fsCameraRelease
The fsCameraRelease function is used to release a previously acquired camera when no longer required or for other systems to acquire it.
Syntax
bool fsCameraRelease(
const char* cameraDefName
);
Members
| Parameters | Description |
|---|---|
cameraDefName |
The name of the defined camera to which the simulation should switch once the add-on camera is released. If not specified, the simulation will go back to the camera being used before the add-on camera was acquired. |
Return Values
The function returns false if it was not possible to send the request. If the request was sent but failed, the specified callback will be invoked with an appropriate error code.
Remarks
N/A
Related Topics
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