# fsCameraGetStatus The `fsCameraGetStatus` function is used to get the add-on camera status.   ##### Syntax ``` wasm bool fsCameraGetStatus( FsAcquiredState* outAcquiredState, bool* outGameControlled ); ```   ##### Members {{< table-wrapper >}} | Parameters | Description | |---------------------|---------------------------------------------------------------------------------------------------------------------------------| | `outAcquiredState` | Contains one of the members of the `FsAcquiredState` enum to indicate what status the add-on camera has. | | `outGameControlled` | Will be `true` if the camera is currently controlled by the simulation, or `false` otherwise (regardless of the camera status). | {{< /table-wrapper >}}   ##### Return Values The function returns `false` if it was not possible to send the request, or `true` otherwise. If the request was sent but failed, the specified callback will be invoked with an appropriate error code.   ##### Example Get camera status: ``` wasm FsAcquiredState acquiredState = FS_ACQUIRED_STATE_NOT_ACQUIRED; bool gameControlled = 0; fsCameraGetStatus(&acquiredState, &gameControlled); ```   ##### Remarks Note that the parameters used by this function *cannot* be `NULL`.