# SIMCONNECT_DATA_MARKERSTATE The **SIMCONNECT\_DATA\_MARKERSTATE** structure is used to help graphically link flight model data with the graphics model.   ##### Syntax ``` cpp struct SIMCONNECT_DATA_MARKERSTATE{ char szMarkerName[64]; DWORD dwMarkerState; }; ```   ##### Members
MemberDescription
szMarkerName[64]

Null-terminated string containing the marker name. One from the following list:

Cg ModelCenter Wheel Skid Ski Float Scrape Engine Prop Eyepoint LongScale LatScale VertScale AeroCenter WingApex RefChord Datum WingTip FuelTank Forces

dwMarkerStateDouble word containing the marker state, set to 1 for on and 0 for off.
  ##### Remarks The `SimConnect_AddToDataDefinition` call can be used to add a `SIMCONNECT_DATA_MARKERSTATE` structure to a data definition. Use of this call and structure is to help determine that points specified in the flight model of an aircraft match the graphics model for that aircraft, by turning on the specified marker lights. A SimConnect client created to do this becomes a tool to aid to the accurate development of aircraft models, rather than an add-on that an end user might run.   This structure can only be used as input, it cannot be used as part of a data request.