D-8974A16F7877}, 0.000000</FXTime>
    <Curve>-0.006,0.006,NAN,NAN,0.300,0.200,NAN,NAN,0.500,1.000,NAN,NAN,0.992,0.006,NAN,NAN</Curve>
    <CurveLoop>False</CurveLoop>
    <OutputValue>{4BD2FC23-9D73-4B9B-AE35-FCEA22AED562}</OutputValue>
</VisualEffect.GetBezierCurve>

 

Split
<VisualEffect.Split InstanceId="{1D93AF87-FE17-4C35-8990-02EA1A04CD79}">
    <x>{1384B3BB-7654-4F27-A43D-8974A16F7877}, 0.000000</x>
    <outX>{12059FE5-853E-484C-86ED-8A0C133C57D5}</outX>
    <outY>{7E25EBBB-C2CE-44CD-A204-207B69E4E63D}</outY>
    <outZ>{44029057-D51B-4127-99A1-2E3BEBCB2E1D}</outZ>
    <outW>{61129D10-CD9C-48D9-93C1-806168D342DC}</outW>
</VisualEffect.Split>

 

ColorSpaceConversion
<VisualEffect.ColorSpaceConversion InstanceId="{D94666A6-07C6-4F51-B5BC-D7DF19AA9D76}">
    <ColorIn>{F5042066-327A-4D22-A211-ABCF0D6AE5D7}, 0, 0, 0, 0</ColorIn>
    <ToColorSpace>HSV</ToColorSpace>
    <OutputValue>{C38AC2FD-5169-49C0-948F-36B919BE88B7}</OutputValue>
</VisualEffect.ColorSpaceConversion>

 

Color
<VisualEffect.Color InstanceId="{D94666A6-07C6-4F51-B5BC-D7DF19AA9D76}">
    <ColorIn>{00000000-0000-0000-0000-000000000000}, 255, 0, 0, 172</ColorIn>
    <OutputValue>{C38AC2FD-5169-49C0-948F-36B919BE88B7}</OutputValue>
</VisualEffect.Color>

 

GraphParameter
<VisualEffect.GraphParameter InstanceId="{1D599EA5-FDEC-4D4F-A9E6-B8017B041D7F}">
    <OutputValue>{1CA5F84C-1B1A-4145-A639-91115DF309B4}</OutputValue>
    <GraphParamName>MyTestParam</GraphParamName>
    <GraphParamDefaultValue>{4BC009C0-1C6A-41BF-AB15-7ACA0C30E626}, 0.000000</GraphParamDefaultValue>
</VisualEffect.GraphParameter>

 

LocalDirection
<VisualEffect.LocalDirection InstanceId="{1D599EA5-FDEC-4D4F-A9E6-B8017B041D7F}">
    <OutputValue>{1CA5F84C-1B1A-4145-A639-91115DF309B4}</OutputValue>
    <x>{12059FE5-853E-484C-86ED-8A0C133C57D5}, 0.000000</x>
    <y>{7E25EBBB-C2CE-44CD-A204-207B69E4E63D}, 0.000000</y>
    <z>{44029057-D51B-4127-99A1-2E3BEBCB2E1D}, 0.000000</z>
</VisualEffect.LocalDirection>

 

GroundDirection
<VisualEffect.GroundDirection InstanceId="{8B6F45C2-D1DC-457C-B7C2-E1D6B6BAAA2A}">
    <OutputValue>{AE727D37-5679-4946-80AD-D17E3F78A505}</OutputValue>
    <x>{00000000-0000-0000-0000-000000000000}, 0.000000</x>
    <y>{C38AC2FD-5169-49C0-948F-36B919BE88B7}, 0.000000</y>
    <z>{00000000-0000-0000-0000-000000000000}, 0.000000</z>
</VisualEffect.GroundDirection>

 

SetScale
<VisualEffect.SetScale InstanceId="{AACFD121-50A0-49CC-9FB1-88740CF3E01F}">
    <OutputValue>{6F536269-8DC0-4E78-8A3C-CD924589F7D9}</OutputValue>
    <xVariant>{00000000-0000-0000-0000-000000000000}, 100.000000</xVariant>
    <FXScale>{BF0416C8-B9F4-4A63-ACA7-5E0485121C85}, 1.000000</FXScale>
</VisualEffect.SetScale>

 

RandomDirectionInCone
<VisualEffect.RandomDirectionInCone InstanceId="{4D8155A1-366C-4252-B9E1-21FB812DB341}">
    <OutputValue>{E3255540-F64D-4A52-B8D6-B4E3878FE050}</OutputValue>
    <InputPitch>{00000000-0000-0000-0000-000000000000}, 45.000000</InputPitch>
    <InputHeading>{00000000-0000-0000-0000-000000000000}, 180.000000</InputHeading>
    <InnerAngle>{00000000-0000-0000-0000-000000000000}, 30.000000</InnerAngle>
    <OuterAngle>{00000000-0000-0000-0000-000000000000}, 60.000000</OuterAngle>
    <RandSeed>{00000000-0000-0000-0000-000000000000}, 5000000.000000</RandSeed>
    <RandIndex>{1DE5D7A0-C5E1-4599-B74F-158A74A59C6E}, 0.000000</RandIndex>
</VisualEffect.RandomDirectionInCone>

 

Abs
<VisualEffect.Abs InstanceId="{DC0E2A16-206B-481E-8999-215AA598DB12}">
    <OutputValue>{7D655D56-AA26-4145-A02C-A8A06230DF88}</OutputValue>
    <x>{C43810E5-90A9-4203-8CF0-FE26018CB9B3}, 0.000000</x>
</VisualEffect.Abs>

 

Cos
<VisualEffect.Cos InstanceId="{05066C70-BA61-4035-8431-EDDA18B41542}">
    <OutputValue>{08A23F6A-7FEE-49C9-B441-EA47D640372B}</OutputValue>
    <x>{00000000-0000-0000-0000-000000000000}, 1.25</x>
    <AngleInputUnit>RADIANS</AngleInputUnit>
</VisualEffect.Cos>

 

Sin
<VisualEffect.Sin InstanceId="{88AB7824-AC1A-465E-8115-3DFF98961F0B}">
   <OutputValue>{0FF51FB9-E210-4895-9F8D-808D49D86383}</OutputValue>
   <x>{C43810E5-90A9-4203-8CF0-FE26018CB9B3}, 0.000000</x>
   <AngleInputUnit>DEGREES</AngleInputUnit>
</VisualEffect.Sin>