The SIMCONNECT_RECV_EVENT_RACE_LAP structure is used in multi-player racing to hold the results for one player at the end of a lap.

 

Syntax
struct SIMCONNECT_RECV_EVENT_RACE_LAP : public SIMCONNECT_RECV_EVENT {
    DWORD  dwLapIndex;
    SIMCONNECT_DATA_RACE_RESULT  RacerData;
};

 

Members
MemberDescription
dwLapIndexThe index of the lap the results are for. Laps are indexed from 0.
RacerDataA SIMCONNECT_DATA_RACE_RESULT structure.

 

Remarks

 

N/A