# fsMapViewSet3DCustomViewOrientationInRadians This function can be used to set a custom view orientation for the MapView camera when in 3D mode.     ##### Syntax ``` wasm bool fsMapViewSet3DCustomViewOrientationInRadians( FsContext ctx, FsTextureId id, double dPitch, double dBank, double dHeading ) ```   ##### Members {{< table-wrapper >}} | Parameters | Description | |------------|------------------------------------------------------------------------------------------------------| | `ctx` | A value of type `FsContext` provided as an argument of the gauge callback. | | `id` | The MapView render ID as returned by the function `fsMapViewCreate`. | | `dPitch` | The pitch value, in radians, clamped between 0 and 2\(pi\), relative to the aircraft orientation. | | `dBank` | The bank value, in radians, clamped between 0 and 2\(pi\), relative to the aircraft orientation. | | `dHeading` | The headingvalue, in radians, clamped between 0 and 2\(pi\), relative to the aircraft orientation. | {{< /table-wrapper >}}   ##### Return Values Returns false if: - no texture matches the given MapView ID - the `ctx` is invalid Otherwise it will return true.   ##### Remarks This function is only valid when `fsMapViewSet3D` is set to true (ie: 3D is enabled), and when the view orientation has been set to use a custom camera using `fsMapViewSet3DViewOrientation`.