# NanoVG API The Microsoft Flight Simulator Nano VG {{< glossterm >}}api{{< /glossterm >}} (also known as the *low level API*) exposes 13 general render functions, 20 map rendering functions, and a few structures that allow C/C++ gauges to be drawn into the provided in-game bitmap. All the functions use a `ctx` parameter of type `FsContext` which is provided as an argument of the gauge callback. More information can be found from the links provided below for the various functions and structures.   You can find a sample project to use as a reference when using the NanoVG API here: - [GdiplusAircraft](../../../samples-tutorials/samples/simobjects-aircraft/modularaircraft/gdiplusaircraft/)     ### Render Functions These functions provide basic render support: {{< table-wrapper >}} | Function | Description | |--------------------------|-----------------------------------------------------------| | `fsRenderCreate` | Creates a new rendering context in the sim. | | `fsRenderCreateTexture` | Creates a new texture. | | `fsRenderGetTextureSize` | Gets the specified texture size. | | `fsRenderClearStencil` | Clears the stencil buffer of the specified context. | | `fsRenderFill` | Fills the specified shapes. | | `fsRenderStroke` | Strokes the specified shapes. | | `fsRenderTriangles` | Renders the specified triangles. | | `fsRenderUpdateTexture` | Updates part or all of a texture. | | `fsRenderViewport` | Specifies the viewport to be used when drawing the gauge. | | `fsRenderFlush` | Flushes (executes) the current rendering commands. | | `fsRenderCancel` | Cancels the current rendering commands. | | `fsRenderDeleteTexture` | Deletes a texture. | | `fsRenderDelete` | Deletes the specified context. | {{< /table-wrapper >}}     ### Structures: The following structs are used by various functions in the WASM low-level API. {{< table-wrapper >}} | Structure | Description | |------------------------|--------------------------------------------------------------------------------------------------------------| | `FsColor` | Represents a typical color through its Red, Green, Blue and Alpha components. | | `FsCompositeOperation` | Represents a composite operation used to combined a source pixel and a destination pixel into a final pixel. | | `FsPaint` | Represents a color, gradient or image pattern used to fill shapes. | | `FsPath` | Represents a shape to be drawn. | | `FsScissor` | Represents a rectangular region, potentially transformed, that can be used as a mask. | | `FsVertex` | Represents a typical 2D vertex. | {{< /table-wrapper >}}