The SIMCONNECT_RECV_CAMERA_STATUS structure is a response with the status of the add-on camera.

 

Syntax
struct SIMCONNECT_RECV_CAMERA_STATUS: public SIMCONNECT_RECV
{
    DWORD acquiredState;
    BOOL  bGameControlled;
};

 

Members
MemberDescription
acquiredState

The current acquired state of the camera, which will be one of the following:

  1. NOT_ACQUIRED - The add-on camera is free to be acquired.
  2. ACQUIRED - The add-on camera is owned by the client and can be set.
  3. ACQUIRED_BY_OTHER - The add-on camera is owned by another client.
  4. USER_DISABLED - The camera API is disabled by the user in the simulation options, and cameras cannot be acquired.
bGameControlled

Returns whether the camera is currently under control by the simulation (TRUE) or not (FALSE).

 

Remarks

This struct will be the response to a call to SimConnect_CameraGetStatus.