The tables below indicate the properties for the Simulation Variables that can be used to get and set properties related to the physical properties and flight model of an aircraft. For information on the units listed for each variable, please see here: Simulation Variable Units

You can find a complete index of all available SimVars here: SimVar Index

General

Simulation VariableIndexDescriptionUnitsSettable
BETA DOTN/ABeta dotRadians per second
DECISION ALTITUDE MSLN/ADesign decision altitude above mean sea levelFeet (ft)
DECISION HEIGHTN/ADesign decision height. This can be set for the aircraft in the FLT file using the DecisionHeight parameter. If not set it will default to 200.Feet (ft)
DESIGN CRUISE ALTN/AThis design constant represents the optimal altitude the aircraft should maintain when in cruise. It is derived from the cruise_alt setting in the [REFERENCE SPEEDS] section of the flight_model.cfg. Default is 1500ft.Feet (ft)
DESIGN SPAWN ALTITUDE CRUISEN/AThis design constant represents the spawn altitude for the aircraft when spawning in cruise. It is derived from the spawn_cruise_altitude setting in the [REFERENCE SPEEDS] section of the flight_model.cfg. Default is 1500ft.Feet (ft)
DESIGN SPAWN ALTITUDE DESCENTN/AThis design constant represents the spawn altitude for the aircraft when spawning in descent. It is derived from the spawn_descent_altitude setting in the [REFERENCE SPEEDS] section of the flight_model.cfg. Default is 500ft.Feet (ft)
DESIGN SPEED CLIMBN/AThis design constant represents the optimal climb speed for the aircraft. It is derived from the climb_speed setting in the [REFERENCE SPEEDS] section of the flight_model.cfg. Default value is -1.Feet (ft) per second
DESIGN SPEED MIN ROTATIONN/AThis design constant represents the minimum speed required for aircraft rotation. It is derived from the rotation_speed_min setting in the [REFERENCE SPEEDS] section of the flight_model.cfg. Default value is -1.Feet (ft) per second
DESIGN SPEED VCN/AThis design constant represents the aircraft ideal cruising speed. It is derived from the cruise_speed setting in the [REFERENCE SPEEDS] section of the flight_model.cfg. The default value is computed an internal function that uses the estimated cruise altitude and estimated cruise percent power, according of the engine type, the number of engines, the density, the wing area and some drag parameters. Normally this value is set in the CFG file and the default value is never used.Feet (ft) per second
DESIGN SPEED VS0N/AThis design constant represents the the stall speed when flaps are fully extended. It is derived from the full_flaps_stall_speed setting in the [REFERENCE SPEEDS] section of the flight_model.cfg. Default value is 0.8 x VS.kias
DESIGN SPEED VS1N/AThis design constant represents the stall speed when flaps are fully retracted. It is derived from the flaps_up_stall_speed setting in the [REFERENCE SPEEDS] section of the flight_model.cfg. Default value is 0.kias
DESIGN TAKEOFF SPEEDN/AThis design constant represents the aircraft ideal takoff speed. It is derived from the takeoff_speed setting in the [REFERENCE SPEEDS] section of the flight_model.cfg.Knots
DYNAMIC PRESSUREN/ADynamic pressurePounds per square foot (psf)
ESTIMATED CRUISE SPEEDN/AEstimated cruise speedFeet (ft) per second
G FORCEN/ACurrent G forceGForce
G LIMITER SETTINGN/AThis returns the setting of the G-limiter, as set using the GLimiterSetting parameter.Enum:0 = Off1 = On2 = Override
INCIDENCE ALPHAGroup ID(0, 1 or 2)The angle of attack based on the polling point selected using the group ID. For more information please see here: Note On Physics GroupsRadians
INCIDENCE BETAN/ASideslip angleRadians
IS TAIL DRAGGERN/ATrue if the aircraft is a taildraggerBool
LINEAR CL ALPHAN/ALinear CL alphaPer radian
MACH MAX OPERATEN/AMaximum design machMach
MAX G FORCEN/AMaximum G force attainedGforce
MIN DRAG VELOCITYN/AMinimum drag velocity, in clean, with no input and no gears, when at 10000ft.Feet (ft) per second
MIN G FORCEN/AMinimum G force attainedGforce
REFERENCE SPEED MAX IASN/AThe maximum IAS that the aircraft can fly at.Knots
REFERENCE SPEED MAX IAS GEAR DOWNN/AThe maximum IAS that the aircraft can fly at with the landing gear extended.Knots
SEMIBODY LOADFACTOR XN/ADeprecated, do not use!Number
SEMIBODY LOADFACTOR YN/AAcceleration along the axis Y divided by the gravity constant G (usually around 9.81m.s²)Number
SEMIBODY LOADFACTOR YDOTN/ADerivative of SEMIBODY LOADFACTOR Y in relation to time.Per second
SEMIBODY LOADFACTOR ZN/ADeprecated, do not use!Number
SIGMA SQRTN/ASigma sqrtNumber
SIMULATED RADIUSN/ASimulated radiusFeet (ft)
STALL ALPHAN/AThe angle of attack which produces the maximum lift coefficient before entering into stall conditions.Radians
STATIC PITCHN/AThe angle at which static pitch stability is achieved.Radians
TYPICAL DESCENT RATEN/Athe typical (normal) descent rate for the aircraft.Feet (ft) per minute
WING AREAN/ATotal wing areaSquare feet (ft)
WING FLEX PCTN/AThe current wing flex. Different values can be set for each wing (for example, during banking). Set an index of 1 for the left wing, and 2 for the right wing.Percent Over 100
WING SPANN/ATotal wing spanFeet (ft)
YAW STRING ANGLEN/AThe yaw string angle. Yaw strings are attached to gliders as visible indicators of the yaw angle. Will only work when the yaw_string_available parameter is set to 1 (True).Radians
YAW STRING PCT EXTENDEDN/AYaw string angle as a percentage. Will only work when the yaw_string_available parameter is set to 1 (True).Percent Over 100
ZERO LIFT ALPHAN/AThe angle of attack at which the wing has zero lift.Radians

Center Of Gravity

Simulation VariableIndexDescriptionUnitsSettable
CG AFT LIMITN/AMost backward authorized position of the CG according to the POH.NOTE: This is only valid for airplanes.Percent Over 100
CG FEETN/AThe longitudinal CG position relative to the Datum Reference Point.NOTE: This is only valid for helicopters.Feet (ft)
CG FEET AFT LIMITN/AThe aft CG limit position relative to the Datum Reference Point.NOTE: This is only valid for helicopters.Feet (ft)
CG FEET LATERALN/AThe lateral CG position relative to the Datum Reference Point.NOTE: This is only valid for helicopters.Feet (ft)
CG FEET LATERAL LEFT LIMITN/AThe left hand lateral CG position relative to the Datum Reference Point.NOTE: This is only valid for helicopters.Feet (ft)
CG FEET LATERAL RIGHT LIMITN/AThe right hand lateral CG position relative to the Datum Reference Point.NOTE: This is only valid for helicopters.Feet (ft)
CG FEET FWD LIMITN/AThe forward CG limit position relative to the Datum Reference Point.NOTE: This is only valid for helicopters.Feet (ft)
CG FWD LIMITN/AMost forward authorized position of the CG according to the POH.NOTE: This is only valid for airplanes.Percent Over 100
CG MAX MACHN/ADeprecated, do not use!Mach
CG MIN MACHN/ADeprecated, do not use!Mach
CG PERCENTN/ALongitudinal CG position as a percent of reference Chord.NOTE: This is only valid for airplanes.Percent Over 100
CG PERCENT LATERALN/ALateral CG position as a percent of reference Chord.NOTE: This is only valid for airplanes.Percent Over 100
STATIC CG TO GROUNDN/AStatic CG position with reference to the ground.NOTE: This is only valid for airplanes.Feet (ft)

Interactive Points

These SimVars are used in relation to the values of the Interactive Points that have been defined for the aircraft. Each of these SimVars requires a name (or an index value) to be supplied, and this is the name (or index) of the corresponding interactive_point.N defined in the appropriate CFG file. This name can be given using the following format:

[SimVar]:'[COMPONENT_NAME]'_n

For example:

(A:INTERACTIVE POINT BANK:'Door_1'_n, Volts)

It should be noted that there are two versions of these SimVars, and for all aircraft developed specifically for MSFS 2024 you should be using the EX1 versions. The legacy versions do not work well with the '[COMPONENT_NAME]'_n format, and will fall back to index 0 when given an invalid index/name parameter. The EX1 versions will instead either return default values or simply do nothing.

Simulation VariableIndexDescriptionUnitsSettable
INTERACTIVE POINT BANKPoint Name (or index)Interactive Point orientation: Bank.Degrees
INTERACTIVE POINT BANK EX1Point Name (or index)Interactive Point orientation: Bank.Degrees
INTERACTIVE POINT HEADINGPoint Name (or index)Interactive Point orientation: Heading.Degrees
INTERACTIVE POINT HEADING EX1Point Name (or index)Interactive Point orientation: Heading.Degrees
INTERACTIVE POINT JETWAY LEFT BENDPoint Name (or index)Interactive Point Jetway constant, determining the desired left bend ratio of jetway hood.Percent
INTERACTIVE POINT JETWAY LEFT BEND EX1Point Name (or index)Interactive Point Jetway constant, determining the desired left bend ratio of jetway hood.Percent
INTERACTIVE POINT JETWAY LEFT DEPLOYMENTPoint Name (or index)Interactive Point Jetway constant, determining the desired left deployment angle of jetway hood.Degrees
INTERACTIVE POINT JETWAY LEFT DEPLOYMENT EX1Point Name (or index)Interactive Point Jetway constant, determining the desired left deployment angle of jetway hood.Degrees
INTERACTIVE POINT JETWAY RIGHT BENDPoint Name (or index)Interactive Point Jetway constant, determining the desired right bend ratio of jetway hood.Percent
INTERACTIVE POINT JETWAY RIGHT BEND EX1Point Name (or index)Interactive Point Jetway constant, determining the desired right bend ratio of jetway hood.Percent
INTERACTIVE POINT JETWAY RIGHT DEPLOYMENTPoint Name (or index)Interactive Point Jetway constant, determining the desired right deployment angle of jetway hood.Degrees
INTERACTIVE POINT JETWAY RIGHT DEPLOYMENT EX1Point Name (or index)Interactive Point Jetway constant, determining the desired right deployment angle of jetway hood.Degrees
INTERACTIVE POINT JETWAY TOP HORIZONTALPoint Name (or index)Interactive Point Jetway constant, determining the desired top horizontal ratio of displacement of jetway hood.Percent
INTERACTIVE POINT JETWAY TOP HORIZONTAL EX1Point Name (or index)Interactive Point Jetway constant, determining the desired top horizontal ratio of displacement of jetway hood.Percent
INTERACTIVE POINT JETWAY TOP VERTICALPoint Name (or index)Interactive Point Jetway constant, determining the desired top vertical ratio of displacement of jetway hood.Percent
INTERACTIVE POINT JETWAY TOP VERTICAL EX1Point Name (or index)Interactive Point Jetway constant, determining the desired top vertical ratio of displacement of jetway hood.Percent
INTERACTIVE POINT GOALPoint Name (or index)The Interactive Point goal percentage of opening (if it’s for a door) or percentage of deployment (if it’s for a hose or cable).Percent Over 100
INTERACTIVE POINT GOAL EX1Point Name (or index)The Interactive Point goal percentage of opening (if it’s for a door) or percentage of deployment (if it’s for a hose or cable).Percent Over 100
INTERACTIVE POINT OPENPoint Name (or index)Interactive Point current percentage of opening (if door) or deployment (if hose/cable).Percent Over 100
INTERACTIVE POINT OPEN EX1Point Name (or index)Interactive Point current percentage of opening (if door) or deployment (if hose/cable).Percent Over 100
INTERACTIVE POINT PITCHPoint Name (or index)Interactive Point orientation: Pitch.Degrees
INTERACTIVE POINT PITCH EX1Point Name (or index)Interactive Point orientation: Pitch.Degrees
INTERACTIVE POINT POSXPoint Name (or index)Interactive Point X position relative to the Datum Reference Point.Feet (ft)
INTERACTIVE POINT POSX EX1Point Name (or index)Interactive Point X position relative to the Datum Reference Point.Feet (ft)
INTERACTIVE POINT POSYPoint Name (or index)Interactive Point Y position relative to the Datum Reference Point.Feet (ft)
INTERACTIVE POINT POSY EX1Point Name (or index)Interactive Point Y position relative to the Datum Reference Point.Feet (ft)
INTERACTIVE POINT POSZPoint Name (or index)Interactive Point Z position relative to the Datum Reference Point.Feet (ft)
INTERACTIVE POINT POSZ EX1Point Name (or index)Interactive Point Z position relative to the Datum Reference Point.Feet (ft)
INTERACTIVE POINT TYPEPoint Name (or index)The type of interactive point.Enum:0: Main exit1: Cargo exit/door2: Emergency exit3: Fuel hose4: Ground Power cable5: Air Start Unit6: Tailhook7 Drop Exit (for skydiving)8 Window99: Unknown (for error handling)
INTERACTIVE POINT TYPE EX1Point Name (or index)The type of interactive point.Enum:0: Main exit1: Cargo exit/door2: Emergency exit3: Fuel hose4: Ground Power cable5: Air Start Unit6: Tailhook7 Drop Exit (for skydiving)8 Window99: Unknown (for error handling)

Weight

Simulation VariableIndexDescriptionUnitsSettable
EMPTY WEIGHTN/AEmpty weight of the aircraftPounds (lbs)
EMPTY WEIGHT CROSS COUPLED MOIN/AEmpty weight cross coupled moment of inertiaSlugs per feet squared (slug sqft)
EMPTY WEIGHT PITCH MOIN/AEmpty weight pitch moment of inertiaSlugs per feet squared (slug sqft)
EMPTY WEIGHT ROLL MOIN/AEmpty weight roll moment of inertiaSlugs per feet squared (slug sqft)
EMPTY WEIGHT YAW MOIN/AEmpty weight yaw moment of inertiaSlugs per feet squared (slug sqft)
MAX GROSS WEIGHTN/AMaximum gross weight of the aircraft as defined by the max_gross_weight parameter.Pounds (lbs)
MAX LANDING WEIGHTN/AThe maximum weight at which the aircraft is certified to land safely.Default value will be equal to the MAX TAKEOFF WEIGHT if available, otherwise it will be the MAX GROSS WEIGHT.Pounds (lbs)
MAX TAKEOFF WEIGHTN/AThe maximum weight at which the aircraft is certified to comply with all airworthiness requirements.Default value is the MAX GROSS WEIGHT.Pounds (lbs)
MAX ZERO FUEL WEIGHTN/AThe maximum weight of the aircraft when fully loaded but with empty fuel tanks as defined by the max_zero_fuel_weight parameter.Pounds (lbs)
TOTAL WEIGHTN/ATotal weight of the aircraftPounds (lbs)
TOTAL WEIGHT CROSS COUPLED MOIN/ATotal weight cross coupled moment of inertiaSlugs per feet squared
TOTAL WEIGHT PITCH MOIN/ATotal weight pitch moment of inertiaSlugs per feet squared
TOTAL WEIGHT ROLL MOIN/ATotal weight roll moment of inertiaSlugs per feet squared
TOTAL WEIGHT YAW MOIN/ATotal weight yaw moment of inertiaSlugs per feet squared