The following is a list of the various structs and enums that are used by the different SimConnect functions for transmitting data. For a list of the functions that use these, please see the SimConnect API Reference.

 

NameStructure or EnumerationDescription
SIMCONNECT_CAMERA_AVAILABILITYEnumUsed by various camera functions to define the add-on camera availability.
SIMCONNECT_CAMERA_DATA_MASKEnumUsed as part of the SimConnect_CameraSet function call to define what parts of the camera struct are set.
SIMCONNECT_CAMERA_DEFINITION_ITEMStructUsed as part of the contents of the SIMCONNECT_RECV_CAMERA_DEFINITION_LIST to return a single camera name.
SIMCONNECT_CAMERA_FLAGEnumUsed by the camera functions to get/set flags in a bitmask for the add-on camera options.
SIMCONNECT_CLIENT_DATA_PERIODEnumUsed with the SimConnect_RequestClientData call to specify how often data is to be sent to the client.
SIMCONNECT_CONTROLLER_ITEMStructA struct containing information for a single connected controller. Returned as part of the SIMCONNECT_RECV_CONTROLLERS_LIST list.
SIMCONNECT_DATA_CAMERAStructUsed to return information about the current camera as part of the SIMCONNECT_RECV_CAMERA_DATA struct.
SIMCONNECT_DATA_FACILITY_AIRPORTStructUsed to return information on a single airport in the facilities cache.
SIMCONNECT_DATA_FACILITY_NDBStructUsed to return information on a single NDB station in the facilities cache.
SIMCONNECT_DATA_FACILITY_VORStructUsed to return information on a single VOR station in the facilities cache.
SIMCONNECT_DATA_FACILITY_WAYPOINTStructUsed to return information on a single waypoint in the facilities cache.
SIMCONNECT_DATA_INITPOSITIONStructUsed to initialize the position of a the user or AI controlled aircraft.
SIMCONNECT_DATA_LATLONALTStructUsed to hold a world position.
SIMCONNECT_DATA_MARKERSTATEStructUsed to help graphically link flight model data with the graphics model.
SIMCONNECT_DATA_PBHStructUsed to hold a world orientation.
SIMCONNECT_DATA_RACE_RESULTStructThis is used to hold multiplayer racing results.
SIMCONNECT_DATA_WAYPOINTStructUsed to hold all the necessary information on a waypoint.
SIMCONNECT_DATA_XYZStructUsed to hold a 3D co-ordinate.
SIMCONNECT_DATATYPEEnumUsed with the SimConnect_AddToDataDefinition call to specify the data type that the server should use to return the specified data to the client.
SIMCONNECT_ENUMERATE_SIMOBJECT_LIVERYStructContains data about a single aircraft (and it’s liveries) as part of the return for the function SimConnect_EnumerateSimObjectsAndLiveries.
SIMCONNECT_EXCEPTIONEnumUsed with the SIMCONNECT_RECV_EXCEPTION structure to return information on an error that has occurred.
SIMCONNECT_FACILITY_DATA_TYPEEnumUsed with the SIMCONNECT_RECV_FACILITY_DATA structure to give the type of data that is being received.
SIMCONNECT_FACILITY_LIST_TYPEEnumUsed to determine which type of facilities data is being requested or returned.
SIMCONNECT_FACILITY_MINIMALStructUsed to receive a minimal amount of information from facilities.
SIMCONNECT_ICAOStructReturned as part of the data within the SIMCONNECT_RECV_FACILITIES_MINIMAL structure.
SIMCONNECT_INPUT_EVENT_DESCRIPTORStructContains an item of data for a specific input event, received as part of the return for the SimConnect_EnumerateInputEvents function.
SIMCONNECT_INPUT_EVENT_TYPEEnumUsed with the SimConnect_GetInputEvent function to specify the data type used.
SIMCONNECT_JETWAY_DATAStructReturned as part of the data within the SIMCONNECT_RECV_JETWAY_DATA structure.
SIMCONNECT_MISSION_ENDEnumUsed to specify the three possible outcomes of a mission.
SIMCONNECT_PERIODEnumUsed with the SimConnect_RequestDataOnSimObject call to specify how often data is to be sent to the client.
SIMCONNECT_POSITION_REFERENTIALEnumUsed to specify what reference to use for the camera position values in the SIMCONNECT_DATA_CAMERA struct.
SIMCONNECT_RECVStructUsed with the SIMCONNECT_RECV_ID enumeration to indicate which type of structure has been returned.
SIMCONNECT_RECV_AIRPORT_LISTStructUsed to return a list of SIMCONNECT_DATA_FACILITY_AIRPORT structures.
SIMCONNECT_RECV_ASSIGNED_OBJECT_IDStructUsed to return an object ID that matches a request ID.
SIMCONNECT_RECV_CAMERA_DEFINITION_LISTStructUsed to return a struct, with an array of SIMCONNECT_CAMERA_DEFINITION_ITEM structs generated by the function SimConnect_EnumerateCameraDefinitions.
SIMCONNECT_RECV_CAMERA_STATUSStructUsed to return information about the current camera when the function SimConnect_CameraGet is used.
SIMCONNECT_RECV_CAMERA_STATUSStructUsed to return the status of the current camera when the function SimConnect_CameraGetStatus is used.
SIMCONNECT_RECV_CLIENT_DATAStructWill be received by the client after a successful call to SimConnect_RequestClientData. The structure is identical to SIMCONNECT_RECV_SIMOBJECT_DATA.
SIMCONNECT_RECV_COMM_BUSStructWill be received by the client after a communication event - subscribed to with SimConnect_SubscribeToCommBusEvent - has been received.
SIMCONNECT_RECV_CONTROLLERS_LISTStructWill be received by the client after a successful call to SimConnect_EnumerateControllers, and will contain a list of SIMCONNECT_CONTROLLER_ITEM structs - one for each connected control device.
SIMCONNECT_RECV_ENUMERATE_INPUT_EVENT_PARAMSStructThis is a response to the SimConnect_EnumerateInputEventParams function.
SIMCONNECT_RECV_ENUMERATE_INPUT_EVENTSStructThis struct is returned as part of the response to the SimConnect_EnumerateInputEvents function.
SIMCONNECT_RECV_ENUMERATE_SIMOBJECT_AND_LIVERY_LISTStructContains data about aircraft (and their liveries) as part of the return for the function SimConnect_EnumerateSimObjectsAndLiveries.
SIMCONNECT_RECV_EVENTStructUsed to return an event ID to the client along with a single parameter.
SIMCONNECT_RECV_EVENT_EX1StructUsed to return an event ID to the client along with up to five parameters.
SIMCONNECT_RECV_EVENT_FILENAMEStructUsed with the SimConnect_SubscribeToSystemEvent to return a filename and an event ID to the client.
SIMCONNECT_RECV_EVENT_FRAMEStructUsed with the SimConnect_SubscribeToSystemEvent to return the frame rate and simulation speed to the client.
SIMCONNECT_RECV_EVENT_MULTIPLAYER_CLIENT_STARTEDStructThis is sent to a client when they have successfully joined a multi-player race.
SIMCONNECT_RECV_EVENT_MULTIPLAYER_SERVER_STARTEDStructThis is sent to the host when the session is visible to other users in the lobby.
SIMCONNECT_RECV_EVENT_MULTIPLAYER_SESSION_ENDEDStructThis is sent to a client when they have requested to leave a race, or to all players when the session is terminated by the host.
SIMCONNECT_RECV_EVENT_OBJECT_ADDREMOVEStructUsed to return the type and ID of an AI object that has been added or removed from the simulation, by any client.
SIMCONNECT_RECV_EVENT_RACE_ENDStructThis is used in multi-player racing to hold the results for one player at the end of a race.
SIMCONNECT_RECV_EVENT_RACE_LAPStructThis is used in multi-player racing to hold the results for one player at the end of a lap.
SIMCONNECT_RECV_EXCEPTIONStructUsed with the SIMCONNECT_EXCEPTION enumeration type to return information on an error that has occurred.
SIMCONNECT_RECV_FACILITIES_LISTStructUsed to provide information on the number of elements in a list of facilities returned to the client, and the number of packets that were used to transmit the data.
SIMCONNECT_RECV_FACILITY_DATAStructUsed to provide information that has been requested from the server using the SimConnect_RequestFacilityData function.
SIMCONNECT_RECV_FACILITY_DATA_ENDStructUsed to signify the end of a data stream from the server after a call to SimConnect_RequestFacilityData.
SIMCONNECT_RECV_FACILITY_MINIMAL_LISTStructUsed to provide minimal information on the number of elements in a list of facilities returned to the client, and the number of packets that were used to transmit the data.
SIMCONNECT_RECV_GET_INPUT_EVENTStructThis struct will returned after a call to the SimConnect_GetInputEvent function.
SIMCONNECT_RECV_IDEnumUsed within the SIMCONNECT_RECV structure to indicate which type of structure has been returned.
SIMCONNECT_RECV_JETWAY_DATAStructReturned by the SimConnect_RequestJetwayData and contains data relating to one or more jetways.
SIMCONNECT_RECV_LIST_TEMPLATEStructUsed to provide information on the number of elements in a list returned to the client, and the number of packets that were used to transmit the data.
SIMCONNECT_RECV_NDB_LISTStructUsed to return a list of SIMCONNECT_DATA_FACILITY_NDB structures.
SIMCONNECT_RECV_OPENStructUsed to return information to the client, after a successful call to SimConnect_Open.
SIMCONNECT_RECV_QUITStructThis is an identical structure to the SIMCONNECT_RECV structure.
SIMCONNECT_RECV_RESERVED_KEYStructUsed with the SimConnect_RequestReservedKey function to return the reserved key combination.
SIMCONNECT_RECV_SIMOBJECT_DATAStructWill be received by the client after a successful call to SimConnect_RequestDataOnSimObject or SimConnect_RequestDataOnSimObjectType.
SIMCONNECT_RECV_SIMOBJECT_DATA_BYTYPEStructWill be received by the client after a successful call to SimConnect_RequestDataOnSimObjectType. The structure is identical to SIMCONNECT_RECV_SIMOBJECT_DATA.
SIMCONNECT_RECV_SUBSCRIBE_INPUT_EVENTStructThis struct will be returned by the SimConnect_SubscribeInputEvent function.
SIMCONNECT_RECV_SYSTEM_STATEStructUsed with the SimConnect_RequestSystemState function to retrieve specific Flight Simulator systems states and information.
SIMCONNECT_RECV_VOR_LISTStructUsed to return a list of SIMCONNECT_DATA_FACILITY_VOR structures.
SIMCONNECT_RECV_WAYPOINT_LISTStructUsed to return a list of SIMCONNECT_DATA_FACILITY_WAYPOINT structures.
SIMCONNECT_SIMOBJECT_TYPEEnumUsed with the SimConnect_RequestDataOnSimObjectType call to request information on specific or nearby objects.
SIMCONNECT_STATEEnumUsed with the SimConnect_SetSystemEventState call to turn the reporting of events on and off.
SIMCONNECT_VERSION_BASE_TYPEStructThe hardware version information. Returned as part of the SIMCONNECT_CONTROLLER_ITEM struct.
SIMCONNECT_WAYPOINT_FLAGSEnumUsed with the SIMCONNECT_DATA_WAYPOINT structure to define waypoints.