# SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS The **SIMCONNECT\_CAMERA\_WORLD\_LOCKER\_STATUS** enumeration type is used to describe the different possible camera locker status.   ##### Syntax ``` cpp enum SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS { SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_NONE, SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_START, SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_SUCCESS, SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_CANCEL, SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_FAIL }; ```   ##### Members {{< table-wrapper >}} | Member | Description | |-------------------------------------------------|----------------------------------------------------------------------------------------------------------| | `SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_NONE` | Default value, not used by the simulation. | | `SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_START` | The camera locker has been setup and start loading the terrain and scenery around it. | | `SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_SUCCESS` | The loading around the locker is finished. | | `SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_CANCEL` | The camera locker has been deleted by the addon or by the sim itself (in case of low memory for example) | | `SIMCONNECT_CAMERA_WORLD_LOCKER_STATUS_FAIL` | Internal error. | {{< /table-wrapper >}}   ##### Remarks N/A