The tables below indicate the properties for the Simulation Variables that can be used to get and set properties related to the various aircraft controls and systems. For information on the units listed for each variable, please see here: Simulation Variable Units

NOTE
When Microsoft Flight Simulator 2024 is running in multiplayer mode, only a small number of variables are communicated between aircraft. Those variables that are available will say so in the description as being either for “All Aircraft” or for “Shared Cockpit”.

You can find a complete index of all available SimVars here: SimVar Index

General

Simulation VariableIndexDescriptionUnitsSettable
AIRSPEED TRUE CALIBRATEN/AAngle of True calibration scale on airspeed indicator.Degrees
ALTERNATE STATIC SOURCE OPENN/AAlternate static air source.Bool
ANEMOMETER PCT RPMN/AAnemometer rpm as a percentage.Percent Over 100
ANGLE OF ATTACK INDICATORN/AAoA indication.Radians
ANNUNCIATOR SWITCHN/ACurrently not used in the simulation.Bool
APPLY HEAT TO SYSTEMSN/AUsed when too close to a fire.Bool
ATTITUDE BARS POSITIONN/AReference pitch bar position of the attitude director indicatorPercent Over 100
ATTITUDE CAGEN/AAttitude director indicator caged stateBool
ATTITUDE INDICATOR BANK DEGREESN/AAttitude director indicator bank indicationRadians
ATTITUDE INDICATOR PITCH DEGREESN/AAttitude director indicator pitch indicationRadians
AUDIO PANEL AVAILABLEN/ATrue if the audio panel is available.Bool
AUDIO PANEL VOLUMEN/AThe Volume of the Audio Panel.Percent
AUTOTHROTTLE ACTIVEN/AAuto-throttle active.Bool
AUTO COORDINATIONN/AIs auto-coordination active.Bool
AVIONICS MASTER SWITCHN/AThe avionics master switch position, true if the switch is ON. Use an avionics circuit index when referencing.Bool
CABIN NO SMOKING ALERT SWITCHN/ATrue if the No Smoking switch is on.Bool
CABIN SEATBELTS ALERT SWITCHN/ATrue if the Seatbelts switch is on.Bool
CANOPY OPENN/APercent primary door/exit open.Percent Over 100
CARB HEAT AVAILABLEN/ATrue if carburetor heat available.Bool
DELTA HEADING RATEN/ARate of turn of heading indicator.Radians per second
DME SOUNDN/ADME audio flag.Bool
ELT ACTIVATEDN/AWhether or not the Emergency Locator Transmitter is active.Bool
EXTERNAL SYSTEM VALUEN/AGeneric SimVar.Number
FIRE BOTTLE DISCHARGEDN/ATrue if the fire bottle is discharged.Bool
FIRE BOTTLE SWITCHN/ATrue if the fire bottle switch is on.Bool
GLASSCOCKPIT AUTOMATIC BRIGHTNESSN/AThis variable will return a value between 0 and 1 for the automatic brightness setting for glass cockpit displays, where 0 is the dimmest and 1 is the brightest. This value will vary depending on the time of day.Number
GPWS SYSTEM ACTIVEN/ATrue if the Ground Proximity Warning System is active.Bool
GPWS WARNINGN/ATrue if Ground Proximity Warning System installed.Bool
GYRO DRIFT ERRORN/AAngular error of heading indicator.Radians
HAS STALL PROTECTIONN/AWill return whether the aircraft has stall protection (true) or not (false).Bool
HEADING INDICATORN/AHeading indicator (directional gyro) indication.Radians
INDICATED ALTITUDEN/AThe indicated altitude.Feet
INDICATED ALTITUDE CALIBRATEDN/AIndicated altitude with the altimeter calibrated to current sea level pressure.Feet
INDICATED ALTITUDE EX1N/ASimilar to INDICATED ALTITUDE but doesn’t affect actual plane position when setting this variable.Feet
INDUCTOR COMPASS HEADING REFN/AInductor compass heading.Radians
INDUCTOR COMPASS PERCENT DEVIATIONN/AInductor compass deviation reading.Percent Over 100
INSTRUMENTS AVAILABLEN/ADeprecated, do not use!Mask
INTERCOM MODEN/AIntercom ModeEnum:0 = ISO1 = ALL2 = CREW
INTERCOM SYSTEM ACTIVEN/AWhether or not the intercom system is active.Bool
IS ALTITUDE FREEZE ONN/ATrue if the altitude of the aircraft is frozen.Bool
IS ATTITUDE FREEZE ONN/ATrue if the attitude (pitch, bank and heading) of the aircraft is frozen.Bool
IS LATITUDE LONGITUDE FREEZE ONN/ATrue if the lat/lon of the aircraft (either user or AI controlled) is frozen. If this variable returns true, it means that the latitude and longitude of the aircraft are not being controlled by the simulation, so enabling, for example, a SimConnect client to control the position of the aircraft. This can also apply to altitude and attitude.Also refer to the range of FREEZE_* Event IDs.Bool
KOHLSMAN SETTING HGAltimeter IndexThe value for the given altimeter index in inches of mercury either tuned using the barometer knob (KOHLSMAN SETTING STD is false) or as the “standard” sea level pressure value (KOHLSMAN SETTING STD is true).IMPORTANT! In the system.cfg file, altimeters are indexed from 0, but the SimVar indexes from 1. So, altimeter 0 in that file is accessed using KOHLSMAN SETTING MB:1, 1 by KOHLSMAN SETTING MB:2, etc…Inches of Mercury, inHg
KOHLSMAN SETTING HG EX1Altimeter IndexThe barometer tuned value for the given altimeter index in inches of mercury regardless of whether KOHLSMAN SETTING STD is true or false.IMPORTANT! In the system.cfg file, altimeters are indexed from 0, but the SimVar indexes from 1. So, altimeter 0 in that file is accessed using KOHLSMAN SETTING MB:1, 1 by KOHLSMAN SETTING MB:2, etc…Inches of Mercury, inHg
KOHLSMAN SETTING MBAltimeter IndexThe value for the given altimeter index in millibars either tuned using the barometer knob (KOHLSMAN SETTING STD is false) or as the “standard” sea level pressure value (KOHLSMAN SETTING STD is true).IMPORTANT! In the system.cfg file, altimeters are indexed from 0, but the SimVar indexes from 1. So, altimeter 0 in that file is accessed using KOHLSMAN SETTING MB:1, 1 by KOHLSMAN SETTING MB:2, etc…Millibars
KOHLSMAN SETTING MB EX1Altimeter IndexThe barometer tuned value for the given altimeter index in millibars regardless of whether KOHLSMAN SETTING STD is true or false.IMPORTANT! In the system.cfg file, altimeters are indexed from 0, but the SimVar indexes from 1. So, altimeter 0 in that file is accessed using KOHLSMAN SETTING MB:1, 1 by KOHLSMAN SETTING MB:2, etc…Millibars
KOHLSMAN SETTING STDAltimeter IndexTrue if the indexed altimeter is in “Standard” sea level pressure mode, or false otherwise.IMPORTANT! In the system.cfg file, altimeters are indexed from 0, but the SimVar indexes from 1. So, altimeter 0 in that file is accessed using KOHLSMAN SETTING STD:1, 1 by KOHLSMAN SETTING STD:2, etc…Bool
MAGNETIC COMPASSN/ACompass reading.Degrees
MANUAL FUEL PUMP HANDLEN/APosition of manual fuel pump handle. 1 is fully deployed.Percent Over 100
OVERSPEED WARNINGN/AOverspeed warning state.Bool
PANEL ANTI ICE SWITCHN/ATrue if panel anti-ice switch is on.Bool
PITOT ICE PCTN/AAmount of pitot ice. 100 is fully iced.Percent Over 100
PITOT HEATN/APitot heat active.Bool
PITOT HEAT SWITCHIndexIndexed pitot heat switch state.Enum:0 = Off1 = On2 = Auto
PLANE HEADING DEGREES GYRON/AHeading indicator (directional gyro) indication.Radians
RAD INS SWITCHN/ATrue if Rad INS switch on.Bool
SELECTED DMEN/ASelected DME.Number
SMOKESYSTEM AVAILABLEN/ASmoke system available.NOTE: There is no default “smoke system” that this SimVar works on and this is a legacy variable that is available for use should you wish to use it but it affects nothing by default.Bool
SMOKE ENABLEN/ASet to True to activate the smoke system, if one is available. Please see the notes for SMOKESYSTEM AVAILABLE for more information.Bool
SPEAKER ACTIVEN/AWhether or not the speaker is active.Bool
STALL HORN AVAILABLEN/ATrue if stall alarm available.Bool
STALL PROTECTION OFF LIMITN/AAlpha below which the Stall Protection can be disabled. See the [STALL PROTECTION] section for more information.Radians
STALL PROTECTION ON GOALN/AThe alpha that the Stall Protection will attempt to reach when triggered. See the [STALL PROTECTION] section for more information.Radians
STALL PROTECTION ON LIMITN/AAlpha above which the Stall Protection timer starts. See the [STALL PROTECTION] section for more information.Radians
STALL PROTECTION SYSTEM YOKE SHAKER INTENSITYN/AUsed to detect the current stall protection system shaker state.Percent Over 100
STALL WARNINGN/AStall warning state.Bool
STRUCTURAL DEICE SWITCHN/ATrue if the aircraft structure deice switch is on.Bool
SUCTION PRESSUREN/AVacuum system suction pressure.Inches of Mercury, inHg
SYSTEMS AVAILABLEN/ADeprecated, do not use!Mask
TRUE AIRSPEED SELECTEDN/ATrue if True Airspeed has been selected.Bool
TURN COORDINATOR BALLN/ATurn coordinator ball position.Position 128(-127 to 127)
TURN COORDINATOR BALL INVN/ATurn coordinator ball position inverted (upside down).Position 128(-127 to 127)
TURN INDICATOR RATEN/ATurn indicator reading.NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer.Radians per second
TURN INDICATOR SWITCHN/ATrue if turn indicator switch is on.Bool
WINDSHIELD DEICE SWITCHN/ATrue if the aircraft windshield deice switch is on.Bool
WISKEY COMPASS INDICATION DEGREESN/ADeprecated, do not use!Use MAGNETIC COMPASS instead.Degrees

Variometer

Simulation VariableIndexDescriptionUnitsSettable
VARIOMETER MAC CREADY SETTINGN/AThe MacCready setting used to fly an optimal speed between thermals.Meters per second
VARIOMETER NETTON/AVariometer rate using Netto (Total Energy - polar sinkRate).Feet per second
VARIOMETER RATEN/AThe variometer rate.Feet per second
VARIOMETER SPEED TO FLYN/AOptimal speed to fly between thermals using polar curve and MacCready setting.Kilometers per hour
VARIOMETER SPEED TO FLY GLIDE RATION/AThe glide ratio at optimal speed to fly.Number
VARIOMETER SWITCHN/ATrue if the variometer switch is on, false if it is not.Bool
VARIOMETER TOTAL ENERGYN/AThe variometer rate using total energy.Total Energy = Potential Energy + Kinetic EnergyFeet per second

Water Ballast

Simulation VariableIndexDescriptionUnitsSettable
WATER BALLAST TANK CAPACITYTank Name (or Index)The capacity of the indexed water ballast tank.Pounds
WATER BALLAST TANK NUMBERN/AThe number of water ballast tank available.Number
WATER BALLAST TANK QUANTITYTank Name (or Index)The quantity of water ballast in the named tank.Pounds
WATER BALLAST VALVEN/ATrue (1) if a water ballast valve is available, False (0) otherwise.Bool
WATER BALLAST VALVE FLOW RATEN/AThe flow rate of the water ballast valve.Gallons per hour
WATER BALLAST EVERY VALVE OPENN/AThis variable will return 1 (TRUE) if all the ballast tank valves are open, or 0 (FALSE) otherwise.Bool

Liquid Dropping System

These SimVars are all related to the Modular Liquid Dropping System. Most of them require the name of the component that they target. This name is given using the following format:

[SimVar]:'[COMPONENT_NAME]'_n

For example:

(A:LIQUID DROPPING SCOOP FLOW:'Scoop_1'_n, Enum)
Simulation VariableIndexDescriptionUnitsSettable
LIQUID DROPPING DOOR FLOWDoor Name (or index)The rate at which liquid is released through the named Door, as a weightlbs per hour
LIQUID DROPPING DOOR FLOW VOLUMEDoor Name (or index)The rate at which liquid is released through the named Door, as a volumeGallons per hour
LIQUID DROPPING DOOR OPEN TARGETDoor Name (or index)This is the target amount that the named Door should be opened to, where 0 is fully closed and 1 is fully open.NOTE: This is available in multiplayer to all near aircraft, but only the first named Door (Door.1). See here for more information: Note On SimVars In Multiplayer.Percent Over 100
LIQUID DROPPING DOOR OPEN VALUEDoor Name (or index)The amount that the named Door is currently open, where 0 is fully closed, and 1 is fully open.Percent Over 100
LIQUID DROPPING SCOOP FLOWScoop Name (or index)The rate at which water is scooped by the named Scoop, as a weight.lbs per hour
LIQUID DROPPING SCOOP FLOW VOLUMEScoop Name (or index)The rate at which water is scooped by the named Scoop, as a volume.Gallons per hour
LIQUID DROPPING SCOOP OPEN TARGETScoop Name (or index)This is the target amount that the named Scoop should be opened to, where 0 is fully closed and 1 is fully open.NOTE: This is available in multiplayer to all near aircraft, but only the first named Scoop (Scoop.1). See here for more information: Note On SimVars In Multiplayer.Percent Over 100
LIQUID DROPPING SCOOP OPEN VALUEScoop Name (or index)The amount that the named Scoop is currently open, where 0 is fully closed, and 1 is fully open.Percent Over 100
LIQUID DROPPING TANK CAPACITYTank Name (or index)The maximum weight capacity of liquid that can be stored in the named Tank, expressed as a weight.lbs
LIQUID DROPPING TANK CAPACITY VOLUMETank Name (or index)The maximum capacity of liquid that can be stored in the named Tank, expressed as a volume.Gallon
LIQUID DROPPING TANK PCT FULL VOLUMETank Name (or index)The percentage of the total volume capacity of the named Tank currently filled, expressed as a Percent Over 100.Gallon
LIQUID DROPPING TANK PCT FULL WEIGHTTank Name (or index)The perecentage of the total weight capacity of the named Tank currently filled, expressed as a Percent Over 100.Gallon
LIQUID DROPPING TANK TOTAL CAPACITYN/AThe total capacity of liquid that can be stored in all the Tanks combined.lbs
LIQUID DROPPING TANK TOTAL CAPACITY VOLUMEN/AThe total capacity of liquid that can be stored in all the Tanks combined.Gallon
LIQUID DROPPING TANK TOTAL WEIGHTN/AThe total weight of the liquid stored in all the Tanks combined.lbs
LIQUID DROPPING TANK TOTAL CURRENT VOLUMEN/AThe total volume of the liquid stored in all the Tanks combined.Gallon
LIQUID DROPPING TANK WEIGHTTank Name (or index)The current weight of liquid stored in the named Tank.lbs
LIQUID DROPPING TANK CURRENT VOLUMETank Name (or index)The current volume of liquid stored in the named Tank.Gallon
LIQUID DROPPING TOTAL DROPPED FLOWN/AThe rate at which liquid is being released through the whole liquid dropping system.lbs per hour
LIQUID DROPPING TOTAL DROPPED FLOW VOLUMEN/AThe rate at which liquid is being released through the whole liquid dropping system.Gallons per hour
LIQUID DROPPING TOTAL SCOOPED FLOWN/AThe rate at which liquid is being scooped by the whole liquid dropping system.lbs per hour
LIQUID DROPPING TOTAL SCOOPED FLOW VOLUMEN/AThe rate at which liquid is being scooped by the whole liquid dropping system.Gallons per hour

Lights

Simulation VariableIndexDescriptionUnitsSettable
HAS ANY CABIN SIGNAL LIGHTN/AIndicates whether or not the plane is equipped with signal lights (i.e. for skydiving, airdrop, …)Bool
IS ANY INTERIOR LIGHT ONN/AWill return true if any interior light is on or false otherwise.Bool
LANDING LIGHT PBHN/ALanding light pitch bank and heading.Struct PBH
LIGHT AMBIENT COLOR START RGBAAmbient light indexThis can be used to set the start colour of an ambient light. When providing a colour value, this can be done using either a hexadecimal value or a decimal value, for example: 0xFF994422 or 4288234530. For hexadecimal, it should be formatted as: 0xAABBGGRR.Integer / Hexadecimal
LIGHT AMBIENT COLOR START RAmbient light indexThis can be used to set the starting red component of an ambient light colour. When providing a colour value, this can be done using either a hexadecimal value or a decimal value, for example: 0x22 or 34. For hexadecimal, it should be formatted as: 0xRR.Integer / Hexadecimal
LIGHT AMBIENT COLOR START GAmbient light indexThis can be used to set the starting green component of an ambient light colour. When providing a colour value, this can be done using either a hexadecimal value or a decimal value, for example: 0x44 or 68. For hexadecimal, it should be formatted as: 0xGG.Integer / Hexadecimal
LIGHT AMBIENT COLOR START BAmbient light indexThis can be used to set the starting blue component of an ambient light colour. When providing a colour value, this can be done using either a hexadecimal value or a decimal value, for example: 0x99 or 153. For hexadecimal, it should be formatted as: 0xBB.Integer / Hexadecimal
LIGHT AMBIENT COLOR START AAmbient light indexThis can be used to set the starting alpha component of an ambient light. When providing an alpha value, this can be done using either a hexadecimal value or a decimal value, for example: 0xff or 255. For hexadecimal, it should be formatted as: 0xAA.Integer / Hexadecimal
LIGHT AMBIENT COLOR END RGBAAmbient light indexThis can be used to set the end colour of an ambient light. When providing a colour value, this can be done using either a hexadecimal value or a decimal value, for example: 0xFF994422 or 4288234530. For hexadecimal, it should be formatted as: 0xAABBGGRR.Integer / Hexadecimal
LIGHT AMBIENT COLOR END RAmbient light indexThis can be used to set the ending red component of an ambient light colour. When providing a colour value, this can be done using either a hexadecimal value or a decimal value, for example: 0x22 or 34. For hexadecimal, it should be formatted as: 0xRR.Integer / Hexadecimal
LIGHT AMBIENT COLOR END GAmbient light indexThis can be used to set the ending green component of an ambient light colour. When providing a colour value, this can be done using either a hexadecimal value or a decimal value, for example: 0x44 or 68. For hexadecimal, it should be formatted as: 0xGG.Integer / Hexadecimal
LIGHT AMBIENT COLOR END BAmbient light indexThis can be used to set the ending blue component of an ambient light colour. When providing a colour value, this can be done using either a hexadecimal value or a decimal value, for example: 0x99 or 153. For hexadecimal, it should be formatted as: 0xBB.Integer / Hexadecimal
LIGHT AMBIENT COLOR END AAmbient light indexThis can be used to set the ending alpha component of an ambient light. When providing an alpha value, this can be done using either a hexadecimal value or a decimal value, for example: 0xff or 255. For hexadecimal, it should be formatted as: 0xAA.Integer / Hexadecimal
LIGHT BEACONN/ALight switch state.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Bool
LIGHT BEACON ONN/AReturns true if the target beacon light is functioning or if the switch is ON. Use beacon lightdef.N index.Bool
LIGHT BACKLIGHT INTENSITYN/AVehicle backlights current intensity (0 = off, 1 = full intensity).Percent Over 100
LIGHT BRAKE ONN/AReturns true if the target brake light is functioning or if the switch is ON.Bool
LIGHT CABINN/ALight switch state.Bool
LIGHT CABIN ONN/AReturns true if the target cabin light is functioning or if the switch is ON. Use the cabin lightdef.N index.Bool
LIGHT CABIN POWER SETTINGN/AThe current cabin light power setting. Requires the cabin lightdef.N index.Percent
LIGHT GLARESHIELDN/AWhether or not the Light switch for the Glareshield is enabled.Bool
LIGHT GLARESHIELD ONN/AReturns true if the target glareshield light is functioning or if the switch is ON. Use the glareshield lightdef.N index.Bool
LIGHT GLARESHIELD POWER SETTINGN/AThe current glareshield light power setting. Requires the glareshield lightdef.N index.Percent
LIGHT GYROLIGHT INTENSITYN/AVehicle gyrolights current intensity (0 = off, 1 = full intensity).Percent Over 100
LIGHT HEAD ONN/AReturns true if the target navigation light is functioning or if the switch is ON.Bool
LIGHT HEADLIGHT INTENSITYN/AVehicle headlights current intensity (0 = off, 1 = full intensity).Percent Over 100
LIGHT LANDING ONN/AReturns true if the target landing light is functioning or if the switch is ON. Use landing lightdef.N index.Bool
LIGHT LANDINGN/ALight switch state for landing light.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Bool
LIGHT LOGON/ALight switch state for logo light.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Bool
LIGHT LOGO ONN/AReturns true if the target logo light is functioning or if the switch is ON. Use the logo lightdef.N index.Bool
LIGHT NAV ONN/AReturns true if the target navigation light is functioning or if the switch is ON. Use navigation lightdef.N index.Bool
LIGHT NAVN/ALight switch state for the NAV light.Bool
LIGHT ON STATESN/ABit mask:[index]0x0001:[index] Nav0x0002:[index] Beacon0x0004:[index] Landing0x0008:[index] Taxi0x0010:[index] Strobe0x0020:[index] Panel0x0040:[index] Recognition0x0080:[index] Wing0x0100:[index] Logo0x0200:[index] CabinMask
LIGHT PANELN/ALight switch state of the panel light.Bool
LIGHT PANEL ONN/AReturns true if the target panel light is functioning or if the switch is ON. Use the panel lightdef.N index.Bool
LIGHT PANEL POWER SETTINGN/AThe current panel light power setting. Requires the panel lightdef.N index.Percent
LIGHT PEDESTRALN/AWhether or not the Light switch for the Pedestal is enabled.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Bool
LIGHT PEDESTRAL ONN/AReturns true if the target pedestral light is functioning or if the switch is ON. Requires the pedestral lightdef.N index.Bool
LIGHT PEDESTRAL POWER SETTINGN/AThe current pedestral light power setting. Requires the pedestral lightdef.N index.Percent
LIGHT POTENTIOMETERPotentiometer IndexAdjust the potentiometer of the indexed lighting. The light name (and index) is defined in the appropriate lightdef.N hashmap setting.Percent Over 100
LIGHT RECOGNITIONN/ALight switch state for the recognition light.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Bool
LIGHT RECOGNITION ONN/AReturns true if the target recognition light is functioning or if the switch is ON. Use the recognition lightdef.N index.Bool
LIGHT STATESN/ASame as LIGHT_ON_STATES.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Mask
LIGHT STROBEN/ALight switch state for the strobe lights.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Bool
LIGHT STROBE ONN/AReturns true if the target strobe light is functioning or if the switch is ON. Use the strobe lightdef.N index.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Bool
LIGHT TAXIN/ALight switch state for the taxi light.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Bool
LIGHT TAXI ONN/AReturns true if the target taxi light is functioning or if the switch is ON. Use taxi lightdef.N index.Bool
LIGHT WINGN/ALight switch state for the wing lights.NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer.Bool
LIGHT WING ONN/AReturns true if the target wing light is functioning or if the switch is ON. Use the wing lightdef.N index.Bool
MANUAL INSTRUMENT LIGHTSN/ATrue if instrument lights are set manually.Bool
STROBES AVAILABLEN/ATrue if strobe lights are available.Bool
STROBE FLASHN/ADeprecated, do not use!Bool

Hydraulics

These SimVars are all related to the Modular Hydraulics System. Most of them require the name of the component that they target. This name is given using the following format:

[SimVar]:'[COMPONENT_NAME]'_n

For example:

(A:HYDRAULIC ACTUATOR PCT INTEGRITY:'LandingGear'_n, Enum)
Simulation VariableIndexDescriptionUnitsSettable
HYDRAULIC ACCUMULATOR PRESSUREAccumulator Name (or index)The pressure of the named hydraulic Accumulator.N.psi
HYDRAULIC ACCUMULATOR QUANTITYAccumulator Name (or index)The quantity of fluid in the named hydraulic Accumulator.N.Litres
HYDRAULIC ACTUATOR ACTIVEActuator Name (or index)Whether the named hydraulic Actuator.N is active (1, TRUE) or not (0, FALSE). Thsi SimVar is read only except for “Custom” actuators. For more information please see here: Custom ActuatorsBooleanOnly For actuators of the type “Custom”
HYDRAULIC ACTUATOR PCT INTEGRITYActuator Name (or index)The current integrity of the named hydraulic Actuator.N, where 0 means it is broken, and 1 means it is in perfect condition.Percent Over 100
HYDRAULIC ACTUATOR PRESSUREActuator Name (or index)The current pressure of the named hydraulic Actuator.N.psi
HYDRAULIC PTU ACTIVEPTU Name (or Index)Whether the named named PTU.N is active (1, TRUE) or not (0, FALSE).Boolean
HYDRAULIC PTU DIRECTIONPTU Name (or Index)The flow direction of the named hydraulic PTU.N, where 1 (TRUE) means the flow is from the motor to the pump, or 0 (FALSE) means the flow is from the pump to the motor (only possible if the PTU is reversible).Boolean
HYDRAULIC PTU PRESSUREPTU Name (or Index)The current pressure of the named hydraulic PTU.N.psi
HYDRAULIC PUMP ACTIVEPump Name (or Index)Whether the named hydraulic Pump.N is active (1, TRUE) or not (0, FALSE). Note that this does nothing if used with the legacy hydraulics system.Boolean
HYDRAULIC PUMP PRESSUREPump Name (or Index)The current output pressure of the named hydraulic Pump.N.psi
HYDRAULIC RESERVOIR PERCENTReservoir Name (or Index)The quantity of hydraulic fluid in the named Reservoir.N where 0 is none and 1 is full. Hydraulic pressure changes across the system will follow changes to this variable.Percent Over 100
HYDRAULIC RESERVOIR PRESSUREReservoir Name (or Index)The current hydraulic fluid pressure in the named Reservoir.N.psi
HYDRAULIC RESERVOIR QUANTITYReservoir Name (or Index)The quantity of hydraulic fluid in the named Reservoir.N. Hydraulic pressure changes across the system will follow changes to this variable.Litres
HYDRAULIC SWITCHPump IndexThis will be 1 (TRUE) if the indexed Pump.N switch is on, or 0 (FALSE) otherwise. Note that this can be used with the legacy hydraulics system, as well as the modern hydraulics system (where it works the same as the HYDRAULIC PUMP ACTIVE, which should be used instead).Boolean
HYDRAULIC SYSTEM INTEGRITYComponent NameThe current integrity of the named Hydraulic System component, where 0 means it is broken, and 1 means it is in perfect condition.NOTE: You can only use the component name with this SimVar, not the index.Percent Over 100
HYDRAULIC VALVE ACTIVEValve NameWhether the named hydraulic Valve.N is active (1, TRUE) or not (0, FALSE).Boolean
HYDRAULIC VALVE POSValve NameThe amount that the named Valve is currently open, expressed as a Percent Over 100.Percent Over 100
HYDRAULIC VALVE TARGET POSValve Name (or index)The target amount that the named Valve should open to, expressed as a Percent Over 100.Percent Over 100
HYDRAULIC PRESSURE(:name)N/A if legacyPump Name (or index) for modern systemThe current pressure of the legacy [HYDRAULIC_SYSTEM] as a whole. Note that this will still work for the current modular hydraulics system, but will require a name as it simply replicates the HYDRAULIC PUMP PRESSURE SimVar.psf

Pneumatics

These SimVars are all related to the Modular Pneumatics System. Most of them require the name of the component that they target. This name is given using the following format:

[SimVar]:'[COMPONENT_NAME]'_n

For example:

(A:PNEUMATICS AREA TARGET TEMPERATURE PCT:'Cabin_Area'_n, Enum)
Simulation VariableIndexDescriptionUnitsSettable
PNEUMATICS AIRCRAFT PRESSUREN/AReturns the current pressure in the aircraft.Kilopascal
PNEUMATICS APU BLEED AIRN/AWhether or not the APU bleed air is active.Boolean
PNEUMATICS AREAS MAX TEMPERATUREN/AThe maximum temperature in all the controlled Areas of the aircraft.Celsius
PNEUMATICS AREAS MIN TEMPERATUREN/AThe minimum temperature in all the controlled Areas of the aircraft.Celsius
PNEUMATICS AREA TARGET TEMPERATUREArea Name (or index)The current target temperature of the named Area.Celsius
PNEUMATICS AREA TARGET TEMPERATURE PCTArea Name (or index)The current target temperature of the named Area expressed as a Percent Over 100 between the minimum and maximum temperature.Percent Over 100
PNEUMATICS AREA TEMPERATUREArea Name (or index)The temperature of the named Area.Celsius
PNEUMATICS CABIN ALTITUDEN/AThe current pressure altitude of the aircraft cabin.ft
PNEUMATICS CABIN ALTITUDE RATEN/AThe rate at which the cabin pressure altitude changes.ft per second
PNEUMATICS COMPONENT TEMPERATUREComponent NameThis can be used to retrieve the current temperature of the named pnuematic component.NOTE: You can only use the component name with this SimVar, not the index.Celsius
PNEUMATICS COMPONENT NUMBER OF MOLESComponent NameThis can be used to retrieve the current quantity of matter - in moles - in the named pneumatic component.NOTE: You can only use the component name with this SimVar, not the index.Number
PNEUMATICS COMPONENT PRESSUREComponent NameThis can be used to retrieve the current air pressure of the named pneumatic component.NOTE: You can only use the component name with this SimVar, not the index.Kilopascal
PNEUMATICS COMPONENT VOLUMEComponent NameThis can be used to retrieve the current volume defined for the named pnuematic component.NOTE: You can only use the component name with this SimVar, not the index.Cubic Meters
PNEUMATICS DIFFERENTIAL PRESSUREN/AThe pressure difference between the cabin and the exterior.psi
PNEUMATICS DUCT PRESSUREPact Name (or index)The current pressure of the airflow that enters the named Pack.psi
PNEUMATICS DUCT TEMPERATUREArea Name (or index)The current temperature of the airflow being pushed into the named Area of the plane, before it’s mixed with the air already in the area.Celsius
PNEUMATICS ENGINE BLEED AIREngine IndexWhether or not the indexed Engine bleed air is active.Boolean
PNEUMATICS ENGINE BLEED AIR PRESSUREEngine IndexThis will return the pressure of the air inside the indexed Engine, and not the bleed air pressure (for that please use PNEUMATICS ENGINE BLEED AIR PRESSURE EX1).psi
PNEUMATICS ENGINE BLEED AIR PRESSURE EX1Engine IndexThe pressure of the bleed air exiting the indexed Engine.psi
PNEUMATICS ENGINE BLEED AIR TEMPERATUREEngine IndexThe temperature of the bleed air exiting from the indexed Engine.Celsius
PNEUMATICS FAN STATUSFan Name (or index)Returns the current activity status of the named Fan.Percent Over 100
PNEUMATICS FAN TARGET STATUSFan Name (or index)Returns the target activity status of the named Fan.Percent Over 100
PNEUMATICS FAN SWITCHFan Name (or index)Whether or not the named Fan is active (1, TRUE) or not (0, FALSE).Boolean
PNEUMATICS JUNCTION LINE OPENING STATUS:name1:name2[0] Junction index[1] Line IndexThe opening status of a line onto a junction. Index 1 is the Junction index, and index 2 is the Line index.Percent Over 100
PNEUMATICS PACK FLOWPack Name (or index)The current airflow rate of the named Pack, expressed as a Percent Over 100.Percent Over 100
PNEUMATICS PACK FLOW AUTOPack Name (or index)Whether or not the named Pack airflow is handled automatically (1, TRUE) or not (0, FALSE).Boolean
PNEUMATICS PACK FLOW MODEPack Name (or index)The current airflow mode of the named Pack.Enum:0 = Low1 = Normal2 = High
PNEUMATICS PACK FLOW MODE VALUE:name1:name2[0] Pack Name (or index)[1] ModeThe current airflow rate for the named pack using a given flow mode. Index 1 is the Pack index, and index 2 is the flow mode to check, one of the following:0 = Low1 = Normal2 = HighPercent Over 100
PNEUMATICS PACK FLOW MODE VALUE HIGHPack Name (or index)The airflow rate for the named Pack on the high flow mode.Percent Over 100
PNEUMATICS PACK FLOW MODE VALUE LOWPack Name (or index)The airflow rate for the named Pack on the low flow mode.Percent Over 100
PNEUMATICS PACK FLOW MODE VALUE NORMPack Name (or index)The airflow rate for the named Pack on the normal flow mode.Percent Over 100
PNEUMATICS PACK STATUSPack Name (or index)The current status of the named Pack, either enabled (1, TRUE), or disabled (0, FALSE).Boolean
PNEUMATICS PACK SWITCHPack Name (or index)The status of the switch for the named Pack, either on (1, TRUE), or off (0, FALSE).Boolean
PNEUMATICS PACK TEMPERATUREPack Name (or index)The current temperature output of the named Pack.Celsius
PNEUMATICS TARGET CABIN ALTITUDEN/AThe target pressure altitude of the aircraft cabin.ft
PNEUMATICS VALVE MODEValve Name (or index)The current mode of the named Valve.Enum:0 = Open1 = Auto2 = Closed
PNEUMATICS VALVE STATUSValve Name (or index)The current amount that the named Valve is open, expressed as a Percent Over 100.Percent Over 100
PNEUMATICS VALVE TARGET STATUSValve Name (or index)The target amount that the named Valve should open to, expressed as a Percent Over 100.Percent Over 100
PNEUMATICS VALVE SWITCHValve Name (or index)Whether or not the named Valve is set to be opened (1, TRUE) or not (0, FALSE).Boolean

Aircraft Pressure

Simulation VariableIndexDescriptionUnitsSettable
PRESSURE ALTITUDEN/AStandard Altitude, ie: at a 1013.25 hPa (1 atmosphere) setting.Meters
PRESSURIZATION CABIN ALTITUDEN/AThe current altitude of the cabin pressurization.Feet
PRESSURIZATION CABIN ALTITUDE GOALN/AThe set altitude of the cabin pressurization as initialised from the design_cabin_pressure value in the systems.cfg file. Pressure is converted into an altitude using a standard condition table.You can adjust the goal pressure using the PRESSURIZATION_PRESSURE_ALT_INC and PRESSURIZATION_PRESSURE_ALT_DEC events.Feet
PRESSURIZATION CABIN ALTITUDE RATEN/AThe rate at which cabin pressurization changes.Feet per second
PRESSURIZATION DUMP SWITCHN/ATrue if the cabin pressurization dump switch is on.Bool
PRESSURIZATION PRESSURE DIFFERENTIALN/AThe difference in pressure between the current cabin pressure and the ambient pressure.Pounds per square foot, psf

Partial Panels

Simulation VariableDescriptionUnitsSettable
PARTIAL PANEL ADFGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL AIRSPEEDGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL ALTIMETERGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL ATTITUDEGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL AVIONICSGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL COMMGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL COMPASSGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL ELECTRICALGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL ENGINEGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL FUEL INDICATORGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL HEADINGGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL NAVGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL PITOTGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL TRANSPONDERGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL TURN COORDINATORGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL VACUUMGauge fail flag.Enum:0 = ok1 = fail2 = blank
PARTIAL PANEL VERTICAL VELOCITYGauge fail flag.Enum:0 = ok1 = fail2 = blank

Payload Stations

Simulation VariableIndexDescriptionUnitsSettable
DROPPABLE OBJECTS COUNTStation Name (or index)The number of droppable objects at the station number identified by the index.Number
DROPPABLE OBJECTS TYPEStation Name (or index)The type of droppable object at the station number identified by the index.String
DROPPABLE OBJECTS UI NAMEStation Name (or index)The descriptive name of a droppable object, identified by its index, which is used in UI dialogs.String
PAYLOAD STATION COUNTN/ANumber of payload stations (1 to 15).Number
PAYLOAD STATION NAMEStation Name (or index)Descriptive name for payload station.String
PAYLOAD STATION NUM SIMOBJECTSStation Name (or index)The number of objects at the payload station.Number
PAYLOAD STATION OBJECTStation Name (or index)Places the named object at the payload station identified by the index (starting from 1). The string is the Container name (refer to the title property of Simulation Object Configuration Files).String
PAYLOAD STATION WEIGHTStation Name (or index)Individual payload station weight.Pounds

Tow Cable / Hook

Simulation VariableIndexDescriptionUnitsSettable
GRAPPLE HOOK SETN/AThis will return how open the grapple hook is, expressed as a Percent Over 100 where 0 is fully closed and 1 is fully open.Percent Over 100
LEAD POLE SETN/AThis will return how far the lead pole is extended, expressed as a Percent Over 100 where 0 is no extension and 1 is fully extended.Percent Over 100
TOW CABLE RELEASE REASONN/AThis will return the reason for which the tow cable was released.Enum:0: none1: other2: user input3: winch at maximum angle4: towplane has crashed5: towplane in unsafe position6: towplane end of climb
TOW CABLE TENSIONN/AThe tension within the tow cable expressed as a Percent Over 100, where 0 is no tension, and 1 is full tension.Percent Over 100
TOW CONNECTIONN/AThis will return 1 (TRUE) if a towline is connected to both the tow plane or winch and the glider, or 0 (FALSE) otherwise.Bool
TOW PLANE CONNECTIONN/AThis will return 1 (TRUE) if a towline is connected to both a tow plane and the glider, or 0 (FALSE) otherwise.Bool
TOW RELEASE HANDLEN/AThis will return the position of the tow release handle, expressed as Percent Over 100, where 0 is not deployed and 1 is fully deployed.Percent Over 100
TOW WINCH CONNECTIONN/AThis will return 1 (TRUE) if a towline is connected to both a winch and the glider, or 0 (FALSE) otherwise.Bool
TAILHOOK HANDLEN/AThis will return 1 (TRUE) if the tailhook handle is engaged, or 0 (FALSE) otherwise.Bool
TAILHOOK POSITIONN/AThe amount that the tailhook is extended expressed as a Percent Over 100, where 0 is the tailhook is not extended at all, and 1 is the tail hook fully extended.Percent Over 100

Night Vision

Simulation VariableParametersDescriptionUnitsSettable
NIGHT VISION AVAILABLEN/AWill return whether the aircraft pilot has night vision (1, TRUE) or not (0, FALSE).Bool
NIGHT VISION DISPLAYED[0] BoolCan be use to get or set whether the night vision display is on (1, TRUE) or off (0, FALSE).Bool
NIGHT VISION INTENSITY[0] FloatCan be used to get or set the intensity of the night vision effect. When setting the intensity, values should be between 0 (lowest intensity) and 300 (highest intensity).Float

Exits

Simulation VariableDescriptionUnitsSettable
EXIT OPENN/APercent door/exit open.Percent Over 100
EXIT POSXN/APosition of exit relative to datum reference point.Feet
EXIT POSYN/APosition of exit relative to datum reference point.Feet
EXIT POSZN/APosition of exit relative to datum reference point.Feet
EXIT TYPEN/AThe exit type.Enum:0 = Main1 = Cargo2 = Emergency3 = Unknown