The SIMCONNECT_RECV_EVENT_MULTIPLAYER_CLIENT_STARTED structure is sent to a client when they have successfully joined a multi-player race.

 

Syntax
struct SIMCONNECT_RECV_EVENT_MULTIPLAYER_CLIENT_STARTED : public SIMCONNECT_RECV_EVENT {};

 

Members

This structure takes no parameters in addition to those inherited from the SIMCONNECT_RECV_EVENT structure.

 

Remarks

 

This event is not transmitted to the host of the session, only to the client that has joined in. To receive these events, refer to the SimConnect_SubscribeToSystemEvent function.