# Aircraft Control Variables The tables below indicate the properties for the [Simulation Variables](../../simulation-variables/) that can be used to get and set properties related to the various aircraft control systems. For information on the units listed for each variable, please see here: [Simulation Variable Units](../../simulation-variable-units/) You can find a complete index of all available SimVars here: [SimVar Index](../../simulation-variables/#simvar-index) ### Ailerons {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units | Settable | |---|---|---|---|:---:| | {{< anchor id="AILERON-AVERAGE-DEFLECTION" />}}`AILERON AVERAGE DEFLECTION` | N/A | Angle deflection for the aileron. | Radians | {{< check/bad >}} | | {{< anchor id="AILERON-LEFT-DEFLECTION" />}}`AILERON LEFT DEFLECTION` | N/A | Angle deflection of the left aileron. This SimVar will work for AI aircraft, and should be used instead of `AILERON POSITION`. | Radians | {{< check/good >}} | | {{< anchor id="AILERON-LEFT-DEFLECTION-PCT" />}}`AILERON LEFT DEFLECTION PCT` | N/A | Percent deflection for the aileron.**NOTE**: This is available in multiplayer to all near aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | | {{< anchor id="AILERON-POSITION" />}}`AILERON POSITION` | N/A | Percent aileron input left/right. Note that this SimVar is exclusively used for the user aircraft. For AI aircraft you should use the `AILERON LEFT DEFLECTION` and `AILERON RIGHT DEFLECTION` SimVars. | Position(-16K to 0){{< params/smallfont >}}-16K = full left{{< /params/smallfont >}} | {{< check/good >}} | | {{< anchor id="AILERON-RIGHT-DEFLECTION" />}}`AILERON RIGHT DEFLECTION` | N/A | Angle deflection of the right aileron. This SimVar will work for AI aircraft, and should be used instead of `AILERON POSITION`. | Radians | {{< check/good >}} | | {{< anchor id="AILERON-RIGHT-DEFLECTION-PCT" />}}`AILERON RIGHT DEFLECTION PCT` | N/A | Percent deflection.**NOTE**: This is available in multiplayer to all near aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | | {{< anchor id="AILERON-TRIM" />}}`AILERON TRIM` | N/A | Angle deflection. | Radians | {{< check/bad >}} | | {{< anchor id="AILERON-TRIM-DISABLED" />}}`AILERON TRIM DISABLED` | N/A | Whether or not the Aileron Trim has been disabled. | Bool | {{< check/bad >}} | | {{< anchor id="AILERON-TRIM-MAX" />}}`AILERON TRIM MAX` | N/A | The maximum angle of deflection of the aileron, set to 0.174533 (10º). | Radians | {{< check/bad >}} | | {{< anchor id="AILERON-TRIM-MIN" />}}`AILERON TRIM MIN` | N/A | The minimum angle of deflection of the aileron, set to -0.174533 (-10º). | Radians | {{< check/bad >}} | | {{< anchor id="AILERON-TRIM-PCT" />}}`AILERON TRIM PCT` | N/A | Returns the aileron trim position between -1 and 1, where 0 is fully retracted.**NOTE**: This is available in multiplayer to all near aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | Float | {{< check/good >}} | | {{< anchor id="AILERON-TRIM-PCT-EX1" />}}`AILERON TRIM PCT EX1` | N/A | This returns the trimming ratio between 0 and 1. | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | {{< /table-wrapper >}} ### Elevator {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units | Settable | |---|---|---|---|:---:| | {{< anchor id="ELEVATOR-DEFLECTION" />}}`ELEVATOR DEFLECTION` | N/A | Angle deflection. Note that this SimVar can be used for AI aircraft. | Radians | {{< check/good >}} | | {{< anchor id="ELEVATOR-DEFLECTION-PCT" />}}`ELEVATOR DEFLECTION PCT` | N/A | Percent deflection.**NOTE**: This is available in multiplayer. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | | {{< anchor id="ELEVATOR-POSITION" />}}`ELEVATOR POSITION` | N/A | Percent elevator input deflection. Note that this SimVar is only for use with user Aircraft. For other aircraft in the simulation, use `ELEVATOR DEFLECTION`. | Position(-16K to 0){{< params/smallfont >}}-16K = full down{{< /params/smallfont >}} | {{< check/good >}} | | {{< anchor id="ELEVATOR-TRIM-DISABLED" />}}`ELEVATOR TRIM DISABLED` | N/A | Whether or not the Elevator Trim has been disabled. | Bool | {{< check/bad >}} | | {{< anchor id="ELEVATOR-TRIM-DOWN-LIMIT" />}}`ELEVATOR TRIM DOWN LIMIT` | N/A | Returns the absolute value of the elevator trim down limit (which corresponds to the +[`elevator_trim_down_limit`](../../../../content-configuration/cfg-files/flight_model.cfg/#elevator_trim_down_limit) in the [Flight Model Config](../../../../content-configuration/cfg-files/flight_model.cfg/) file). | Degrees | {{< check/bad >}} | | {{< anchor id="ELEVATOR-TRIM-INDICATOR" />}}`ELEVATOR TRIM INDICATOR` | N/A | Percent elevator trim (for indication). | Position(-16K to 0){{< params/smallfont >}}-16K = full down{{< /params/smallfont >}} | {{< check/bad >}} | | {{< anchor id="ELEVATOR-TRIM-LIMIT-RATIO" />}}`ELEVATOR TRIM LIMIT RATIO` | N/A | Ratio of "up" trim limit and "down" trim limit, calculated as:`abs(ELEVATOR_TRIM_UP_LIMIT / ELEVATOR_TRIM_DOWN_LIMIT)` | Number | {{< check/bad >}} | | {{< anchor id="ELEVATOR-TRIM-MAX" />}}`ELEVATOR TRIM MAX` | N/A | Returns the maximum elevator trim value. This corresponds to the [`elevator_trim_up_limit`](../../../../content-configuration/cfg-files/flight_model.cfg/#elevator_trim_up_limit) in the [Flight Model Config](../../../../content-configuration/cfg-files/flight_model.cfg/) file. | Radians | | | {{< anchor id="ELEVATOR-TRIM-MIN" />}}`ELEVATOR TRIM MIN` | N/A | Returns the negative value of the elevator trim down limit (which corresponds to -[`elevator_trim_down_limit`](../../../../content-configuration/cfg-files/flight_model.cfg/#elevator_trim_down_limit) in the [Flight Model Config](../../../../content-configuration/cfg-files/flight_model.cfg/) file). | Radians | | | {{< anchor id="ELEVATOR-TRIM-NEUTRAL" />}}`ELEVATOR TRIM NEUTRAL` | N/A | Elevator trim neutral. | Radians | {{< check/bad >}} | | {{< anchor id="ELEVATOR-TRIM-PCT" />}}`ELEVATOR TRIM PCT` | N/A | Percent elevator trim.Note that this is considered a *legacy* SimVar and you should be using [`ELEVATOR TRIM PCT EX1`](#ELEVATOR-TRIM-PCT-EX1) instead. | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | | {{< anchor id="ELEVATOR-TRIM-PCT-EX1" />}}`ELEVATOR TRIM PCT EX1` | N/A | The percentage of elevator trim expressed as a {{< glossterm >}}percent_over_100{{< /glossterm >}}, where 0 is the down limit, 1 is the up limit, and 0.5 would be the midpoint between the limits (not necessarily an angle of 0). | {{< glossterm >}}percent_over_100{{< /glossterm >}} | | | {{< anchor id="ELEVATOR-TRIM-POSITION" />}}`ELEVATOR TRIM POSITION` | N/A | Elevator trim deflection. | Radians | {{< check/good >}} | | {{< anchor id="ELEVATOR-TRIM-UP-LIMIT" />}}`ELEVATOR TRIM UP LIMIT` | N/A | Returns the maximum elevator trim value. This corresponds to the [`elevator_trim_up_limit`](../../../../content-configuration/cfg-files/flight_model.cfg/#elevator_trim_up_limit) in the [Flight Model Config](../../../../content-configuration/cfg-files/flight_model.cfg/) file. | Degrees | {{< check/bad >}} | | {{< anchor id="ELEVON-DEFLECTION" />}}`ELEVON DEFLECTION` | N/A | Elevon deflection. | Radians | {{< check/bad >}} | {{< /table-wrapper >}} ### Flaps {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units | Settable | |---|---|---|---|:---:| | {{< anchor id="FLAPS-AVAILABLE" />}}`FLAPS AVAILABLE` | N/A | True if flaps available. | Bool | {{< check/bad >}} | | {{< anchor id="FLAPS-CURRENT-SPEED-LIMITATION" />}}`FLAPS CURRENT SPEED LIMITATION` | N/A | The maximum allowed speed with the current flaps position.**NOTE**: This is available in multiplayer to all near aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}Knot{{< /glossterm >}}s | {{< check/bad >}} | | {{< anchor id="FLAP-DAMAGE-BY-SPEED" />}}`FLAP DAMAGE BY SPEED` | N/A | True if flaps are damaged by excessive speed. | Bool | {{< check/bad >}} | | {{< anchor id="FLAPS-EFFECTIVE-HANDLE-INDEX" />}}`FLAPS EFFECTIVE HANDLE INDEX` | N/A | This returns the effective flaps handle index, *after* some of the conditions have potentially forced the state to change.**NOTE**: This is available in multiplayer to all near aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | Number | {{< check/bad >}} | | {{< anchor id="FLAPS-HANDLE-INDEX" />}}`FLAPS HANDLE INDEX` | N/A | Index of current flap position.**NOTE**: This is available in multiplayer to all near aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | Number | {{< check/good >}} | | {{< anchor id="FLAPS-HANDLE-PERCENT" />}}`FLAPS HANDLE PERCENT` | N/A | Percent flap handle extended. | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | | {{< anchor id="FLAPS-NUM-HANDLE-POSITIONS" />}}`FLAPS NUM HANDLE POSITIONS` | N/A | Number of available flap positions. | Number | {{< check/bad >}} | | {{< anchor id="FLAP-POSITION-SET" />}}`FLAP POSITION SET` | N/A | Set the position of the flaps control.***No longer used by the simulation.*** | Position | {{< check/good >}} | | {{< anchor id="FLAP-SPEED-EXCEEDED" />}}`FLAP SPEED EXCEEDED` | N/A | True if safe speed limit for flaps exceeded. | Bool | {{< check/bad >}} | | {{< anchor id="LEADING-EDGE-FLAPS-LEFT-ANGLE" />}}`LEADING EDGE FLAPS LEFT ANGLE` | N/A | Angle left leading edge flap extended. Use [`LEADING EDGE FLAPS LEFT PERCENT`](#LEADING-EDGE-FLAPS-LEFT-PERCENT) to set a value. | Radians | {{< check/bad >}} | | {{< anchor id="LEADING-EDGE-FLAPS-LEFT-INDEX" />}}`LEADING EDGE FLAPS LEFT INDEX` | N/A | Index of left leading edge flap position. | Number | {{< check/bad >}} | | {{< anchor id="LEADING-EDGE-FLAPS-LEFT-PERCENT" />}}`LEADING EDGE FLAPS LEFT PERCENT` | N/A | Percent left leading edge flap extended.**NOTE**: This is available in multiplayer to all near aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/good >}} | | {{< anchor id="LEADING-EDGE-FLAPS-RIGHT-ANGLE" />}}`LEADING EDGE FLAPS RIGHT ANGLE` | N/A | Angle right leading edge flap extended. Use [`LEADING EDGE FLAPS RIGHT PERCENT`](#LEADING-EDGE-FLAPS-RIGHT-PERCENT) to set a value. | Radians | {{< check/bad >}} | | {{< anchor id="LEADING-EDGE-FLAPS-RIGHT-INDEX" />}}`LEADING EDGE FLAPS RIGHT INDEX` | N/A | Index of right leading edge flap position. | Number | {{< check/bad >}} | | {{< anchor id="LEADING-EDGE-FLAPS-RIGHT-PERCENT" />}}`LEADING EDGE FLAPS RIGHT PERCENT` | N/A | Percent right leading edge flap extended.**NOTE**: This is available in multiplayer to all **near** aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/good >}} | | {{< anchor id="NEGATIVE-G-LIMIT-FLAPS-DOWN" />}}`NEGATIVE G LIMIT FLAPS DOWN` | N/A | Design limit of negative {{< glossterm >}}G{{< /glossterm >}} in a flaps down configuration, as defined by the [`negative_g_limit_flaps_down`](../../../../content-configuration/cfg-files/flight_model.cfg/#negative_g_limit_flaps_down) parameter. | Gforce | {{< check/bad >}} | | {{< anchor id="NEGATIVE-G-LIMIT-FLAPS-UP" />}}`NEGATIVE G LIMIT FLAPS UP` | N/A | Design limit of negative {{< glossterm >}}G{{< /glossterm >}} in a flaps up configuration, as defined by the [`negative_g_limit_flaps_up`](../../../../content-configuration/cfg-files/flight_model.cfg/#negative_g_limit_flaps_up) parameter. | Gforce | {{< check/bad >}} | | {{< anchor id="POSITIVE-G-LIMIT-FLAPS-DOWN" />}}`POSITIVE G LIMIT FLAPS DOWN` | N/A | Design limit of positive {{< glossterm >}}G{{< /glossterm >}} in a flaps down configuration, as defined by the [`positive_g_limit_flaps_down`](../../../../content-configuration/cfg-files/flight_model.cfg/#positive_g_limit_flaps_down) parameter. | Gforce | {{< check/bad >}} | | {{< anchor id="POSITIVE-G-LIMIT-FLAPS-UP" />}}`POSITIVE G LIMIT FLAPS UP` | N/A | Design limit of positive {{< glossterm >}}G{{< /glossterm >}} in a flaps up configuration, as defined by the [`positive_g_limit_flaps_up`](../../../../content-configuration/cfg-files/flight_model.cfg/#positive_g_limit_flaps_up) parameter. | Gforce | {{< check/bad >}} | | {{< anchor id="TRAILING-EDGE-FLAPS-LEFT-ANGLE" />}}`TRAILING EDGE FLAPS LEFT ANGLE` | N/A | Angle left trailing edge flap extended. Use [`TRAILING EDGE FLAPS LEFT PERCENT`](#TRAILING-EDGE-FLAPS-LEFT-PERCENT) to set a value. | Radians | {{< check/bad >}} | | {{< anchor id="TRAILING-EDGE-FLAPS-LEFT-INDEX" />}}`TRAILING EDGE FLAPS LEFT INDEX` | N/A | Index of left trailing edge flap position. | Number | {{< check/bad >}} | | {{< anchor id="TRAILING-EDGE-FLAPS-LEFT-PERCENT" />}}`TRAILING EDGE FLAPS LEFT PERCENT` | N/A | Percent left trailing edge flap extended.**NOTE**: This is available in multiplayer to all near aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/good >}} | | {{< anchor id="TRAILING-EDGE-FLAPS-RIGHT-ANGLE" />}}`TRAILING EDGE FLAPS RIGHT ANGLE` | N/A | Angle right trailing edge flap extended. Use [`TRAILING EDGE FLAPS RIGHT PERCENT`](#TRAILING-EDGE-FLAPS-RIGHT-PERCENT) to set a value. | Radians | {{< check/bad >}} | | {{< anchor id="TRAILING-EDGE-FLAPS-RIGHT-INDEX" />}}`TRAILING EDGE FLAPS RIGHT INDEX` | N/A | Index of right trailing edge flap position. | Number | {{< check/bad >}} | | {{< anchor id="TRAILING-EDGE-FLAPS-RIGHT-PERCENT" />}}`TRAILING EDGE FLAPS RIGHT PERCENT` | N/A | Percent right trailing edge flap extended.**NOTE**: This is available in multiplayer to all near aircraft. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/good >}} | {{< /table-wrapper >}} ### Fly By Wire {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units | Settable | |---|---|---|---|:---:| | {{< anchor id="FLY-BY-WIRE-ALPHA-PROTECTION" />}}`FLY BY WIRE ALPHA PROTECTION` | N/A | Returns true if the fly-by-wire alpha protection is enabled or false otherwise. | Bool | {{< check/bad >}} | | {{< anchor id="FLY-BY-WIRE-ELAC-FAILED" />}}`FLY BY WIRE ELAC FAILED` | N/A | True if the Elevators and Ailerons computer has failed. | Bool | {{< check/bad >}} | | {{< anchor id="FLY-BY-WIRE-ELAC-SWITCH" />}}`FLY BY WIRE ELAC SWITCH` | N/A | True if the fly by wire Elevators and Ailerons computer is on. | Bool | {{< check/bad >}} | | {{< anchor id="FLY-BY-WIRE-FAC-FAILED" />}}`FLY BY WIRE FAC FAILED` | N/A | True if the Flight Augmentation computer has failed. | Bool | {{< check/bad >}} | | {{< anchor id="FLY-BY-WIRE-FAC-SWITCH" />}}`FLY BY WIRE FAC SWITCH` | N/A | True if the fly by wire Flight Augmentation computer is on. | Bool | {{< check/bad >}} | | {{< anchor id="FLY-BY-WIRE-SEC-FAILED" />}}`FLY BY WIRE SEC FAILED` | N/A | True if the Spoilers and Elevators computer has failed. | Bool | {{< check/bad >}} | | {{< anchor id="FLY-BY-WIRE-SEC-SWITCH" />}}`FLY BY WIRE SEC SWITCH` | N/A | True if the fly by wire Spoilers and Elevators computer is on. | Bool | {{< check/bad >}} | {{< /table-wrapper >}} ### Folding Wings {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units |Settable | |---|---|---|---|:---:| | {{< anchor id="FOLDING-WING-HANDLE-POSITION" />}}`FOLDING WING HANDLE POSITION` | N/A | True if the folding wing handle is engaged. | Bool | {{< check/bad >}} | | {{< anchor id="FOLDING-WING-LEFT-PERCENT" />}}`FOLDING WING LEFT PERCENT` | N/A | Left folding wing position, 1.0 is fully folded. | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/good >}} | | {{< anchor id="FOLDING-WING-RIGHT-PERCENT" />}}`FOLDING WING RIGHT PERCENT` | N/A | Right folding wing position, 1.0 is fully folded. | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/good >}} | {{< /table-wrapper >}} ### Rudder {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units | Settable | |---|---|---|---|:---:| | {{< anchor id="RUDDER-DEFLECTION" />}}`RUDDER DEFLECTION` | N/A | Angle deflection. This SimVar can be used with AI aircraft. | Radians | {{< check/good >}} | | {{< anchor id="RUDDER-DEFLECTION-PCT" />}}`RUDDER DEFLECTION PCT` | N/A | Percent deflection.**NOTE**: This is available in multiplayer. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | | {{< anchor id="RUDDER-PEDAL-INDICATOR" />}}`RUDDER PEDAL INDICATOR` | N/A | Rudder pedal position. | Position | {{< check/bad >}} | | {{< anchor id="RUDDER-PEDAL-POSITION" />}}`RUDDER PEDAL POSITION` | N/A | Percent rudder pedal deflection (for animation). | Position (-16K to 0){{< params/smallfont >}}-16K = left pedal pushed full in{{< /params/smallfont >}} | {{< check/good >}} | | {{< anchor id="RUDDER-POSITION" />}}`RUDDER POSITION` | N/A | Percent rudder input deflection. Note that this SimVar is only for use with user Aircraft. For other aircraft in the simulation, use [`RUDDER DEFLECTION`](#RUDDER-DEFLECTION). | Position (-16K to 0){{< params/smallfont >}}-16K = full left{{< /params/smallfont >}} | {{< check/good >}} | | {{< anchor id="RUDDER-TRIM" />}}`RUDDER TRIM` | N/A | Angle deflection. | Radians | {{< check/bad >}} | | {{< anchor id="RUDDER-TRIM-MAX" />}}`RUDDER TRIM MAX` | N/A | Returns the positive value of the rudder trim limit (which corresponds to [`rudder_trim_limit`](../../../../content-configuration/cfg-files/flight_model.cfg/#rudder_trim_limit) in the [Flight Model Config](../../../../content-configuration/cfg-files/flight_model.cfg/) file). | Radians | {{< check/bad >}} | | {{< anchor id="RUDDER-TRIM-MIN" />}}`RUDDER TRIM MIN` | N/A | Returns the negative value of the rudder trim limit (which corresponds to -[`rudder_trim_limit`](../../../../content-configuration/cfg-files/flight_model.cfg/#rudder_trim_limit) in the [Flight Model Config](../../../../content-configuration/cfg-files/flight_model.cfg/) file). | Radians | {{< check/bad >}} | | {{< anchor id="RUDDER-TRIM-DISABLED" />}}`RUDDER TRIM DISABLED` | N/A | Whether or not the Rudder Trim has been disabled. | Bool | {{< check/bad >}} | | {{< anchor id="RUDDER-TRIM-PCT" />}}`RUDDER TRIM PCT` | N/A | Returns the trimming position between -1 and 1, where 0 is no trim. | Float | {{< check/good >}} | | {{< anchor id="RUDDER-TRIM-PCT-EX1" />}}`RUDDER TRIM PCT EX1` | N/A | This returns the trimming ratio between 0 and 1. | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/good >}} | {{< /table-wrapper >}} ### Spoilers {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units | Settable | |---|---|---|---|:---:| | {{< anchor id="SPOILERS-ARMED" />}}`SPOILERS ARMED` | N/A | Checks if autospoilers are armed (true) or not (false). | Bool | {{< check/bad >}} | | {{< anchor id="SPOILER-AVAILABLE" />}}`SPOILER AVAILABLE` | N/A | True if spoiler system available. | Bool | {{< check/bad >}} | | {{< anchor id="SPOILERS-HANDLE-POSITION" />}}`SPOILERS HANDLE POSITION` | N/A | Spoiler handle position. | {{< glossterm >}}percent_over_100{{< /glossterm >}}orPosition(16K = down, 0 = up) | {{< check/good >}} | | {{< anchor id="SPOILERS-LEFT-POSITION" />}}`SPOILERS LEFT POSITION` | N/A | Percent left spoiler deflected.**NOTE**: This is available in multiplayer. See here for more information: [Note On SimVars In Multiplayer](../../simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}}orPosition{{< params/smallfont >}}(0 = retracted, 16K fully extended){{< /params/smallfont >}} | {{< check/bad >}} | | {{< anchor id="SPOILERS-RIGHT-POSITION" />}}`SPOILERS RIGHT POSITION` | N/A | Percent right spoiler deflected.**NOTE**: This is available in multiplayer. See here for more information: [Note On SimVars In Multiplayer](../..//simulation-variables/#note-on-simvars-in-multiplayer). | {{< glossterm >}}percent_over_100{{< /glossterm >}}orPosition{{< params/smallfont >}}(0 = retracted, 16K fully extended){{< /params/smallfont >}} | {{< check/bad >}} | {{< /table-wrapper >}} ### Yoke {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units | Settable | |---|---|---|---|:---:| | {{< anchor id="YOKE-X-INIDICATOR" />}}`YOKE X INIDICATOR` | N/A | Yoke position in horizontal direction. | Position{{< params/smallfont >}}(-16K to 0){{< /params/smallfont >}} | {{< check/bad >}} | | {{< anchor id="YOKE-X-POSITION" />}}`YOKE X POSITION` | N/A | Percent control deflection left/right (for animation). | Position{{< params/smallfont >}}(-16K to 0){{< /params/smallfont >}} | {{< check/good >}} | | {{< anchor id="YOKE-X-POSITION-WITH-AP" />}}`YOKE X POSITION WITH AP` | N/A | Percent control deflection left/right (for animation). Also includes AP's inputs. | Position{{< params/smallfont >}}(-16K to 0){{< /params/smallfont >}} | {{< check/bad >}} | | {{< anchor id="YOKE-Y-INIDICATOR" />}}`YOKE Y INIDICATOR` | N/A | Yoke position in vertical direction. | Position{{< params/smallfont >}}(-16K to 0){{< /params/smallfont >}} | {{< check/bad >}} | | {{< anchor id="YOKE-Y-POSITION" />}}`YOKE Y POSITION` | N/A | Percent control deflection fore/aft (for animation). | Position{{< params/smallfont >}}(-16K to 0){{< /params/smallfont >}} | {{< check/good >}} | | {{< anchor id="YOKE-Y-POSITION-WITH-AP" />}}`YOKE Y POSITION WITH AP` | N/A | Percent control deflection fore/aft (for animation). Also includes AP's inputs. | Position{{< params/smallfont >}}(-16K to 0){{< /params/smallfont >}} | {{< check/bad >}} | {{< /table-wrapper >}} ### Carrier Operations {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units |Settable | |---|---|---|---|:---:| | {{< anchor id="BLAST-SHIELD-POSITION" />}}`BLAST SHIELD POSITION:index` | N/A | Indexed from 1, 100 is fully deployed, 0 flat on deck | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | | {{< anchor id="CABLE-CAUGHT-BY-TAILHOOK" />}}`CABLE CAUGHT BY TAILHOOK:index` | N/A | A number 1 through 4 for the cable number caught by the tailhook. Cable 1 is the one closest to the stern of the carrier. A value of 0 indicates no cable was caught. | Number | {{< check/bad >}} | | {{< anchor id="CATAPULT-STROKE-POSITION" />}}`CATAPULT STROKE POSITION:index` | N/A | Catapults are indexed from 1. This value will be 0 before the catapult fires, and then up to 100 as the aircraft is propelled down the catapult. The aircraft may takeoff before the value reaches 100 (depending on the aircraft weight, power applied, and other factors), in which case this value will not be further updated. This value could be used to drive a bogie animation. | Number | {{< check/bad >}} | | {{< anchor id="HOLDBACK-BAR-INSTALLED" />}}`HOLDBACK BAR INSTALLED` | N/A | Holdback bars allow build up of thrust before takeoff from a catapult, and are installed by the deck crew of an aircraft carrier. | Bool | {{< check/bad >}} | | {{< anchor id="LAUNCHBAR-HELD-EXTENDED" />}}`LAUNCHBAR HELD EXTENDED` | N/A | This will be True if the launchbar is fully extended, and can be used, for example, to change the color of an instrument light. | Bool | {{< check/bad >}} | | {{< anchor id="LAUNCHBAR-POSITION" />}}`LAUNCHBAR POSITION` | N/A | Installed on aircraft before takeoff from a carrier catapult. Note that gear cannot retract with this extended. 100 = fully extended. | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | | {{< anchor id="LAUNCHBAR-SWITCH" />}}`LAUNCHBAR SWITCH` | N/A | If this is set to True the launch bar switch has been engaged. | Bool | {{< check/bad >}} | | {{< anchor id="NUMBER-OF-CATAPULTS" />}}`NUMBER OF CATAPULTS` | N/A | Maximum of 4. A model can contain more than 4 catapults, but only the first four will be read and recognized by the simulation. | Number | {{< check/bad >}} | {{< /table-wrapper >}} ### Concorde {{< table-wrapper "colclass-2=font-size:0.75rem" "200px" "100px" "" "150px" "100px" >}} | Simulation Variable | Index | Description | Units | Settable | |---|---|---|---|:---:| | {{< anchor id="CONCORDE-NOSE-ANGLE" />}}`CONCORDE NOSE ANGLE` | N/A | The nose angle, where 0 is fully up. | Radians | {{< check/bad >}} | | {{< anchor id="CONCORDE-VISOR-NOSE-HANDLE" />}}`CONCORDE VISOR NOSE HANDLE` | N/A | The visor nose handle position. | Enum:{{< params/smallfont >}}0:[index] visor up, nose down1:[index] visor down, nose up2:[index] visor down, nose 5 degrees3:[index] visor down, nose 12.5 degrees{{< /params/smallfont >}} | {{< check/bad >}} | | {{< anchor id="CONCORDE-VISOR-POSITION-PERCENT" />}}`CONCORDE VISOR POSITION PERCENT` | N/A | The visor position expressed as a percentage where 0.0 = up and 1.0 = extended/down. | {{< glossterm >}}percent_over_100{{< /glossterm >}} | {{< check/bad >}} | {{< /table-wrapper >}}