# FsCameraDataMask This enum is used to create a bitmask for use with the `fsCameraSet` function, telling the simulation which camera struct members are being set.   ##### Syntax ``` wasm enum FsCameraDataMask : int { FS_CAMERA_DATA_MASK_NONE = 0, FS_CAMERA_DATA_MASK_POSITION = 1 << 0, FS_CAMERA_DATA_MASK_ROTATION = 1 << 1, FS_CAMERA_DATA_MASK_TARGETED = 1 << 2, FS_CAMERA_DATA_MASK_FOV = 1 << 3, FS_CAMERA_DATA_MASK_ALL_ROTATION = FS_CAMERA_DATA_MASK_POSITION | FS_CAMERA_DATA_MASK_ROTATION | FS_CAMERA_DATA_MASK_FOV, FS_CAMERA_DATA_MASK_ALL_TARGETED = FS_CAMERA_DATA_MASK_POSITION | FS_CAMERA_DATA_MASK_TARGETED | FS_CAMERA_DATA_MASK_FOV }; ```   ##### Members {{< table-wrapper >}} | Enum Member | Description | |------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | `FS_CAMERA_DATA_MASK_NONE` | No data mask is applied (not used). | | `FS_CAMERA_DATA_MASK_POSITION` | The camera position flag (position is either in x/y/z/ meters or lat/lon/alt, depending on the referential used). | | `FS_CAMERA_DATA_MASK_ROTATION` | The camera rotation flag (rotation is given as pitch/bank/heading in degrees). Note that if this is used then `FS_CAMERA_DATA_MASK_TARGETED` should not be used, otherwise `FS_CAMERA_DATA_MASK_TARGETED` takes priority and will overwrite the pitch/bank/heading values. | | `FS_CAMERA_DATA_MASK_TARGETED` | The camera "target" position flag (target position is either in x/y/z/ meters or lat/lon/alt, depending on the referential used). The camera rotation will be calculated as the direction/orientation between the *position* and the *target position*. Note that if this is used then `FS_CAMERA_DATA_MASK_ROTATION` is *not* used, and any values given for this will override the pitch/bank/heading rotation values even if they are included. | | `FS_CAMERA_DATA_MASK_FOV` | The camera field of view flag (the value used for FOV is *radians*). | | `FS_CAMERA_DATA_MASK_ALL_ROTATION` | The "all parameters" flag using *rotation* to set the camera "look at" direction/orientation (ie: get/set all the above parameters, *except* `FS_CAMERA_DATA_MASK_TARGETED`). | | `FS_CAMERA_DATA_MASK_ALL_TARGETED` | The "all parameters" flag using *target position* to set the camera "look at" direction/orientation (ie: get/set all the above parameters, *except* `FS_CAMERA_DATA_MASK_ROTATION`). | {{< /table-wrapper >}}   ##### Remarks N/A