# fsCameraRelease The `fsCameraRelease` function is used to release a previously acquired camera when no longer required or for other systems to acquire it.   ##### Syntax ``` wasm bool fsCameraRelease( const char* cameraDefName ); ```   ##### Members {{< table-wrapper >}} | Parameters | Description | |-----------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | `cameraDefName` | The name of the defined camera to which the simulation should switch once the add-on camera is released. If not specified, the simulation will go back to the camera being used before the add-on camera was acquired. | {{< /table-wrapper >}}   ##### Return Values The function returns `false` if it was not possible to send the request. If the request was sent but failed, the specified callback will be invoked with an appropriate error code.   ##### Remarks N/A