The SIMCONNECT_RECV_EVENT_MULTIPLAYER_CLIENT_STARTED structure is sent to a client when they have successfully joined a multi-player race.

Syntax
struct SIMCONNECT_RECV_EVENT_MULTIPLAYER_CLIENT_STARTED : public SIMCONNECT_RECV_EVENT {};
Members

This structure takes no parameters in addition to those inherited from the SIMCONNECT_RECV_EVENT structure.

Remarks

This event is not transmitted to the host of the session, only to the client that has joined in. To receive these events, refer to the SimConnect_SubscribeToSystemEvent function.

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