# Thumbnails When setting up your [aircraft project](../../../samples-tutorials/tutorials/aircraft-checklist/creating-the-project/), you will have to include various **thumbnails** as part of the package contents, otherwise you may have issues when it comes to building the package or having it display correctly in the UI of the simulation. You can create your own thumbnails following the specifications given below, or you can use [The Aircraft Capture Tool](../../../devmode/menus/tools_info/the-aircraft-capture-tool/) to simplify the process, and you will need multiple "sets" of thumbnails depending on the contents of the package you are creating. For example, if you have an aircraft that can participate in 3 different career activities, then you will need 3 sets of thumbnails, one set for each activity. This page explains what you need, and where they should be placed, based on the type of aircraft being created.   It should be noted that we have also prepared a **preset** file to be used with [The Aircraft Capture Tool](../../../devmode/menus/tools_info/the-aircraft-capture-tool/) to facilitate the creation of these thumbnails. This preset should work for all aircraft and is documented here: - [Thumbnail Presets](../../../devmode/menus/tools_info/the-aircraft-capture-tool/#presets)     ### Thumbnail Formats The following list shows all the thumbnail formats that you will need for your aircraft, along with their name and size, and where they will be used in the simulation UI.   - `thumbnail.png` - authored at 720px \(\times\) 344px *without* opacity. This is used on the main "fleet" pages where you can see and select aircraft, as well as on the livery pages to showcase the different liveries: {{< image-center src="images/3_Models_And_Textures/Aircraft/general/thumbnails_2_fleet.png" alt="The Main Thumbnail In The UI" >}}   - `thumbnail_button.png` - authored at 830px \(\times\) 260px, *with* opacity. This is used on the screens where you are shown the aircraft being used and can click on it to change to a different aircraft: {{< image-center src="images/3_Models_And_Textures/Aircraft/general/thumbnails_3_button.png" alt="The Button Thumbnail In The UI" >}}   - `thumbnail_side.png` - authored at 930px \(\times\) 340px, *with* opacity. This is used in various parts of the simulation UI, like on activity selection screens or company screens: {{< image-center src="images/3_Models_And_Textures/Aircraft/general/thumbnails_4_side.png" alt="The Profile Thumbnail In The UI" >}}   - `thumbnail_variation.png` - authored at 660px \(\times\) 300px, *without* opacity. This is on the configuration screen where you can select from the different aircraft variation:![The Variation Thumbnails In The UI](images/3_Models_And_Textures/Aircraft/general/thumbnails_5_variation.png)   The four files given above are considered a "set" and some or all of them will be required inside the aircraft package, depending on whether its a **legacy aircraft**, a **simple aircraft**, or a **modular aircraft**. {{< image-center src="images/3_Models_And_Textures/Aircraft/general/thumbnails_1_examples.png" alt="Example Showing Aircraft Thumbnails" >}}   Additionally, you should create the following thumbnail to be used in the {{< glossterm >}}efb{{< /glossterm >}}: - `thumbnail_shape.png` - authored at 1920px \(\times\) 1080px, outlined (note the final image is *transparent*, but a background has been added to the example below for visual clarity):   For full information on how to create these thumbnails, please see here: - [The Capture Process](../../../devmode/menus/tools_info/the-aircraft-capture-tool/#capture-process)     ### Legacy Aircraft A legacy aircraft is one that has been created in Microsoft Flight Simulator 2020 and then been opened in the Microsoft Flight Simulator 2024 [The Project Editor](../../../devmode/editors/project-editor/the-project-editor/) to be updated and rebuilt for this version. For this kind of aircraft, you will need to place the following files in the **texture** folder (note that if you have *liveries*, then **each texture folder will need the same files**, modified to showcase the livery): 1. `thumbnail.png` 2. `thumbnail_button.png` 3. `thumbnail_side.png` 4. `thumbnail_shape.png`(optional)   {{< image-center src="images/3_Models_And_Textures/Aircraft/general/thumbnails_8_legacy.png" alt="Where The Thumbnail Assets Go For A Legacy Aircraft" >}}     ### Simple Aircraft A "simple" aircraft is one that has been created in Microsoft Flight Simulator 2024, but does not follow the *modular* approach. These aircraft are single models, setup the same as *legacy* aircraft, but still making use of the current flight-model and systems. For this kind of aircraft there should be a `thumbnail` folder containing the following images placed beside the other folders for the aircraft: 1. `thumbnail.png` 2. `thumbnail_button.png` 3. `thumbnail_side.png` 4. `thumbnail_shape.png`   {{< image-center src="images/3_Models_And_Textures/Aircraft/general/thumbnails_9_simple.png" alt="Where The Thumbnail Assets Go For A Simple Aircraft" >}}     ### Modular Aircraft For modular aircraft there are two different `thumbnail` folders that are required. These are as follows:   - ##### Presets ![Where The Thumbnail Folder Goes For A Preset](images/3_Models_And_Textures/Aircraft/general/thumbnails_6_preset.png)The preset needs a thumbnail folder at the *top* level - beside the config, Navigation:graph, etc... folders - and should have the following files (where the *variation* thumbnail highlights the specialty of the aircraft for the preset): 1. `thumbnail.png` 2. `thumbnail_button.png` 3. `thumbnail_side.png` 4. `thumbnail_variation.png` 5. `thumbnail_shape.png`   - ##### Liveries ![Where The Thumbnail Folder Goes For A Livery](images/3_Models_And_Textures/Aircraft/general/thumbnails_7_livery.png)This folder contains the thumbnails relevant to the livery being defined, and show showcase the livery colour-scheme and differences: 1. `thumbnail.png` 2. `thumbnail_button.png` 3. `thumbnail_side.png`   Note that if you have thumbnails which are shared between presets, these can be added into the `common\thumbnail\` folder instead, so as not to have multiple versions of the same file (this includes the {{< glossterm >}}efb{{< /glossterm >}} `thumbnail_shape.png` file),