# SIMCONNECT_RECV_EVENT_RACE_LAP The **SIMCONNECT\_RECV\_EVENT\_RACE\_LAP** structure is used in multi-player racing to hold the results for one player at the end of a lap.   ##### Syntax ``` cpp struct SIMCONNECT_RECV_EVENT_RACE_LAP : public SIMCONNECT_RECV_EVENT { DWORD dwLapIndex; SIMCONNECT_DATA_RACE_RESULT RacerData; }; ```   ##### Members {{< table-wrapper >}} | Member | Description | |--------------|--------------------------------------------------------------------------------| | `dwLapIndex` | The index of the lap the results are for. Laps are indexed from 0. | | `RacerData` | A [SIMCONNECT\_DATA\_RACE\_RESULT](simconnect-data-race-result/) structure. | {{< /table-wrapper >}}   ##### Remarks   N/A