The event IDs listed here are those that are related to aircraft, but that don’t exactly fit into any of the main categories with dedicated pages for them.

Aircraft Failures

Key NameEvent IDParametersDescription
LOW_HEIGHT_WARNING_GAUGE_WILL_SETLOW_HIGHT_WARNING_GAUGE_WILL_SETKEY_LOW_HEIGHT_WARNING_GAUGE_WILL_SETKEY_LOW_HIGHT_WARNING_GAUGE_WILL_SETN/ANot currently used in the simulation.
LOW_HEIGHT_WARNING_SETLOW_HIGHT_WARNING_SETKEY_LOW_HEIGHT_WARNING_SETKEY_LOW_HIGHT_WARNING_SETN/ANot currently used in the simulation.
MASTER_CAUTION_ACKNOWLEDGEKEY_MASTER_CAUTION_ACKNOWLEDGEN/AAcknowledges a master warning system caution alert.
MASTER_CAUTION_OFFKEY_MASTER_CAUTION_OFFN/ASwitches off a master warning system caution alert.
MASTER_CAUTION_ONKEY_MASTER_CAUTION_ONN/ASwitches on a master warning system caution alert.
MASTER_CAUTION_SETKEY_MASTER_CAUTION_SET[0]: boolSet on or off a master warning system caution alert.
MASTER_CAUTION_TOGGLEKEY_MASTER_CAUTION_TOGGLEN/AToggle on or off a master warning system caution alert.
MASTER_WARNING_ACKNOWLEDGEKEY_MASTER_WARNING_ACKNOWLEDGEN/AAcknowldeges a master warning system warning alert.
MASTER_WARNING_OFFKEY_MASTER_WARNING_OFFN/ASwitches off a master warning system warning alert.
MASTER_WARNING_ONKEY_MASTER_WARNING_ONN/ASwitches on a master warning system warning alert.
MASTER_WARNING_SETKEY_MASTER_WARNING_SET[0]: boolSet on or off a master warning system warning alert.
MASTER_WARNING_TOGGLEKEY_MASTER_CAUTION_TOGGLEN/AToggle on or off a master warning system warning alert.
TOGGLE_ELECTRICAL_FAILUREKEY_TOGGLE_ELECTRICAL_FAILUREN/AToggle electrical system failure
TOGGLE_ENGINE1_FAILURETOGGLE_ENGINE2_FAILURETOGGLE_ENGINE3_FAILURETOGGLE_ENGINE4_FAILUREKEY_TOGGLE_ENGINE1_FAILUREKEY_TOGGLE_ENGINE2_FAILUREKEY_TOGGLE_ENGINE3_FAILUREKEY_TOGGLE_ENGINE4_FAILUREN/AToggle engine 1/2/3/4 failure
TOGGLE_HYDRAULIC_FAILUREKEY_TOGGLE_HYDRAULIC_FAILUREN/AToggles hydraulic system failure
TOGGLE_LEFT_BRAKE_FAILUREKEY_TOGGLE_LEFT_BRAKE_FAILUREN/AToggles left brake failure
TOGGLE_PITOT_BLOCKAGEKEY_TOGGLE_PITOT_BLOCKAGEN/AToggles blocked pitot tube
TOGGLE_RIGHT_BRAKE_FAILUREKEY_TOGGLE_RIGHT_BRAKE_FAILUREN/AToggles right brake failure
TOGGLE_STATIC_PORT_BLOCKAGEKEY_TOGGLE_STATIC_PORT_BLOCKAGEN/AToggles blocked static port
TOGGLE_TOTAL_BRAKE_FAILUREKEY_TOGGLE_TOTAL_BRAKE_FAILUREN/AToggles brake failure (both)
TOGGLE_VACUUM_FAILUREKEY_TOGGLE_VACUUM_FAILUREN/AToggle vacuum system failure

Gliders

Key NameEvent IDParametersDescription
MAC_CREADY_SETTING_DECKEY_MAC_CREADY_SETTING_DECN/ADecrements the MacCready setting.Default decrement value is 0.1m/s, however holding down the key for more than 1 second will increase the amount to 0.5m/s, and holding it down for more than 2 seconds will further increase this to 1m/s. Note that the resulting value is clamped between 0 and 5 m/s.
MAC_CREADY_SETTING_INCKEY_MAC_CREADY_SETTING_INCN/AIncrements the MacCready setting.Default increment value is 0.1m/s, however holding down the key for more than 1 second will increase the amount to 0.5m/s, and holding it down for more than 2 seconds will further increase this to 1m/s. Note that the resulting value is clamped between 0 and 5 m/s.
MAC_CREADY_SETTING_SETKEY_MAC_CREADY_SETTING_SET[0]: MacCready value in m/sSet the MacCready setting to a value between 0 and 5 m/s.
SET_TAIL_HOOK_HANDLEKEY_SET_TAIL_HOOK_HANDLE[0]: TRUE/FALSE to set or retract the tailhook.Sets the tail hook handle. Takes one of the following values:1 - set tail hook0 - retract tail hook
TOGGLE_TAIL_HOOK_HANDLEKEY_TOGGLE_TAIL_HOOK_HANDLEN/AToggles tail hook.
TOW_PLANE_RELEASEKEY_TOW_PLANE_RELEASEN/ARelease a towed aircraft, usually a glider.
TOW_PLANE_REQUESTKEY_REQUEST_TOW_PLANEN/ARequest a tow plane. The user aircraft must be tow-able, stationary, on the ground and not already attached for this to succeed.

Doors

Key NameEvent IDParametersDescription
CLOSE_AIRCRAFT_DOORSKEY_CLOSE_AIRCRAFT_DOORS[0] Door name (or index)[1] Skip Animation (Bool)This event can be used to close all the aircraft doors setup using interactive points of the following types:Main exit (0)Cargo exit/door (1)Emergency exit (2)Drop Exit (7)The event requires 2 parameters where:the first is the interactive point name (or index + 1). Note that giving 0 here will target all doors, and index values are offset by 1, so interactive_point.0 is index 1, interactive_point.1 is index 2, etc…the second is a boolean used to control whether the full animation should be played (0) or not (1). If set to false (1), then the animation will be skipped and the door will instantly change state.
CLOSE_AIRCRAFT_DOORS_CRASHINGKEY_CLOSE_AIRCRAFT_DOORS_CRASHING[0] Door name (or index)[1] Skip Animation (Bool)This event can be used to close all the aircraft doors that are set up to take damage when the aircraft speed is above the Exit Open Failure Speed (regardless of the actual speed of the aircraft at the time the event is called). All doors must be setup using interactive points of the following types:Main exit (0)Cargo exit/door (1)Emergency exit (2)Drop Exit (7)The event requires 2 parameters where:the first is the interactive point name (or index + 1). Note that giving 0 here will target all doors, and index values are offset by 1, so interactive_point.0 is index 1, interactive_point.1 is index 2, etc…the second is a boolean used to control whether the full animation should be played (0) or not (1). If set to false (1), then the animation will be skipped and the door will instantly change state.
OPEN_AIRCRAFT_DOORSKEY_OPEN_AIRCRAFT_DOORS[0] Door name (or index)[1] Skip Animation (Bool)This event can be used to open all the aircraft doors setup using interactive points of the following types:Main exit (0)Cargo exit/door (1)Emergency exit (2)Drop Exit (7)The event requires 2 parameters where:the first is the interactive point name (or index + 1). Note that giving 0 here will target all doors, and index values are offset by 1, so interactive_point.0 is index 1, interactive_point.1 is index 2, etc…the second is a boolean used to control whether the full animation should be played (0) or not (1). If set to false (1), then the animation will be skipped and the door will instantly change state.
SET_AIRCRAFT_DOORSKEY_SET_AIRCRAFT_DOORS[0] Door name (or index)[1] Skip Animation (Bool)[2] Door state (0 - 16384)This event can be used to set the state of all the aircraft doors setup using interactive points of the following types:Main exit (0)Cargo exit/door (1)Emergency exit (2)Drop Exit (7)The event requires 3 parameters where:the first is the interactive point name (or index + 1). Note that giving 0 here will target all doors, and index values are offset by 1, so interactive_point.0 is index 1, interactive_point.1 is index 2, etc…the second is a boolean used to control whether the full animation should be played (0) or not (1). If set to false (1), then the animation will be skipped and the door will instantly change state.the third is a 16k value which corresponds to the new state of the door, where 0 is fully closed (the default), and 16384 is fully open.
TOGGLE_ALL_AIRCRAFT_DOORSKEY_TOGGLE_ALL_AIRCRAFT_DOORSN/AToggle the state of all doors (eg: Main Exit, Cargo Exit, Emergency Exit or Drop Exit). Note that If the state of each door is different, they will still all end up with the same state as the first valid exit by declaration.
TOGGLE_AIRCRAFT_EXITKEY_TOGGLE_AIRCRAFT_EXITN/AToggles primary door open/close. Usually followed by (for example) KEY_SELECT_2, etc… for subsequent doors.
TOGGLE_AIRCRAFT_EXIT_FASTKEY_TOGGLE_AIRCRAFT_EXIT_FASTN/AToggles primary door open/close at double the default speed. Usually followed by (for example) KEY_SELECT_2, etc… for subsequent doors.

Miscellaneous

Key NameEvent IDParametersDescription
ANNUNCIATOR_SWITCH_OFFKEY_ANNUNCIATOR_SWITCH_OFFN/ATurns off (0) the annunciator switch.
ANNUNCIATOR_SWITCH_ONKEY_ANNUNCIATOR_SWITCH_ONN/ATurns on (1) the annunciator switch.
ANNUNCIATOR_SWITCH_TOGGLEKEY_ANNUNCIATOR_SWITCH_TOGGLEN/AToggles the annunciator switch off (0) and on (1).
BAIL_OUTKEY_BAIL_OUT-Not used by the simulation
BLEED_AIR_SOURCE_CONTROL_INCKEY_BLEED_AIR_SOURCE_CONTROL_INCN/AIncreases the bleed air source control. Order of operation is Auto -> Off -> APU -> Engines.
BLEED_AIR_SOURCE_CONTROL_DECKEY_BLEED_AIR_SOURCE_CONTROL_DECN/ADecreases the bleed air source control. Order of operation is Engines -> APU -> Off -> Auto.
BLEED_AIR_SOURCE_CONTROL_SETKEY_BLEED_AIR_SOURCE_CONTROL_SET[0]: source valueSets the bleed air system source. The input parameter [0] can be one of the following:0 - auto1 - off2 - apu3 - engines
CABIN_NO_SMOKING_ALERT_SWITCH_TOGGLEKEY_CABIN_NO_SMOKING_ALERT_SWITCH_TOGGLEN/ATurn the “No smoking” alert on or off.
CABIN_SEATBELTS_ALERT_SWITCH_TOGGLEKEY_CABIN_SEATBELTS_ALERT_SWITCH_TOGGLEN/ATurn the “Fasten seatbelts” alert on or off.
COVER_GENERIC_SETKEY_COVER_GENERIC_SET[0]: Cover Index[1]: BooleanSets the state of the specified “generic” cover. Requires the cover index and the state, either 0 (off) or 1 (on). Generic covers are indexed from 1, however you can use 0 for the index to set all generic covers if required. For more information, please see here: Preflight
COVER_SETKEY_COVER_SET[0]: Cover ID[1]: BooleanSet the state of any of the defined covers for the aircraft. Requires the cover ID and the state, either 0 (off) or 1 (on). Cover IDs are as follows:Chock = 0Engine = 1Pitot = 2StaticPort = 3Rotor = 4LandingGear = 5Propeller = 6windshield = 7Note that this key event will only work while the character state is in preflight. For more information, please see here: Preflight
DECREASE_DECISION_HEIGHTKEY_DECISION_HEIGHT_DECN/ADecrements the AGL decision height reference by 1m.
INCREASE_DECISION_HEIGHTKEY_DECISION_HEIGHT_INCN/AIncrements the AGL decision height reference by 1m.
DECISION_HEIGHT_SETKEY_DECISION_HEIGHT_SET[0]: height (m)Set the AGL decision height reference, in meters.
DECREASE_DECISION_ALTITUDE_MSLKEY_DECISION_ALTITUDE_MSL_DEC[0]: amountDecrements the MSL decision height reference by the amount given, or by 10m if no amount is given.
INCREASE_DECISION_ALTITUDE_MSLKEY_DECISION_ALTITUDE_MSL_INC[0]: amountIncrements the MSL decision height reference by the amount given, or by 10m if no amount is given.
SET_DECISION_ALTITUDE_MSLKEY_DECISION_ALTITUDE_MSL_SET[0]: height (m)Set the MSL decision height reference, in meters.
EXTINGUISH_ENGINE_FIREKEY_EXTINGUISH_ENGINE_FIRE[0]: combined index (see description)This key event requires a two digit number for parameter [0]. The first digit represents the fire extinguisher index to use, and the second represents the engine index. For example, a value of 11 would represent using bottle 1 on engine 1. 21 would represent using bottle 2 on engine 1. Typical entries for a twin engine aircraft would be 11 and 22.
HORN_TRIGGERKEY_HORN_TRIGGERN/ATrigger the aircraft horn.
INTERACTION_UNLOCKKEY_INTERACTION_UNLOCKN/AExit Cockpit interaction mode.
PITOT_HEAT_OFFKEY_PITOT_HEAT_OFFN/ATurns the pitot heat switch off.
PITOT_HEAT_ONKEY_PITOT_HEAT_ONN/ATurns the pitot heat switch on.
PITOT_HEAT_SETKEY_PITOT_HEAT_SET[0]: TRUE/FALSE to set or the pitot heat switch on/off[1]: Pitot indexSets the pitot heat switch on/off.
PITOT_HEAT_TOGGLEKEY_PITOT_HEAT_TOGGLEN/AToggles the pitot heat switch.
TOGGLE_PUSHBACKKEY_PUSHBACK_SETN/AToggles pushback.
RELEASE_DROPPABLE_OBJECTSKEY_RELEASE_DROPPABLE_OBJECTSN/ARelease one dropable object. Multiple key events will release multiple objects.
SCRIPT_EVENT_1KEY_SCRIPT_EVENT_1N/A
SCRIPT_EVENT_2KEY_SCRIPT_EVENT_2N/A
SEE_OWN_AC_OFFKEY_SEE_OWN_AC_OFFN/A
SEE_OWN_AC_ONKEY_SEE_OWN_AC_ONN/A
SEE_OWN_AC_SETKEY_SEE_OWN_AC_SET[0]: Value
SEE_OWN_AC_TOGGLEKEY_SEE_OWN_AC_TOGGLEN/A
SET_WING_FOLDKEY_SET_WING_FOLD[0]: TRUE/FALSE to fold or unfold wings.Sets the wings into the folded position suitable for storage, typically on a carrier. Takes one of the following values:1 -fold wings0 - unfold wings
SMOKE_OFFKEY_SMOKE_OFFN/ATurns the smoke system off.
SMOKE_ONKEY_SMOKE_ONN/ATurns the smoke system on.
SMOKE_SETKEY_SMOKE_SET[0]: TRUE/FALSE to enable/disable the smoke systemSets smoke system on/off.
SMOKE_TOGGLEKEY_SMOKE_TOGGLEN/AToggle smoke system switch.
TOGGLE_ALTERNATE_STATICKEY_TOGGLE_ALTERNATE_STATICN/AToggles alternate static pressure port.
TOGGLE_STRUCTURAL_DEICEKEY_TOGGLE_STRUCTURAL_DEICEN/AToggles structural deice switch.
TOGGLE_TAILWHEEL_LOCKKEY_TOGGLE_TAILWHEEL_LOCKN/AToggles tail wheel lock.
TOGGLE_WATER_BALLAST_VALVEKEY_TOGGLE_WATER_BALLAST_VALVE[0]: valve index from 1 to n where n is the NumberOfReleaseValves defined in the systems.cfg file.Turn the indexed water ballast valve on or off.
TOGGLE_WATER_RUDDERKEY_TOGGLE_WATER_RUDDERN/AToggles water rudders.
TOGGLE_WING_FOLDKEY_TOGGLE_WING_FOLDN/AToggles wing folding.
TOOLS_QUICK_PREFLIGHTKEY_TOOLS_QUICK_PREFLIGHTN/AWhen used, this will remove all defined covers (generic and standard).
TUG_DISABLEKEY_TUG_DISABLEN/ADisables tug.
TUG_HEADINGKEY_TUG_HEADING[0]: Heading (0 - 4294967295Triggers the tug and sets the desired heading. The units are a 32 bit integer (0 to 4294967295) which represent 0 to 360 degrees. To set a 45 degree angle, for example, set the value to 4294967295 / 8.
TUG_SPEEDKEY_TUG_SPEED[0]: Speed (ft / s)Triggers tug, and sets desired speed, in feet per second. The speed can be either positive (forward movement) or negative (backward movement).
WAR_EMERGENCY_POWERKEY_WAR_EMERGENCY_POWERN/AToggle emergency power system.

Sim Control

Key NameEvent IDParametersDescription
BACK_TO_FLYKEY_BACK_TO_FLYN/AThis will raise the aircraft off the ground and into flight, or - if already in flight - it will force the aircraft to gain height.

Skydiving

Key NameEvent IDParametersDescription
SKYDIVE_DOORLIGHTS_DECKEY_SKYDIVE_DOORLIGHTS_DECUser DefinedThis event is unbound in the simulation and as such can be used for a variety of things depending on aircraft specific model behaviors.
SKYDIVE_DOORLIGHTS_GETREADYKEY_SKYDIVE_DOORLIGHTS_GETREADYUser DefinedThis event is unbound in the simulation and as such can be used for a variety of things depending on aircraft specific model behaviors.
SKYDIVE_DOORLIGHTS_INCKEY_SKYDIVE_DOORLIGHTS_INCUser DefinedThis event is unbound in the simulation and as such can be used for a variety of things depending on aircraft specific model behaviors.
SKYDIVE_DOORLIGHTS_JUMPKEY_SKYDIVE_DOORLIGHTS_JUMPUser DefinedThis event is unbound in the simulation and as such can be used for a variety of things depending on aircraft specific model behaviors.
SKYDIVE_DOORLIGHTS_OFFKEY_SKYDIVE_DOORLIGHTS_OFFUser DefinedThis event is unbound in the simulation and as such can be used for a variety of things depending on aircraft specific model behaviors.

Cabin Pressurization

Key NameEvent IDParametersDescription
PRESSURIZATION_PRESSURE_ALT_INCKEY_PRESSURIZATION_PRESSURE_ALT_INCN/AIncreases the altitude that the cabin is pressurized to by approximately 50ft.
PRESSURIZATION_PRESSURE_ALT_DECKEY_PRESSURIZATION_PRESSURE_ALT_DECN/ADecreases the altitude that the cabin is pressurized to by approximately 50ft.
PRESSURIZATION_CLIMB_RATE_INCKEY_PRESSURIZATION_CLIMB_RATE_INCN/AIncrement the cabin pressurization by approximately 50ft/min step, based on the initialisation value of 500ft/min.
PRESSURIZATION_CLIMB_RATE_DECKEY_PRESSURIZATION_CLIMB_RATE_DECN/ADecrement the cabin pressurization by approximately 50ft/min steps based on the initialisation value of 500ft/min.
PRESSURIZATION_CLIMB_RATE_SETKEY_PRESSURIZATION_CLIMB_RATE_SET[0]: ValueSets the cabin pressurization.Not currently used in the simulation
PRESSURIZATION_PRESSURE_DUMP_SWITCHKEY_PRESSURIZATION_PRESSURE_DUMP_SWITCHN/AToggles the pressure dump switch between on (sets the cabin pressure to the outside air pressure) and off.

Nose Wheel Steering

Key NameEvent IDParametersDescription
AXIS_STEERING_SETKEY_AXIS_STEERING_SET[0]: Steering position (+/-16384)Sets the value of the nose wheel steering position. Zero is straight ahead (-16384, far left +16384, far right).
NOSE_WHEEL_STEERING_LIMIT_SETKEY_NOSE_WHEEL_STEERING_LIMIT_SET[0]: Steering position (+/-16383)Set the steering angle limit for the nose wheel. -180° maps to -16383 and 180° maps to 16383.
STEERING_INCKEY_STEERING_INCN/AIncrements the nose wheel steering position by 5 percent.
STEERING_DECKEY_STEERING_DECN/ADecrements the nose wheel steering position by 5 percent.
STEERING_SETKEY_STEERING_SET[0]: Steering position (+/-16383)Sets the value of the nose wheel steering position. Zero is straight ahead (-16383, far left +16383, far right).

Windshield De-Ice

Key NameEvent IDParametersDescription
WINDSHIELD_DEICE_OFFKEY_WINDSHIELD_DEICE_OFFN/ASwitches on the windshield deicing system.
WINDSHIELD_DEICE_ONKEY_WINDSHIELD_DEICE_ONN/ASwitches off the windshield deicing system.
WINDSHIELD_DEICE_SETKEY_WINDSHIELD_DEICE_SET[0]: BoolSets the windshield deicing system on or off based on the input parameter [0].
WINDSHIELD_DEICE_TOGGLEKEY_WINDSHIELD_DEICE_TOGGLEN/AToggles the windshield deicing system on and off.

Catapult Launches

Key NameEvent IDParametersDescription
TAKEOFF_ASSIST_ARM_TOGGLEKEY_TAKEOFF_ASSIST_ARM_TOGGLEN/ADeploy or remove the launch assist arm.
TAKEOFF_ASSIST_ARM_SETKEY_TAKEOFF_ASSIST_ARM_SET[0]: BoolUsed to set or unset the launch assist arm.
TAKEOFF_ASSIST_FIREKEY_TAKEOFF_ASSIST_FIREN/AIf everything is set up correctly. Launch from the catapult.
TOGGLE_LAUNCH_BAR_SWITCHKEY_TOGGLE_LAUNCH_BAR_SWITCHN/AToggle the request for the launch bar to be installed or removed.
SET_LAUNCH_BAR_SWITCHKEY_SET_LAUNCH_BAR_SWITCH[0]: BoolSet the switch of the launch bar extension system to be on or off.

Weapons

Key NameEvent IDParametersDescription
GUNSIGHT_SELKEY_GUNSIGHT_SELN/ANot used in the simulation.
GUNSIGHT_TOGGLEKEY_GUNSIGHT_TOGGLEN/ANot used in the simulation.
FIRE_ALL_GUNSKEY_FIRE_ALL_GUNSN/ANot used in the simulation.
FIRE_PRIMARY_GUNSKEY_FIRE_PRIMARY_GUNSN/ANot used in the simulation.
FIRE_SECONDARY_GUNSKEY_FIRE_SECONDARY_GUNSN/ANot used in the simulation.
STOP_PRIMARY_GUNSKEY_STOP_PRIMARY_GUNSN/ANot used in the simulation.
STOP_SECONDARY_GUNSKEY_STOP_SECONDARY_GUNSN/ANot used in the simulation.
STOP_ALL_GUNSKEY_STOP_ALL_GUNSN/ANot used in the simulation.