The tables below indicate the properties for the Simulation Variables that can be used to get and set properties related to the various aircraft control systems. For information on the units listed for each variable, please see here: Simulation Variable Units

You can find a complete index of all available SimVars here: SimVar Index

Ailerons

Simulation VariableIndexDescriptionUnitsSettable
AILERON AVERAGE DEFLECTIONN/AAngle deflection for the aileron.Radians
AILERON LEFT DEFLECTIONN/AAngle deflection of the left aileron. This SimVar will work for AI aircraft, and should be used instead of AILERON POSITION.Radians
AILERON LEFT DEFLECTION PCTN/APercent deflection for the aileron.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Percent Over 100
AILERON POSITIONN/APercent aileron input left/right. Note that this SimVar is exclusively used for the user aircraft. For AI aircraft you should use the AILERON LEFT DEFLECTION and AILERON RIGHT DEFLECTION SimVars.Position(-16K to 0)-16K = full left
AILERON RIGHT DEFLECTIONN/AAngle deflection of the right aileron. This SimVar will work for AI aircraft, and should be used instead of AILERON POSITION.Radians
AILERON RIGHT DEFLECTION PCTN/APercent deflection.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Percent Over 100
AILERON TRIMN/AAngle deflection.Radians
AILERON TRIM DISABLEDN/AWhether or not the Aileron Trim has been disabled.Bool
AILERON TRIM MAXN/AThe maximum angle of deflection of the aileron, set to 0.174533 (10º).Radians
AILERON TRIM MINN/AThe minimum angle of deflection of the aileron, set to -0.174533 (-10º).Radians
AILERON TRIM PCTN/AReturns the aileron trim position between -1 and 1, where 0 is fully retracted.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Float
AILERON TRIM PCT EX1N/AThis returns the trimming ratio between 0 and 1.Percent Over 100

Elevator

Simulation VariableIndexDescriptionUnitsSettable
ELEVATOR DEFLECTIONN/AAngle deflection. Note that this SimVar can be used for AI aircraft.Radians
ELEVATOR DEFLECTION PCTN/APercent deflection.NOTE: This is available in multiplayer. See here for more information: Note On SimVars In Multiplayer.Percent Over 100
ELEVATOR POSITIONN/APercent elevator input deflection. Note that this SimVar is only for use with user Aircraft. For other aircraft in the simulation, use ELEVATOR DEFLECTION.Position(-16K to 0)-16K = full down
ELEVATOR TRIM DISABLEDN/AWhether or not the Elevator Trim has been disabled.Bool
ELEVATOR TRIM DOWN LIMITN/AReturns the absolute value of the elevator trim down limit (which corresponds to the +elevator_trim_down_limit in the Flight Model Config file).Degrees
ELEVATOR TRIM INDICATORN/APercent elevator trim (for indication).Position(-16K to 0)-16K = full down
ELEVATOR TRIM LIMIT RATION/ARatio of “up” trim limit and “down” trim limit, calculated as:abs(ELEVATOR_TRIM_UP_LIMIT / ELEVATOR_TRIM_DOWN_LIMIT)Number
ELEVATOR TRIM MAXN/AReturns the maximum elevator trim value. This corresponds to the elevator_trim_up_limit in the Flight Model Config file.Radians
ELEVATOR TRIM MINN/AReturns the negative value of the elevator trim down limit (which corresponds to -elevator_trim_down_limit in the Flight Model Config file).Radians
ELEVATOR TRIM NEUTRALN/AElevator trim neutral.Radians
ELEVATOR TRIM PCTN/APercent elevator trim.Note that this is considered a legacy SimVar and you should be using ELEVATOR TRIM PCT EX1 instead.Percent Over 100
ELEVATOR TRIM PCT EX1N/AThe percentage of elevator trim expressed as a Percent Over 100, where 0 is the down limit, 1 is the up limit, and 0.5 would be the midpoint between the limits (not necessarily an angle of 0).Percent Over 100
ELEVATOR TRIM POSITIONN/AElevator trim deflection.Radians
ELEVATOR TRIM UP LIMITN/AReturns the maximum elevator trim value. This corresponds to the elevator_trim_up_limit in the Flight Model Config file.Degrees
ELEVON DEFLECTIONN/AElevon deflection.Radians

Flaps

Simulation VariableIndexDescriptionUnitsSettable
FLAPS AVAILABLEN/ATrue if flaps available.Bool
FLAPS CURRENT SPEED LIMITATIONN/AThe maximum allowed speed with the current flaps position.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Knots
FLAP DAMAGE BY SPEEDN/ATrue if flaps are damaged by excessive speed.Bool
FLAPS EFFECTIVE HANDLE INDEXN/AThis returns the effective flaps handle index, after some of the conditions have potentially forced the state to change.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Number
FLAPS HANDLE INDEXN/AIndex of current flap position.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Number
FLAPS HANDLE PERCENTN/APercent flap handle extended.Percent Over 100
FLAPS NUM HANDLE POSITIONSN/ANumber of available flap positions.Number
FLAP POSITION SETN/ASet the position of the flaps control.No longer used by the simulation.Position
FLAP SPEED EXCEEDEDN/ATrue if safe speed limit for flaps exceeded.Bool
LEADING EDGE FLAPS LEFT ANGLEN/AAngle left leading edge flap extended. Use LEADING EDGE FLAPS LEFT PERCENT to set a value.Radians
LEADING EDGE FLAPS LEFT INDEXN/AIndex of left leading edge flap position.Number
LEADING EDGE FLAPS LEFT PERCENTN/APercent left leading edge flap extended.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Percent Over 100
LEADING EDGE FLAPS RIGHT ANGLEN/AAngle right leading edge flap extended. Use LEADING EDGE FLAPS RIGHT PERCENT to set a value.Radians
LEADING EDGE FLAPS RIGHT INDEXN/AIndex of right leading edge flap position.Number
LEADING EDGE FLAPS RIGHT PERCENTN/APercent right leading edge flap extended.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Percent Over 100
NEGATIVE G LIMIT FLAPS DOWNN/ADesign limit of negative G in a flaps down configuration, as defined by the negative_g_limit_flaps_down parameter.Gforce
NEGATIVE G LIMIT FLAPS UPN/ADesign limit of negative G in a flaps up configuration, as defined by the negative_g_limit_flaps_up parameter.Gforce
POSITIVE G LIMIT FLAPS DOWNN/ADesign limit of positive G in a flaps down configuration, as defined by the positive_g_limit_flaps_down parameter.Gforce
POSITIVE G LIMIT FLAPS UPN/ADesign limit of positive G in a flaps up configuration, as defined by the positive_g_limit_flaps_up parameter.Gforce
TRAILING EDGE FLAPS LEFT ANGLEN/AAngle left trailing edge flap extended. Use TRAILING EDGE FLAPS LEFT PERCENT to set a value.Radians
TRAILING EDGE FLAPS LEFT INDEXN/AIndex of left trailing edge flap position.Number
TRAILING EDGE FLAPS LEFT PERCENTN/APercent left trailing edge flap extended.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Percent Over 100
TRAILING EDGE FLAPS RIGHT ANGLEN/AAngle right trailing edge flap extended. Use TRAILING EDGE FLAPS RIGHT PERCENT to set a value.Radians
TRAILING EDGE FLAPS RIGHT INDEXN/AIndex of right trailing edge flap position.Number
TRAILING EDGE FLAPS RIGHT PERCENTN/APercent right trailing edge flap extended.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Percent Over 100

Fly By Wire

Simulation VariableIndexDescriptionUnitsSettable
FLY BY WIRE ALPHA PROTECTIONN/AReturns true if the fly-by-wire alpha protection is enabled or false otherwise.Bool
FLY BY WIRE ELAC FAILEDN/ATrue if the Elevators and Ailerons computer has failed.Bool
FLY BY WIRE ELAC SWITCHN/ATrue if the fly by wire Elevators and Ailerons computer is on.Bool
FLY BY WIRE FAC FAILEDN/ATrue if the Flight Augmentation computer has failed.Bool
FLY BY WIRE FAC SWITCHN/ATrue if the fly by wire Flight Augmentation computer is on.Bool
FLY BY WIRE SEC FAILEDN/ATrue if the Spoilers and Elevators computer has failed.Bool
FLY BY WIRE SEC SWITCHN/ATrue if the fly by wire Spoilers and Elevators computer is on.Bool

Folding Wings

Simulation VariableIndexDescriptionUnitsSettable
FOLDING WING HANDLE POSITIONN/ATrue if the folding wing handle is engaged.Bool
FOLDING WING LEFT PERCENTN/ALeft folding wing position, 1.0 is fully folded.Percent Over 100
FOLDING WING RIGHT PERCENTN/ARight folding wing position, 1.0 is fully folded.Percent Over 100

Rudder

Simulation VariableIndexDescriptionUnitsSettable
RUDDER DEFLECTIONN/AAngle deflection. This SimVar can be used with AI aircraft.Radians
RUDDER DEFLECTION PCTN/APercent deflection.NOTE: This is available in multiplayer. See here for more information: Note On SimVars In Multiplayer.Percent Over 100
RUDDER PEDAL INDICATORN/ARudder pedal position.Position
RUDDER PEDAL POSITIONN/APercent rudder pedal deflection (for animation).Position (-16K to 0)-16K = left pedal pushed full in
RUDDER POSITIONN/APercent rudder input deflection. Note that this SimVar is only for use with user Aircraft. For other aircraft in the simulation, use RUDDER DEFLECTION.Position (-16K to 0)-16K = full left
RUDDER TRIMN/AAngle deflection.Radians
RUDDER TRIM MAXN/AReturns the positive value of the rudder trim limit (which corresponds to rudder_trim_limit in the Flight Model Config file).Radians
RUDDER TRIM MINN/AReturns the negative value of the rudder trim limit (which corresponds to -rudder_trim_limit in the Flight Model Config file).Radians
RUDDER TRIM DISABLEDN/AWhether or not the Rudder Trim has been disabled.Bool
RUDDER TRIM PCTN/AReturns the trimming position between -1 and 1, where 0 is no trim.Float
RUDDER TRIM PCT EX1N/AThis returns the trimming ratio between 0 and 1.Percent Over 100

Spoilers

Simulation VariableIndexDescriptionUnitsSettable
SPOILERS ARMEDN/AChecks if autospoilers are armed (true) or not (false).Bool
SPOILER AVAILABLEN/ATrue if spoiler system available.Bool
SPOILERS HANDLE POSITIONN/ASpoiler handle position.Percent Over 100orPosition(16K = down, 0 = up)
SPOILERS LEFT POSITIONN/APercent left spoiler deflected.NOTE: This is available in multiplayer. See here for more information: Note On SimVars In Multiplayer.Percent Over 100orPosition(0 = retracted, 16K fully extended)
SPOILERS RIGHT POSITIONN/APercent right spoiler deflected.NOTE: This is available in multiplayer. See here for more information: Note On SimVars In Multiplayer.Percent Over 100orPosition(0 = retracted, 16K fully extended)

Yoke

Simulation VariableIndexDescriptionUnitsSettable
YOKE X INIDICATORN/AYoke position in horizontal direction.Position(-16K to 0)
YOKE X POSITIONN/APercent control deflection left/right (for animation).Position(-16K to 0)
YOKE X POSITION WITH APN/APercent control deflection left/right (for animation). Also includes AP’s inputs.Position(-16K to 0)
YOKE Y INIDICATORN/AYoke position in vertical direction.Position(-16K to 0)
YOKE Y POSITIONN/APercent control deflection fore/aft (for animation).Position(-16K to 0)
YOKE Y POSITION WITH APN/APercent control deflection fore/aft (for animation). Also includes AP’s inputs.Position(-16K to 0)

Carrier Operations

Simulation VariableIndexDescriptionUnitsSettable
BLAST SHIELD POSITION:indexN/AIndexed from 1, 100 is fully deployed, 0 flat on deckPercent Over 100
CABLE CAUGHT BY TAILHOOK:indexN/AA number 1 through 4 for the cable number caught by the tailhook. Cable 1 is the one closest to the stern of the carrier. A value of 0 indicates no cable was caught.Number
CATAPULT STROKE POSITION:indexN/ACatapults are indexed from 1. This value will be 0 before the catapult fires, and then up to 100 as the aircraft is propelled down the catapult. The aircraft may takeoff before the value reaches 100 (depending on the aircraft weight, power applied, and other factors), in which case this value will not be further updated. This value could be used to drive a bogie animation.Number
HOLDBACK BAR INSTALLEDN/AHoldback bars allow build up of thrust before takeoff from a catapult, and are installed by the deck crew of an aircraft carrier.Bool
LAUNCHBAR HELD EXTENDEDN/AThis will be True if the launchbar is fully extended, and can be used, for example, to change the color of an instrument light.Bool
LAUNCHBAR POSITIONN/AInstalled on aircraft before takeoff from a carrier catapult. Note that gear cannot retract with this extended. 100 = fully extended.Percent Over 100
LAUNCHBAR SWITCHN/AIf this is set to True the launch bar switch has been engaged.Bool
NUMBER OF CATAPULTSN/AMaximum of 4. A model can contain more than 4 catapults, but only the first four will be read and recognized by the simulation.Number

Concorde

Simulation VariableIndexDescriptionUnitsSettable
CONCORDE NOSE ANGLEN/AThe nose angle, where 0 is fully up.Radians
CONCORDE VISOR NOSE HANDLEN/AThe visor nose handle position.Enum:0:[index] visor up, nose down1:[index] visor down, nose up2:[index] visor down, nose 5 degrees3:[index] visor down, nose 12.5 degrees
CONCORDE VISOR POSITION PERCENTN/AThe visor position expressed as a percentage where 0.0 = up and 1.0 = extended/down.Percent Over 100